- Change vscode Lua runtime to LuaJIT
- Remove worm entity overrides
- Remove preparePlayer() that sets HP and other stuff
- Change how entites are captured
- Increase entity capture radius
- Capture entities as soon as possible
- Modify entites immediately after they are captured
- Make stringArgs in print local
- Fix JSON marshaling of Noita vectors
- Fix NoitaEntity:GetComponents() and NoitaEntity:GetFirstComponent()
- Add varArg support to NoitaComponent:SetValue() and NoitaComponent:ObjectSetValue()
- Update some EmmyLua annotations
- Fix custom GamePrint
- Add table.pack function that is missing in LuaJIT
- Add JSON library that can marshal Noita entities and components
- Add Noita API wrapper that exposes entities and components as objects
- Change how the entities file is written, to support lightweight and crash proof appending of JSON data
#9
The entityID is not unique per entity. Entites may get a new ID on reload. Or the same ID will be reused by another entity.
Attach "MapCaptured" tag to visited entities.
- More clearly describe which coordinate system is used
- Fix screen coordinates for CAPTURE_PIXEL_SIZE != 1
- Prepare entity output file
- Fix format of comments
- "Full" map capture is now "extended" map capture
- Made coordinates align with in-game chunks
- Add images for different capture modes
- Update README.md
- Add AREAS.md
- Adjust coordinates, so that chunks are always in the center of the window
- Modify VIRTUAL_RESOLUTION_OFFSET_X/Y to match window output with expected coordinates
- Fix black line at the bottom of window
- Remove tile bleed/inset while stitching, as it is not needed anymore
- Remove any delays
- Move UI rendering into capture coroutine, so wait(...) can be reduced
- Use wait(0) instead of wait(1) in coroutines
- Use default value of STREAMING_CHUNK_TARGET
- Don't suggest to change framerate to 600 Hz
- Don't suggest to disable mTrailerMode
- Add "Done!" screen
- Update README.md
fixes#1fixes#5
- Update README.md
- GameSetCameraPos(x, y) several time while waiting to get all chunks loaded
- Fix tile output coordinates (Top left corner coordinates instead of center)
- Hide some ui parts by default
- Add full map capture mode
- Show error on screen if screencapturing failed
- Add additional frame delay for jumps larger than the grid size
- Show progress for map capture mode
- Tweak streaming chunk target
- Update README.md
- Change virtual resolution to 1280x720
- Change virtual to screen pixel ratio to 1:1
- Increase grid size to 420
- Make the mod capture only the window (and only the client area)
- Increase STREAMING_CHUNK_TARGET, so that chunks don't unload after some frames
- Add ingame warnings for wrong settings, and information how to fix these
- Update README.md
- Make it possible to free roam before capturing
- Show coordinates (Also while capturing)
- Disable grid updates and some other magic number adjustments
- Don't change effects, as it's not needed anymore
- Add capture library to be loaded by lua (go and PureBasic)
- Modify pixel size, to nicely fit into FullHD
- Move camera instead of player
- Add capturing routine
- Round position to fit into grid, and also render the world pixel perfect
- Add util/helper functions
Also:
- Disable polymorphing, teleportation
- Decrease camera smoothing
- Disable infuence of the mouse on the camera
- Disable parallax effect
- Add some useful effects to player
- Increase player HP