mirror of
				https://github.com/Dadido3/noita-mapcap.git
				synced 2025-10-31 03:09:35 +00:00 
			
		
		
		
	- Don't change effects, as it's not needed anymore - Add capture library to be loaded by lua (go and PureBasic) - Modify pixel size, to nicely fit into FullHD - Move camera instead of player - Add capturing routine - Round position to fit into grid, and also render the world pixel perfect - Add util/helper functions
		
			
				
	
	
		
			17 lines
		
	
	
		
			348 B
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			17 lines
		
	
	
		
			348 B
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| <Entity >
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| 
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| 	<FogOfWarRadiusComponent _enabled="0" 
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| 		radius="200">
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| 	</FogOfWarRadiusComponent>
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| 
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| 	<SpriteComponent _enabled="0" 
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| 		alpha="0.8" 
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| 		image_file="data/particles/torch_fog_of_war_hole.xml" 
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| 		smooth_filtering="1" 
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| 		fog_of_war_hole="1" 
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| 		has_special_scale="1" 
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| 		special_scale_x="4" 
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| 		special_scale_y="4">
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| 	</SpriteComponent>
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| 
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| </Entity> |