mirror of
https://github.com/Dadido3/noita-mapcap.git
synced 2024-12-22 02:17:33 +00:00
Serialize entities to JSON
- Add JSON library that can marshal Noita entities and components - Add Noita API wrapper that exposes entities and components as objects - Change how the entities file is written, to support lightweight and crash proof appending of JSON data #9
This commit is contained in:
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@ -3,6 +3,12 @@
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-- This software is released under the MIT License.
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-- https://opensource.org/licenses/MIT
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---@type NoitaAPI
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local noitaAPI = dofile_once("mods/noita-mapcap/files/noita-api.lua")
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---@type JSONLib
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local jsonSerialize = dofile_once("mods/noita-mapcap/files/json-serialize.lua")
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CAPTURE_PIXEL_SIZE = 1 -- Screen to virtual pixel ratio.
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CAPTURE_GRID_SIZE = 512 -- in virtual (world) pixels. There will always be exactly 4 images overlapping if the virtual resolution is 1024x1024.
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CAPTURE_FORCE_HP = 4 -- * 25HP
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@ -84,18 +90,31 @@ local function captureScreenshot(x, y, rx, ry, entityFile)
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-- Capture entities right after capturing the screenshot.
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if entityFile then
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local radius = math.sqrt(virtualHalfWidth^2 + virtualHalfHeight^2) + 1
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local entities = EntityGetInRadius(x, y, radius)
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for _, entityID in ipairs(entities) do
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-- Make sure to only export entities when they are encountered the first time.
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if not EntityHasTag(entityID, "MapCaptured") then
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local x, y, rotation, scaleX, scaleY = EntityGetTransform(entityID)
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local entityName = EntityGetName(entityID)
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local entityTags = EntityGetTags(entityID)
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entityFile:write(string.format("%d, %s, %f, %f, %f, %f, %f, %q\n", entityID, entityName, x, y, rotation, scaleX, scaleY, entityTags))
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-- TODO: Correctly escape CSV data
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EntityAddTag(entityID, "MapCaptured") -- Prevent recapturing.
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local ok, err = pcall(function()
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local radius = math.sqrt(virtualHalfWidth^2 + virtualHalfHeight^2) + 1
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local entities = noitaAPI.Entity.GetInRadius(x, y, radius)
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for _, entity in ipairs(entities) do
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-- Get to the root entity, as we are exporting entire entity trees.
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local rootEntity = entity:GetRootEntity()
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-- Make sure to only export entities when they are encountered the first time.
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if not rootEntity:HasTag("MapCaptured") then
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-- Some hacky way to generate valid JSON that doesn't break when the game crashes.
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-- Well, as long as it does not crash between write and flush.
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if entityFile:seek("end") == 0 then
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-- First line.
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entityFile:write("[\n\t", jsonSerialize.Marshal(rootEntity), "\n", "]")
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else
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-- Following lines.
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entityFile:seek("end", -2) -- Seek a few bytes back, so we can overwrite some stuff.
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entityFile:write(",\n\t", jsonSerialize.Marshal(rootEntity), "\n", "]")
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end
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rootEntity:AddTag("MapCaptured") -- Prevent recapturing.
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end
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end
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end)
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if not ok then
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print("Entity export error:", err)
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end
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entityFile:flush() -- Ensure everything is written to disk before noita decides to crash.
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end
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@ -105,15 +124,13 @@ local function captureScreenshot(x, y, rx, ry, entityFile)
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end
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local function createOrOpenEntityCaptureFile()
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-- Create or reopen entities CSV file.
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local file = io.open("mods/noita-mapcap/output/entities.csv", "a+")
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if file == nil then return nil end
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-- Make sure the file exists.
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local file = io.open("mods/noita-mapcap/output/entities.csv", "a")
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if file ~= nil then file:close() end
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if file:seek("end") == 0 then
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-- Empty file: Create header.
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file:write("entityID, entityName, x, y, rotation, scaleX, scaleY, tags\n")
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file:flush()
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end
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-- Create or reopen entities CSV file.
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file = io.open("mods/noita-mapcap/output/entities.csv", "r+b") -- Open for reading (r) and writing (+) in binary mode. r+b will not truncate the file to 0.
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if file == nil then return nil end
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return file
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end
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207
files/json-serialize.lua
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207
files/json-serialize.lua
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@ -0,0 +1,207 @@
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-- Copyright (c) 2022 David Vogel
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--
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-- This software is released under the MIT License.
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-- https://opensource.org/licenses/MIT
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-- Simple library to marshal JSON values.
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---@type NoitaAPI
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local noitaAPI = dofile_once("mods/noita-mapcap/files/noita-api.lua")
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---@class JSONLib
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local lib = {}
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---Maps single characters to escaped strings.
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---
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---Copyright (c) 2020 rxi
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---@see [github.com/rxi/json.lua](https://github.com/rxi/json.lua/blob/master/json.lua)
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local escapeCharacters = {
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["\\"] = "\\",
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["\""] = "\"",
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["\b"] = "b",
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["\f"] = "f",
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["\n"] = "n",
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["\r"] = "r",
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["\t"] = "t",
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}
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---escapeRune returns the escaped string for a given rune.
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---
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---Copyright (c) 2020 rxi
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---@see [github.com/rxi/json.lua](https://github.com/rxi/json.lua/blob/master/json.lua)
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---@param rune string
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---@return string
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local function escapeCharacter(rune)
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return "\\" .. (escapeCharacters[rune] or string.format("u%04x", rune:byte()))
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end
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---escapeString returns the escaped version of the given string.
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---
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---Copyright (c) 2020 rxi
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---@see [github.com/rxi/json.lua](https://github.com/rxi/json.lua/blob/master/json.lua)
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---@param str string
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---@return string
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local function escapeString(str)
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local result, count = str:gsub('[%z\1-\31\\"]', escapeCharacter)
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return result
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end
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---MarshalString returns the JSON representation of a string value.
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---@param val string
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---@return string
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function lib.MarshalString(val)
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return string.format("%q", escapeString(val)) -- TODO: Escape strings correctly.
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end
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---MarshalNumber returns the JSON representation of a number value.
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---@param val number
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---@return string
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function lib.MarshalNumber(val)
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-- TODO: Marshal NaN, +Inf, -Inf, ... correctly
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return tostring(val)
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end
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---MarshalBoolean returns the JSON representation of a boolean value.
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---@param val number
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---@return string
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function lib.MarshalBoolean(val)
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return tostring(val)
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end
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---MarshalObject returns the JSON representation of a table object.
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---
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---This only works with string keys. Number keys will be converted into strings.
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---@param val table<string,any>
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---@return string
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function lib.MarshalObject(val)
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local result = "{"
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for k, v in pairs(val) do
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result = result .. lib.MarshalString(k) .. ": " .. lib.Marshal(v)
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-- Append character depending on whether this is the last element or not.
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if next(val, k) == nil then
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result = result .. "}"
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else
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result = result .. ", "
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end
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end
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return result
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end
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---MarshalArray returns the JSON representation of an array object.
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---
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---@param val table<number,any>
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---@param customMarshalFunction function|nil -- Custom function for marshalling the array values.
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---@return string
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function lib.MarshalArray(val, customMarshalFunction)
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local result = "["
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-- TODO: Check if the type of all array entries is the same.
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local length = #val
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for i, v in ipairs(val) do
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if customMarshalFunction then
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result = result .. customMarshalFunction(v)
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else
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result = result .. lib.Marshal(v)
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end
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-- Append character depending on whether this is the last element or not.
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if i == length then
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result = result .. "]"
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else
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result = result .. ", "
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end
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end
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return result
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end
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---MarshalNoitaComponent returns the JSON representation of the given Noita component.
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---@param component NoitaComponent
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---@return string
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function lib.MarshalNoitaComponent(component)
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local resultObject = {
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typeName = component:GetTypeName(),
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members = component:GetMembers(),
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--objectMembers = component:ObjectGetMembers
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}
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return lib.Marshal(resultObject)
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end
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---MarshalNoitaEntity returns the JSON representation of the given Noita entity.
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---@param entity NoitaEntity
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---@return string
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function lib.MarshalNoitaEntity(entity)
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local result = {
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name = entity:GetName(),
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filename = entity:GetFilename(),
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tags = entity:GetTags(),
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children = entity:GetAllChildren(),
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components = entity:GetAllComponents(),
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transform = {},
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}
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result.transform.x, result.transform.y, result.transform.rotation, result.transform.scaleX, result.transform.scaleY = entity:GetTransform()
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return lib.Marshal(result)
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end
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---Marshal marshals any value into JSON representation.
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---@param val any
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---@return string
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function lib.Marshal(val)
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local t = type(val)
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if t == "nil" then
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return "null"
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elseif t == "number" then
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return lib.MarshalNumber(val)
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elseif t == "string" then
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return lib.MarshalString(val)
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elseif t == "boolean" then
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return lib.MarshalBoolean(val)
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elseif t == "table" then
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-- Check if object is instance of class...
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if getmetatable(val) == noitaAPI.MetaTables.Component then
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return lib.MarshalNoitaComponent(val)
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elseif getmetatable(val) == noitaAPI.MetaTables.Entity then
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return lib.MarshalNoitaEntity(val)
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end
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-- If not, fall back to array or object handling.
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local commonKeyType, commonValueType
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for k, v in pairs(val) do
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local keyType, valueType = type(k), type(v)
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commonKeyType = commonKeyType or keyType
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if commonKeyType ~= keyType then
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-- Different types detected, abort.
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commonKeyType = "mixed"
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break
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end
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commonValueType = commonValueType or valueType
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if commonValueType ~= valueType then
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-- Different types detected, abort.
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commonValueType = "mixed"
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break
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end
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end
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-- Decide based on common types.
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if commonKeyType == "number" and commonValueType ~= "mixed" then
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return lib.MarshalArray(val) -- This will falsely detect sparse integer key maps as arrays. But meh.
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elseif commonKeyType == "string" then
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return lib.MarshalObject(val) -- This will not detect if there are number keys, which would work with MarshalObject.
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elseif commonKeyType == nil and commonValueType == nil then
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return "null" -- Fallback in case of empty table. There is no other way than using null, as we don't have type information without table elements.
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end
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error(string.format("unsupported table type. CommonKeyType = %s. CommonValueType = %s. MetaTable = %s", commonKeyType or "nil", commonValueType or "nil", getmetatable(val) or "nil"))
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end
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error(string.format("unsupported type %q", t))
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end
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return lib
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473
files/noita-api.lua
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473
files/noita-api.lua
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@ -0,0 +1,473 @@
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-- Copyright (c) 2022 David Vogel
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--
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-- This software is released under the MIT License.
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-- https://opensource.org/licenses/MIT
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-- Noita modding API, but a bit more beautiful.
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-- Current modding API version: 7
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-- State: Working but incomplete. If something is missing, add it by hand!
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-- It would be optimal to generate this API wrapper automatically...
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local EntityAPI = {}
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---@class NoitaEntity
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---@field ID integer -- Noita entity ID.
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local NoitaEntity = {}
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NoitaEntity.__index = NoitaEntity
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local ComponentAPI = {}
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---@class NoitaComponent
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---@field ID integer -- Noita component ID.
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local NoitaComponent = {}
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NoitaComponent.__index = NoitaComponent
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---
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---@param filename string
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---@param posX number -- X coordinate in world (virtual) pixels.
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---@param posY number -- Y coordinate in world (virtual) pixels.
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---@return NoitaEntity|nil
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function EntityAPI.Load(filename, posX, posY)
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local entityID = EntityLoad(filename, posX, posY)
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if entityID == nil then
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return nil
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end
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return setmetatable({ ID = entityID }, NoitaEntity)
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end
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---
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---@param filename string
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---@param posX number -- X coordinate in world (virtual) pixels.
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---@param posY number -- Y coordinate in world (virtual) pixels.
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---@return NoitaEntity|nil
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function EntityAPI.LoadEndGameItem(filename, posX, posY)
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local entityID = EntityLoadEndGameItem(filename, posX, posY)
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if entityID == nil then
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return nil
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end
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return setmetatable({ ID = entityID }, NoitaEntity)
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end
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---
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---@param filename string
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---@param posX number -- X coordinate in world (virtual) pixels.
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---@param posY number -- Y coordinate in world (virtual) pixels.
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function EntityAPI.LoadCameraBound(filename, posX, posY)
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return EntityLoadCameraBound(filename, posX, posY)
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end
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---
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---@param filename string
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---@param entity NoitaEntity
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function EntityAPI.LoadToEntity(filename, entity)
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return EntityLoadToEntity(filename, entity)
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end
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---
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---Note: works only in dev builds.
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---@param filename string
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function NoitaEntity:Save(filename)
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return EntitySave(self.ID, filename)
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end
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---
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---@param name string
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---@return NoitaEntity|nil
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function EntityAPI.CreateNew(name)
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local entityID = EntityCreateNew(name)
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if entityID == nil then
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return nil
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end
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return setmetatable({ ID = entityID }, NoitaEntity)
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end
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---
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function NoitaEntity:Kill()
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return EntityKill(self.ID)
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end
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---
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function NoitaEntity:IsAlive()
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return EntityGetIsAlive(self.ID)
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end
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---
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---@param componentTypeName string
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---@param tableOfComponentValues string[]|nil
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---@return NoitaComponent|nil
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function NoitaEntity:AddComponent(componentTypeName, tableOfComponentValues)
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local componentID = EntityAddComponent(self.ID, componentTypeName, tableOfComponentValues)
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if componentID == nil then
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return nil
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end
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return setmetatable({ ID = componentID }, NoitaComponent)
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end
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---
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---@param component NoitaComponent
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function NoitaEntity:RemoveComponent(component)
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return EntityRemoveComponent(self.ID, component.ID)
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end
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---Returns a table of with all components of this entity.
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---@return NoitaComponent[]
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function NoitaEntity:GetAllComponents()
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local componentIDs = EntityGetAllComponents(self.ID) or {}
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local result = {}
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for _, componentID in ipairs(componentIDs) do
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table.insert(result, setmetatable({ ID = componentID }, NoitaComponent))
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end
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return result
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end
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---Returns a table of components filtered by the given parameters.
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---@param componentTypeName string
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---@param tag string
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---@return NoitaComponent[]
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function NoitaEntity:GetComponents(componentTypeName, tag)
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local componentIDs = EntityGetComponent(self.ID, componentTypeName, tag) or {}
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local result = {}
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for _, componentID in ipairs(componentIDs) do
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table.insert(result, setmetatable({ ID = componentID }, NoitaComponent))
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end
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return result
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end
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---Returns the first component of this entity that fits the given parameters.
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---@param componentTypeName string
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---@param tag string
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---@return NoitaComponent|nil
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function NoitaEntity:GetFirstComponent(componentTypeName, tag)
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local componentID = EntityGetFirstComponent(self.ID, componentTypeName, tag)
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if componentID == nil then
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return nil
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end
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return setmetatable({ ID = componentID }, NoitaComponent)
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end
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---Sets the transform of the entity.
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---@param x number
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---@param y number
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---@param rotation number
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---@param scaleX number
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---@param scaleY number
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function NoitaEntity:SetTransform(x, y, rotation, scaleX, scaleY)
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return EntitySetTransform(self.ID, x, y, rotation, scaleX, scaleY)
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end
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---Sets the transform and tries to immediately refresh components that calculate values based on an entity's transform.
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---@param x number
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---@param y number
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---@param rotation number
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---@param scaleX number
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---@param scaleY number
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function NoitaEntity:SetAndApplyTransform(x, y, rotation, scaleX, scaleY)
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return EntityApplyTransform(self.ID, x, y, rotation, scaleX, scaleY)
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end
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---Returns the transformation of the entity.
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---@return number x, number y, number rotation, number scaleX, number scaleY
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function NoitaEntity:GetTransform()
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return EntityGetTransform(self.ID)
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end
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---
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---@param child NoitaEntity
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function NoitaEntity:AddChild(child)
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return EntityAddChild(self.ID, child.ID)
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end
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---
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---@return NoitaEntity[]
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function NoitaEntity:GetAllChildren()
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local entityIDs = EntityGetAllChildren(self.ID) or {}
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local result = {}
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for _, entityID in ipairs(entityIDs) do
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table.insert(result, setmetatable({ ID = entityID }, NoitaEntity))
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end
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return result
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end
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---
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||||
---@return NoitaEntity|nil
|
||||
function NoitaEntity:GetParent()
|
||||
local entityID = EntityGetParent(self.ID)
|
||||
if entityID == nil then
|
||||
return nil
|
||||
end
|
||||
return setmetatable({ ID = entityID }, NoitaEntity)
|
||||
end
|
||||
|
||||
---Returns the given entity if it has no parent, otherwise walks up the parent hierarchy to the topmost parent and returns it.
|
||||
---@return NoitaEntity
|
||||
function NoitaEntity:GetRootEntity()
|
||||
local entityID = EntityGetRootEntity(self.ID)
|
||||
return setmetatable({ ID = entityID }, NoitaEntity)
|
||||
end
|
||||
|
||||
---
|
||||
function NoitaEntity:RemoveFromParent()
|
||||
return EntityRemoveFromParent(self.ID)
|
||||
end
|
||||
|
||||
---
|
||||
---@param tag string
|
||||
---@param enabled boolean
|
||||
function NoitaEntity:SetComponentsWithTagEnabled(tag, enabled)
|
||||
return EntitySetComponentsWithTagEnabled(self.ID, tag, enabled)
|
||||
end
|
||||
|
||||
---
|
||||
---@param component NoitaComponent
|
||||
---@param enabled boolean
|
||||
function NoitaEntity:SetComponentsEnabled(component, enabled)
|
||||
return EntitySetComponentIsEnabled(self.ID, component.ID, enabled)
|
||||
end
|
||||
|
||||
---
|
||||
---@return string
|
||||
function NoitaEntity:GetName()
|
||||
return EntityGetName(self.ID)
|
||||
end
|
||||
|
||||
---
|
||||
---@param name string
|
||||
function NoitaEntity:SetName(name)
|
||||
return EntitySetName(self.ID, name)
|
||||
end
|
||||
|
||||
---Returns an array of all the entity's tags.
|
||||
---@return string[]
|
||||
function NoitaEntity:GetTags()
|
||||
---@type string
|
||||
local tagsString = EntityGetTags(self.ID)
|
||||
local result = {}
|
||||
for tag in tagsString:gmatch('([^,]+)') do
|
||||
table.insert(result, tag)
|
||||
end
|
||||
return result
|
||||
end
|
||||
|
||||
---Returns all entities with 'tag'.
|
||||
---@param tag string
|
||||
---@return NoitaEntity[]
|
||||
function EntityAPI.GetWithTag(tag)
|
||||
local entityIDs = EntityGetWithTag(tag) or {}
|
||||
local result = {}
|
||||
for _, entityID in ipairs(entityIDs) do
|
||||
table.insert(result, setmetatable({ ID = entityID }, NoitaEntity))
|
||||
end
|
||||
return result
|
||||
end
|
||||
|
||||
---Returns all entities in 'radius' distance from 'x','y'.
|
||||
---@param posX number -- X coordinate in world (virtual) pixels.
|
||||
---@param posY number -- X coordinate in world (virtual) pixels.
|
||||
---@param radius number -- Radius in world (virtual) pixels.
|
||||
---@return NoitaEntity[]
|
||||
function EntityAPI.GetInRadius(posX, posY, radius)
|
||||
local entityIDs = EntityGetInRadius(posX, posY, radius) or {}
|
||||
local result = {}
|
||||
for _, entityID in ipairs(entityIDs) do
|
||||
table.insert(result, setmetatable({ ID = entityID }, NoitaEntity))
|
||||
end
|
||||
return result
|
||||
end
|
||||
|
||||
---Returns all entities in 'radius' distance from 'x','y' that have the given tag.
|
||||
---@param posX number -- X coordinate in world (virtual) pixels.
|
||||
---@param posY number -- X coordinate in world (virtual) pixels.
|
||||
---@param radius number -- Radius in world (virtual) pixels.
|
||||
---@param tag string
|
||||
---@return NoitaEntity[]
|
||||
function EntityAPI.GetInRadiusWithTag(posX, posY, radius, tag)
|
||||
local entityIDs = EntityGetInRadiusWithTag(posX, posY, radius, tag) or {}
|
||||
local result = {}
|
||||
for _, entityID in ipairs(entityIDs) do
|
||||
table.insert(result, setmetatable({ ID = entityID }, NoitaEntity))
|
||||
end
|
||||
return result
|
||||
end
|
||||
|
||||
---
|
||||
---@param posX number -- X coordinate in world (virtual) pixels.
|
||||
---@param posY number -- X coordinate in world (virtual) pixels.
|
||||
---@return NoitaEntity|nil
|
||||
function EntityAPI.GetClosest(posX, posY)
|
||||
local entityID = EntityGetClosest(posX, posY)
|
||||
if entityID == nil then
|
||||
return nil
|
||||
end
|
||||
return setmetatable({ ID = entityID }, NoitaEntity)
|
||||
end
|
||||
|
||||
---
|
||||
---@param name string
|
||||
---@return NoitaEntity|nil
|
||||
function EntityAPI.GetWithName(name)
|
||||
local entityID = EntityGetWithName(name)
|
||||
if entityID == nil then
|
||||
return nil
|
||||
end
|
||||
return setmetatable({ ID = entityID }, NoitaEntity)
|
||||
end
|
||||
|
||||
---
|
||||
---@param tag string
|
||||
function NoitaEntity:AddTag(tag)
|
||||
return EntityAddTag(self.ID, tag)
|
||||
end
|
||||
|
||||
---
|
||||
---@param tag string
|
||||
function NoitaEntity:RemoveTag(tag)
|
||||
return EntityRemoveTag(self.ID, tag)
|
||||
end
|
||||
|
||||
---
|
||||
---@param tag string
|
||||
---@return boolean
|
||||
function NoitaEntity:HasTag(tag)
|
||||
return EntityHasTag(self.ID, tag)
|
||||
end
|
||||
|
||||
---
|
||||
---@return string -- example: 'data/entities/items/flute.xml'.
|
||||
function NoitaEntity:GetFilename()
|
||||
return EntityGetFilename(self.ID)
|
||||
end
|
||||
|
||||
---
|
||||
---@param tag string
|
||||
function NoitaComponent:AddTag(tag)
|
||||
return ComponentAddTag(self.ID, tag)
|
||||
end
|
||||
|
||||
---
|
||||
---@param tag string
|
||||
function NoitaComponent:RemoveTag(tag)
|
||||
return ComponentRemoveTag(self.ID, tag)
|
||||
end
|
||||
|
||||
---
|
||||
---@param tag string
|
||||
---@return boolean
|
||||
function NoitaComponent:HasTag(tag)
|
||||
return ComponentHasTag(self.ID, tag)
|
||||
end
|
||||
|
||||
---Returns one or many values matching the type or subtypes of the requested field.
|
||||
---Reports error and returns nil if the field type is not supported or field was not found.
|
||||
---@param fieldName string
|
||||
---@return any|nil
|
||||
function NoitaComponent:GetValue(fieldName)
|
||||
return ComponentGetValue2(self.ID, fieldName)
|
||||
end
|
||||
|
||||
---Sets the value of a field. Value(s) should have a type matching the field type.
|
||||
---Reports error if the values weren't given in correct type, the field type is not supported, or the component does not exist.
|
||||
---@param fieldName string
|
||||
---@param valueOrValues any|nil
|
||||
function NoitaComponent:SetValue(fieldName, valueOrValues)
|
||||
return ComponentSetValue2(self.ID, fieldName, valueOrValues)
|
||||
end
|
||||
|
||||
---Returns one or many values matching the type or subtypes of the requested field in a component subobject.
|
||||
---Reports error and returns nil if the field type is not supported or 'object_name' is not a metaobject.
|
||||
---@param objectName string
|
||||
---@param fieldName string
|
||||
---@return any
|
||||
function NoitaComponent:ObjectGetValue(objectName, fieldName)
|
||||
return ComponentObjectGetValue2(self.ID, objectName, fieldName)
|
||||
end
|
||||
|
||||
---Sets the value of a field in a component subobject. Value(s) should have a type matching the field type.
|
||||
---Reports error if the values weren't given in correct type, the field type is not supported or 'object_name' is not a metaobject.
|
||||
---@param objectName string
|
||||
---@param fieldName string
|
||||
---@param valueOrValues any
|
||||
function NoitaComponent:ObjectSetValue(objectName, fieldName, valueOrValues)
|
||||
return ComponentObjectSetValue2(self.ID, objectName, fieldName, valueOrValues)
|
||||
end
|
||||
|
||||
---Creates a component of type 'component_type_name' and adds it to 'entity_id'.
|
||||
---'table_of_component_values' should be a string-indexed table, where keys are field names and values are field values of correct type.
|
||||
---The value setting works like ComponentObjectSetValue2(), with the exception that multivalue types are not supported.
|
||||
---Additional supported values are _tags:comma_separated_string and _enabled:bool, which basically work like the those fields work in entity XML files.
|
||||
---Returns the created component, if creation succeeded, or nil.
|
||||
---@param componentTypeName string
|
||||
---@param tableOfComponentValues table<string, any>
|
||||
---@return NoitaComponent|nil
|
||||
function NoitaEntity:EntityAddComponent(componentTypeName, tableOfComponentValues)
|
||||
local componentID = EntityAddComponent2(self.ID, componentTypeName, tableOfComponentValues)
|
||||
if componentID == nil then
|
||||
return nil
|
||||
end
|
||||
return setmetatable({ ID = componentID }, NoitaComponent)
|
||||
end
|
||||
|
||||
---'type_stored_in_vector' should be "int", "float" or "string".
|
||||
---@param arrayMemberName string
|
||||
---@param typeStoredInVector string
|
||||
---@return number
|
||||
function NoitaComponent:GetVectorSize(arrayMemberName, typeStoredInVector)
|
||||
return ComponentGetVectorSize(self.ID, arrayMemberName, typeStoredInVector)
|
||||
end
|
||||
|
||||
---'type_stored_in_vector' should be "int", "float" or "string".
|
||||
---@param arrayName string
|
||||
---@param typeStoredInVector string
|
||||
---@param index number
|
||||
---@return number|number|string|nil
|
||||
function NoitaComponent:GetVectorValue(arrayName, typeStoredInVector, index)
|
||||
return ComponentGetVectorValue(self.ID, arrayName, typeStoredInVector, index)
|
||||
end
|
||||
|
||||
---'type_stored_in_vector' should be "int", "float" or "string".
|
||||
---@param arrayName string
|
||||
---@param typeStoredInVector string
|
||||
---@return number[]|number|string|nil
|
||||
function NoitaComponent:GetVector(arrayName, typeStoredInVector)
|
||||
return ComponentGetVector(self.ID, arrayName, typeStoredInVector)
|
||||
end
|
||||
|
||||
---Returns true if the given component exists and is enabled, else false.
|
||||
---@return boolean
|
||||
function NoitaComponent:GetIsEnabled()
|
||||
return ComponentGetIsEnabled(self.ID)
|
||||
end
|
||||
|
||||
---Returns a string-indexed table of string.
|
||||
---@return table<string, string>|nil
|
||||
function NoitaComponent:GetMembers()
|
||||
return ComponentGetMembers(self.ID)
|
||||
end
|
||||
|
||||
---Returns a string-indexed table of string or nil.
|
||||
---@param objectName string
|
||||
---@return table<string, string>|nil
|
||||
function NoitaComponent:ObjectGetMembers(objectName)
|
||||
return ComponentObjectGetMembers(self.ID, objectName)
|
||||
end
|
||||
|
||||
---@return string string
|
||||
function NoitaComponent:GetTypeName()
|
||||
return ComponentGetTypeName(self.ID)
|
||||
end
|
||||
|
||||
-- TODO: Add missing Noita API methods and functions.
|
||||
|
||||
---@class NoitaAPI
|
||||
local api = {
|
||||
Component = ComponentAPI,
|
||||
Entity = EntityAPI,
|
||||
MetaTables = {
|
||||
Component = NoitaComponent,
|
||||
Entity = NoitaEntity,
|
||||
},
|
||||
}
|
||||
|
||||
|
||||
|
||||
return api
|
Loading…
Reference in New Issue
Block a user