noita-mapcap/data/entities/misc/fogofwar_radius.xml.disabled
David Vogel 99ad91e67c Several changes
- Don't change effects, as it's not needed anymore
- Add capture library to be loaded by lua (go and PureBasic)
- Modify pixel size, to nicely fit into FullHD
- Move camera instead of player
- Add capturing routine
- Round position to fit into grid, and also render the world pixel perfect
- Add util/helper functions
2019-10-20 16:28:17 +02:00

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<Entity >
<FogOfWarRadiusComponent _enabled="0"
radius="200">
</FogOfWarRadiusComponent>
<SpriteComponent _enabled="0"
alpha="0.8"
image_file="data/particles/torch_fog_of_war_hole.xml"
smooth_filtering="1"
fog_of_war_hole="1"
has_special_scale="1"
special_scale_x="4"
special_scale_y="4">
</SpriteComponent>
</Entity>