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https://github.com/Dadido3/noita-mapcap.git
synced 2024-12-22 02:17:33 +00:00
Cleanup
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parent
99ad91e67c
commit
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@ -1,4 +1,9 @@
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UsePNGImageEncoder()
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; Copyright (c) 2019 David Vogel
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;
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; This software is released under the MIT License.
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; https://opensource.org/licenses/MIT
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UsePNGImageEncoder()
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Declare Worker(*Dummy)
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@ -1,81 +0,0 @@
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// Copyright (c) 2019 David Vogel
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//
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// This software is released under the MIT License.
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// https://opensource.org/licenses/MIT
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package main
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import (
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"bufio"
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"log"
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"net"
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"strconv"
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"strings"
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)
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func startServer() {
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log.Printf("Launching server...\n")
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// listen on all interfaces
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ln, err := net.Listen("tcp", ":46789")
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if err != nil {
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log.Fatalf("Couldn't open TCP server at port 46789: %v", err)
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}
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// accept connections
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for {
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conn, err := ln.Accept()
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if err != nil {
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log.Fatalf("Couldn't accept TCP connection: %v", err)
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}
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// Handle incoming data
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go func(conn net.Conn) {
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defer conn.Close()
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var x, y int
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for {
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message, err := bufio.NewReader(conn).ReadString('\n')
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if err != nil {
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log.Printf("Couldn't read from connection: %v", err)
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return
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}
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// Check for end condition
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if message == "\n" {
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break
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}
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colonPos := strings.IndexByte(message, ':') // Expect UTF-8
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if colonPos < 0 {
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log.Printf("Missing colon in message: %v", message)
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return
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}
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key, value := message[:colonPos], message[colonPos+1:]
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log.Printf("Bla %v blub %v", key, value)
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switch key { // Expect UTF-8
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case "x":
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if res, err := strconv.ParseInt(value, 10, 0); err == nil {
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x = int(res)
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} else {
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log.Printf("Can't parse string %v to integer: %v", value, err)
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return
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}
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case "y":
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if res, err := strconv.ParseInt(value, 10, 0); err == nil {
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y = int(res)
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} else {
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log.Printf("Can't parse string %v to integer: %v", value, err)
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return
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}
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}
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}
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conn.Write([]byte("\n"))
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log.Printf("capture bla at %v, %v", x, y)
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}(conn)
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}
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}
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@ -1,7 +0,0 @@
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<Entity>
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<InheritTransformComponent>
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</InheritTransformComponent>
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<GameEffectComponent >
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</GameEffectComponent >
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</Entity>
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@ -1,7 +0,0 @@
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<Entity>
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<InheritTransformComponent>
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</InheritTransformComponent>
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<GameEffectComponent >
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</GameEffectComponent >
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</Entity>
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<Entity>
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<InheritTransformComponent>
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</InheritTransformComponent>
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<GameEffectComponent >
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</GameEffectComponent >
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</Entity>
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<Entity>
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<InheritTransformComponent>
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</InheritTransformComponent>
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<GameEffectComponent >
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</GameEffectComponent >
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</Entity>
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@ -1,7 +0,0 @@
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<Entity>
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<InheritTransformComponent>
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</InheritTransformComponent>
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<GameEffectComponent >
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</GameEffectComponent >
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</Entity>
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@ -1,17 +0,0 @@
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<Entity >
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<FogOfWarRadiusComponent _enabled="0"
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radius="200">
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</FogOfWarRadiusComponent>
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<SpriteComponent _enabled="0"
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alpha="0.8"
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image_file="data/particles/torch_fog_of_war_hole.xml"
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smooth_filtering="1"
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fog_of_war_hole="1"
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has_special_scale="1"
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special_scale_x="4"
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special_scale_y="4">
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</SpriteComponent>
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</Entity>
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@ -3,17 +3,8 @@
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-- This software is released under the MIT License.
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-- https://opensource.org/licenses/MIT
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--local host, port = "127.0.0.1", "46789"
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--local socket = require("socket")
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--local tcp = assert(socket.tcp())
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--package.path = package.path .. ";" .. "mods/noita-mapcap/libs/lua/" .. "?.lua"
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--package.cpath = package.cpath .. ";" .. "mods/noita-mapcap/libs/" .. "?.dll" -- TODO: Make it OS aware
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local ffi = ffi or _G.ffi or require("ffi")
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-- Don't let lua garbage collect and unload the lib, it will cause crashes later on!
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-- Blah, this causes random crashes anyways. Probably the go runtime that interferes with something else in noita.
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local status, caplib = pcall(ffi.load, "mods/noita-mapcap/bin/capture-b/capture")
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if not status then
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print("Error loading capture lib: " .. cap)
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@ -23,45 +14,5 @@ ffi.cdef [[
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]]
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function TriggerCapture(x, y)
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--IngamePrint(os.execute(string.format("mods/noita-mapcap/bin/capture/capture.exe -x %i -y %i", x, y)))
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--IngamePrint("a", os.execute("capture.exe"))
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--os.execute("screenshots")
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--IngamePrint("b", os.execute("../bin/capture/capture.exe"))
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--local handle = io.popen("mods/noita-mapcap/bin/capture/capture.exe")
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--local result = handle:read("*a")
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--IngamePrint(result)
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--handle:close()
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--IngamePrint(os.execute("echo test"))
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--print("trace", "A")
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caplib.Capture(x, y)
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--print("trace", "B")
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end
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--[[function TriggerCapture(x, y)
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local status, lib = pcall(require, "socket")
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if not status then
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IngamePrint("Error loading socket lib: " .. lib)
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end
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IngamePrint("DEBUG - Capture")
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tcp:connect(host, port)
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IngamePrint("DEBUG - Connected")
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tcp:send(string.format("x: %i\n", x))
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tcp:send(string.format("y: %i\n", y))
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tcp:send(string.format("\n", y))
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IngamePrint("DEBUG - Sent")
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local result, error = tcp:receive("*l")
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-- Ignore error or result for now, the function blocks until a newline character is received.
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IngamePrint("DEBUG - Received")
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tcp:close()
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IngamePrint("DEBUG - Closed")
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end]]
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