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Prevent monitor standby & Update README.md
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README.md
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README.md
@ -4,7 +4,7 @@ Addon that captures the map and saves it as image.
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![missing image](images/example1.png)
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A resulting image with close to 3 gigapixels can be [seen here](https://easyzoom.com/image/158284/album/0/4) (Warning: Spoilers).
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A resulting image with 3.8 gigapixels can be [seen here](https://easyzoom.com/image/159431) (Warning: Spoilers).
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## System requirements
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@ -80,26 +80,32 @@ For the best experience and result, follow these steps:
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internal_size_w="840"
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window_h="840"
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window_w="840"
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fullscreen="0"
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framerate="600"
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...
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>
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```
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3. Start `.../Noita/noita_dev.exe`
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- If it's not there, copy it from `.../Noita/tools_modding/noita_dev.exe`
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- If it's there, check if it is recent. If not, also copy it.
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If that file doesn't exist do step 3 and 5, and come back here.
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3. Copy `.../Noita/tools_modding/noita_dev.exe` to `.../Noita/noita_dev.exe`.
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- Also copy it again, if there was an update.
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4. Patch your `.../Noita/noita_dev.exe` with [Large Address Aware](https://www.techpowerup.com/forums/threads/large-address-aware.112556/) or a similar tool.
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5. Start `.../Noita/noita_dev.exe`.
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- Click `Ignore always` on the `ASSERT FAILED!` requester.
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4. When the game is loaded (When you can control your character):
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6. When the game is loaded (When you can control your character):
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- Press `F5`, `F8` and `F12` (In that order).
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- Press `F7`, and disable `mTrailerMode` in the menu. (This should reduce chunk loading problems)
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- Press `F7` again to close the menu.
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5. Press the `>> Start capturing full map <<` button.
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7. Press the `>> Start capturing full map <<` button.
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6. Wait a few hours until it's complete.
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8. Wait a few hours until it's complete.
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7. Stitch the image as described above.
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9. Stitch the image as described above.
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## License
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@ -54,6 +54,9 @@ local function captureScreenshot(x, y, rx, ry)
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UiCaptureProblem = "Screen capture failed. Please restart Noita."
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end
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UiHide = false
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-- Reset monitor and PC standby each screenshot
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ResetStandbyTimer()
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end
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function startCapturingSpiral()
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@ -20,6 +20,8 @@ ffi.cdef [[
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bool GetRect(RECT* rect);
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bool Capture(int x, int y);
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int SetThreadExecutionState(int esFlags);
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]]
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function TriggerCapture(x, y)
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@ -35,3 +37,8 @@ function GetRect()
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return rect
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end
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-- Reset computer and monitor standby timer
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function ResetStandbyTimer()
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ffi.C.SetThreadExecutionState(3) -- ES_SYSTEM_REQUIRED | ES_DISPLAY_REQUIRED
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end
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