mirror of
https://github.com/Dadido3/noita-mapcap.git
synced 2024-12-22 02:17:33 +00:00
Several fixes and improvements
- Change vscode Lua runtime to LuaJIT - Remove worm entity overrides - Remove preparePlayer() that sets HP and other stuff - Change how entites are captured - Increase entity capture radius - Capture entities as soon as possible - Modify entites immediately after they are captured - Make stringArgs in print local - Fix JSON marshaling of Noita vectors - Fix NoitaEntity:GetComponents() and NoitaEntity:GetFirstComponent() - Add varArg support to NoitaComponent:SetValue() and NoitaComponent:ObjectSetValue() - Update some EmmyLua annotations - Fix custom GamePrint - Add table.pack function that is missing in LuaJIT
This commit is contained in:
parent
40f31011e8
commit
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3
.vscode/settings.json
vendored
3
.vscode/settings.json
vendored
@ -29,5 +29,6 @@
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"xmin",
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"ymax",
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"ymin"
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]
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],
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"Lua.runtime.version": "LuaJIT"
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}
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@ -1,229 +0,0 @@
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<Entity
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tags="mortal,hittable,teleportable_NOT,homing_target,enemy,worm"
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name="$animal_worm"
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>
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<_Transform
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position.x="0"
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position.y="0"
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rotation="0"
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scale.x="1"
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scale.y="1" >
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</_Transform>
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<WormComponent
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acceleration="0.5"
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gravity="0"
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tail_gravity="0"
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part_distance="10"
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ground_check_offset="1"
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hitbox_radius="5"
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target_kill_radius="7"
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target_kill_ragdoll_force="8"
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ragdoll_filename=""
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eat_anim_wait_mult="0.05 "
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jump_cam_shake="6"
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>
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</WormComponent>
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<WormAIComponent
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speed="0"
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speed_hunt="0"
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direction_adjust_speed="0.012"
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direction_adjust_speed_hunt="0.06"
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hunt_box_radius="256"
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random_target_box_radius="128"
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new_hunt_target_check_every="120"
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new_random_target_check_every="120"
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give_up_area_radius="60"
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give_up_time_frames="250"
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>
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</WormAIComponent>
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<CellEaterComponent
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radius="6" >
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</CellEaterComponent>
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<DamageModelComponent
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air_needed="0"
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falling_damages="0"
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fire_damage_amount="0.2"
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fire_probability_of_ignition="0.5"
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blood_material="blood_worm"
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blood_spray_material="blood_worm"
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hp="20"
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is_on_fire="0"
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mAirAreWeInWater="0"
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mFallCount="0"
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mFallHighestY="3.40282e+038"
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mFallIsOnGround="0"
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mFireProbability="100"
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mIsOnFire="0"
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mLastCheckTime="0"
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mLastCheckX="0"
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mLastCheckY="0"
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materials_damage="1"
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materials_how_much_damage="0.1"
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materials_that_damage="acid"
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ragdoll_filenames_file=""
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ragdoll_material="meat_worm"
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ragdoll_offset_y="-6"
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blood_sprite_directional="data/particles/bloodsplatters/bloodsplatter_directional_yellow_$[1-3].xml"
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blood_sprite_large="data/particles/bloodsplatters/bloodsplatter_yellow_$[1-3].xml"
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>
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<damage_multipliers
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drill="0.4"
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>
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</damage_multipliers>
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</DamageModelComponent>
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<PathFindingGridMarkerComponent
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marker_offset_y="0"
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marker_work_flag="16" >
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</PathFindingGridMarkerComponent>
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<GenomeDataComponent
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_enabled="1"
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herd_id="worm"
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food_chain_rank="6"
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is_predator="1" >
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</GenomeDataComponent>
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<SpriteComponent
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_enabled="1"
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alpha="1"
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image_file="data/enemies_gfx/worm_head.xml"
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rect_animation="eat"
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next_rect_animation="eat"
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offset_x="15"
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offset_y="6"
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update_transform="0"
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z_index="-0.5"
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>
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</SpriteComponent>
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<SpriteComponent
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alpha="1"
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image_file="data/enemies_gfx/worm_body.xml"
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rect_animation="stand"
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next_rect_animation="stand"
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offset_x="15"
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offset_y="6"
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update_transform="0"
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z_index="-0.49"
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>
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</SpriteComponent>
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<SpriteComponent
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alpha="1"
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image_file="data/enemies_gfx/worm_body.xml"
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rect_animation="stand"
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next_rect_animation="stand"
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offset_x="15"
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offset_y="6"
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update_transform="0"
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z_index="-0.48"
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>
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</SpriteComponent>
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<SpriteComponent
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alpha="1"
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image_file="data/enemies_gfx/worm_body.xml"
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rect_animation="stand"
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next_rect_animation="stand"
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offset_x="15"
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offset_y="6"
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update_transform="0"
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z_index="-0.47"
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>
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</SpriteComponent>
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<SpriteComponent
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alpha="1"
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image_file="data/enemies_gfx/worm_body.xml"
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rect_animation="stand"
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next_rect_animation="stand"
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offset_x="15"
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offset_y="6"
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update_transform="0"
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z_index="-0.46"
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>
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</SpriteComponent>
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<SpriteComponent
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alpha="1"
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image_file="data/enemies_gfx/worm_tail.xml"
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rect_animation="stand"
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next_rect_animation="stand"
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offset_x="15"
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offset_y="6"
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update_transform="0"
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z_index="-0.45"
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>
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</SpriteComponent>
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<SpriteStainsComponent
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fade_stains_towards_srite_top="0"
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sprite_id="0">
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</SpriteStainsComponent>
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<SpriteStainsComponent
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fade_stains_towards_srite_top="0"
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sprite_id="1">
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</SpriteStainsComponent>
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<SpriteStainsComponent
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fade_stains_towards_srite_top="0"
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sprite_id="2">
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</SpriteStainsComponent>
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<SpriteStainsComponent
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fade_stains_towards_srite_top="0"
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sprite_id="3">
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</SpriteStainsComponent>
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<SpriteStainsComponent
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fade_stains_towards_srite_top="0"
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sprite_id="4">
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</SpriteStainsComponent>
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<SpriteStainsComponent
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fade_stains_towards_srite_top="0"
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sprite_id="5">
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</SpriteStainsComponent>
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<StatusEffectDataComponent>
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</StatusEffectDataComponent>
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<CameraBoundComponent
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max_count="10"
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distance="2000">
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</CameraBoundComponent>
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<ItemChestComponent level="2" enemy_drop="1" >
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</ItemChestComponent>
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<MusicEnergyAffectorComponent
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energy_target="1">
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</MusicEnergyAffectorComponent>
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<AudioComponent
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file="data/audio/Desktop/animals.snd"
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event_root="animals">
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</AudioComponent>
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<AudioComponent
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file="data/audio/Desktop/animals.snd"
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event_root="animals/worm" >
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</AudioComponent>
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<AudioLoopComponent
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file="data/audio/Desktop/animals.snd"
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event_name="animals/worm/movement_loop"
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set_speed_parameter="1"
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auto_play="1">
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</AudioLoopComponent>
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</Entity>
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@ -1,299 +0,0 @@
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<Entity
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tags="mortal,hittable,teleportable_NOT,homing_target,enemy,worm"
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name="$animal_worm_big"
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>
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<_Transform
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position.x="0"
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position.y="0"
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rotation="0"
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scale.x="1"
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scale.y="1" >
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</_Transform>
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<WormComponent
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acceleration="1.5"
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gravity="0"
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tail_gravity="0"
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part_distance="16"
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ground_check_offset="8"
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hitbox_radius="9"
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target_kill_radius="10"
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target_kill_ragdoll_force="10"
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ragdoll_filename=""
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eat_anim_wait_mult="0.05 "
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jump_cam_shake="6"
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>
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</WormComponent>
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<WormAIComponent
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speed="0"
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speed_hunt="0"
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direction_adjust_speed="0.003"
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direction_adjust_speed_hunt="0.04"
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hunt_box_radius="256"
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random_target_box_radius="128"
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new_hunt_target_check_every="240"
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new_random_target_check_every="240"
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give_up_area_radius="150"
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give_up_time_frames="250"
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>
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</WormAIComponent>
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<CellEaterComponent
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radius="9" >
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</CellEaterComponent>
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<DamageModelComponent
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_enabled="1"
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air_needed="0"
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falling_damages="0"
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fire_damage_amount="0.2"
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fire_probability_of_ignition="0.5"
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blood_material="blood_worm"
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blood_spray_material="blood_worm"
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hp="140"
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is_on_fire="0"
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mAirAreWeInWater="0"
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mFallCount="0"
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mFallHighestY="3.40282e+038"
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mFallIsOnGround="0"
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mFireProbability="100"
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mIsOnFire="0"
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mLastCheckTime="0"
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mLastCheckX="0"
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mLastCheckY="0"
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materials_damage="1"
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materials_how_much_damage="0.0001,0.0001"
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materials_that_damage="acid,lava"
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ragdoll_filenames_file=""
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ragdoll_material="meat_worm"
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ragdoll_offset_y="-6"
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blood_sprite_directional="data/particles/bloodsplatters/bloodsplatter_directional_yellow_$[1-3].xml"
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blood_sprite_large="data/particles/bloodsplatters/bloodsplatter_large_yellow_$[1-3].xml"
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>
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<damage_multipliers
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drill="0.4"
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>
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</damage_multipliers>
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</DamageModelComponent>
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<PathFindingGridMarkerComponent
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marker_offset_y="0"
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marker_work_flag="16" >
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</PathFindingGridMarkerComponent>
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<GenomeDataComponent
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_enabled="1"
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herd_id="worm"
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food_chain_rank="6"
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is_predator="1" >
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</GenomeDataComponent>
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<SpriteComponent
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_enabled="1"
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alpha="1"
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image_file="data/enemies_gfx/worm_big_head.xml"
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rect_animation="eat"
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next_rect_animation="eat"
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offset_x="22"
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offset_y="12"
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update_transform="0"
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z_index="-0.5"
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>
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</SpriteComponent>
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<SpriteComponent
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_enabled="1"
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alpha="1"
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image_file="data/enemies_gfx/worm_big_body.xml"
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rect_animation="eat"
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next_rect_animation="eat"
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offset_x="22"
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offset_y="12"
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update_transform="0"
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z_index="-0.4"
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>
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</SpriteComponent>
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<SpriteComponent
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_enabled="1"
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alpha="1"
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image_file="data/enemies_gfx/worm_big_body.xml"
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rect_animation="eat"
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next_rect_animation="eat"
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offset_x="22"
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offset_y="12"
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update_transform="0"
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z_index="-0.39"
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>
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</SpriteComponent>
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<SpriteComponent
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_enabled="1"
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alpha="1"
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image_file="data/enemies_gfx/worm_big_body.xml"
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rect_animation="eat"
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next_rect_animation="eat"
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offset_x="22"
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offset_y="12"
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update_transform="0"
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z_index="-0.38"
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>
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</SpriteComponent>
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<SpriteComponent
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_enabled="1"
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alpha="1"
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image_file="data/enemies_gfx/worm_big_body.xml"
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rect_animation="eat"
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next_rect_animation="eat"
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offset_x="22"
|
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offset_y="12"
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update_transform="0"
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z_index="-0.37"
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>
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</SpriteComponent>
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<SpriteComponent
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_enabled="1"
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alpha="1"
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image_file="data/enemies_gfx/worm_big_body.xml"
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rect_animation="eat"
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next_rect_animation="eat"
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offset_x="22"
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offset_y="12"
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update_transform="0"
|
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z_index="-0.36"
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||||
>
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</SpriteComponent>
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<SpriteComponent
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_enabled="1"
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alpha="1"
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image_file="data/enemies_gfx/worm_big_tail.xml"
|
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rect_animation="eat"
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next_rect_animation="eat"
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next_rect_animation=""
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offset_x="22"
|
||||
offset_y="12"
|
||||
update_transform="0"
|
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z_index="-0.35"
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||||
>
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</SpriteComponent>
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|
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|
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<SpriteStainsComponent
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fade_stains_towards_srite_top="0"
|
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sprite_id="0">
|
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</SpriteStainsComponent>
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|
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<SpriteStainsComponent
|
||||
fade_stains_towards_srite_top="0"
|
||||
sprite_id="1">
|
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</SpriteStainsComponent>
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|
||||
<SpriteStainsComponent
|
||||
fade_stains_towards_srite_top="0"
|
||||
sprite_id="2">
|
||||
</SpriteStainsComponent>
|
||||
|
||||
<SpriteStainsComponent
|
||||
fade_stains_towards_srite_top="0"
|
||||
sprite_id="3">
|
||||
</SpriteStainsComponent>
|
||||
|
||||
<SpriteStainsComponent
|
||||
fade_stains_towards_srite_top="0"
|
||||
sprite_id="4">
|
||||
</SpriteStainsComponent>
|
||||
|
||||
<SpriteStainsComponent
|
||||
fade_stains_towards_srite_top="0"
|
||||
sprite_id="5">
|
||||
</SpriteStainsComponent>
|
||||
|
||||
<SpriteStainsComponent
|
||||
fade_stains_towards_srite_top="0"
|
||||
sprite_id="6">
|
||||
</SpriteStainsComponent>
|
||||
|
||||
|
||||
<SpriteComponent
|
||||
_tags="health_bar_back,ui,no_hitbox"
|
||||
_enabled="1"
|
||||
alpha="1"
|
||||
has_special_scale="1"
|
||||
image_file="data/ui_gfx/health_slider_back.png"
|
||||
is_text_sprite="0"
|
||||
next_rect_animation=""
|
||||
offset_x="12"
|
||||
offset_y="42"
|
||||
rect_animation=""
|
||||
special_scale_x="1"
|
||||
special_scale_y="1"
|
||||
ui_is_parent="0"
|
||||
update_transform="1"
|
||||
visible="1"
|
||||
z_index="-9000"
|
||||
>
|
||||
</SpriteComponent>
|
||||
|
||||
<SpriteComponent
|
||||
_tags="health_bar,ui,no_hitbox"
|
||||
_enabled="1"
|
||||
alpha="1"
|
||||
has_special_scale="1"
|
||||
image_file="data/ui_gfx/health_slider_front.png"
|
||||
is_text_sprite="0"
|
||||
next_rect_animation=""
|
||||
offset_x="11"
|
||||
offset_y="42"
|
||||
rect_animation=""
|
||||
special_scale_x="1"
|
||||
special_scale_y="1"
|
||||
ui_is_parent="0"
|
||||
update_transform="1"
|
||||
visible="1"
|
||||
z_index="-9000"
|
||||
>
|
||||
</SpriteComponent>
|
||||
|
||||
<HealthBarComponent>
|
||||
</HealthBarComponent>
|
||||
|
||||
<CameraBoundComponent
|
||||
max_count="10"
|
||||
distance="2000">
|
||||
</CameraBoundComponent>
|
||||
|
||||
<ItemChestComponent level="3" enemy_drop="1" > </ItemChestComponent>
|
||||
|
||||
<LuaComponent
|
||||
script_death="data/scripts/animals/worm_death.lua"
|
||||
>
|
||||
</LuaComponent>
|
||||
|
||||
<MusicEnergyAffectorComponent
|
||||
energy_target="1">
|
||||
</MusicEnergyAffectorComponent>
|
||||
|
||||
<AudioComponent
|
||||
file="data/audio/Desktop/animals.snd"
|
||||
event_root="animals">
|
||||
</AudioComponent>
|
||||
|
||||
<AudioComponent
|
||||
file="data/audio/Desktop/animals.snd"
|
||||
event_root="animals/worm">
|
||||
</AudioComponent>
|
||||
|
||||
<AudioLoopComponent
|
||||
file="data/audio/Desktop/animals.snd"
|
||||
event_name="animals/worm/movement_loop_big"
|
||||
set_speed_parameter="1"
|
||||
auto_play="1">
|
||||
</AudioLoopComponent>
|
||||
|
||||
</Entity>
|
@ -1,317 +0,0 @@
|
||||
<Entity
|
||||
tags="mortal,hittable,teleportable_NOT,homing_target,enemy,worm"
|
||||
name="$animal_worm_end"
|
||||
>
|
||||
<_Transform
|
||||
position.x="0"
|
||||
position.y="0"
|
||||
rotation="0"
|
||||
scale.x="1"
|
||||
scale.y="1" >
|
||||
</_Transform>
|
||||
|
||||
<WormComponent
|
||||
acceleration="0.5"
|
||||
gravity="0"
|
||||
tail_gravity="0"
|
||||
part_distance="12"
|
||||
ground_check_offset="8"
|
||||
hitbox_radius="9"
|
||||
bite_damage="1"
|
||||
target_kill_radius="10"
|
||||
target_kill_ragdoll_force="10"
|
||||
ragdoll_filename="data/ragdolls/worm_skull/filenames.txt"
|
||||
eat_anim_wait_mult="0.05 "
|
||||
jump_cam_shake="2" >
|
||||
</WormComponent>
|
||||
|
||||
<WormAIComponent
|
||||
speed="0"
|
||||
speed_hunt="0"
|
||||
direction_adjust_speed="0.005"
|
||||
direction_adjust_speed_hunt="0.04"
|
||||
hunt_box_radius="256"
|
||||
random_target_box_radius="128"
|
||||
new_hunt_target_check_every="240"
|
||||
new_random_target_check_every="240"
|
||||
give_up_area_radius="150"
|
||||
give_up_time_frames="250"
|
||||
>
|
||||
</WormAIComponent>
|
||||
|
||||
<DamageModelComponent
|
||||
_enabled="1"
|
||||
air_needed="0"
|
||||
falling_damages="0"
|
||||
fire_damage_amount="0.2"
|
||||
|
||||
fire_probability_of_ignition="0"
|
||||
hp="25"
|
||||
ragdoll_fx_forced="DISINTEGRATED"
|
||||
is_on_fire="0"
|
||||
mAirAreWeInWater="0"
|
||||
mFallCount="0"
|
||||
mFallHighestY="3.40282e+038"
|
||||
mFallIsOnGround="0"
|
||||
mFireProbability="100"
|
||||
mIsOnFire="0"
|
||||
mLastCheckTime="0"
|
||||
mLastCheckX="0"
|
||||
mLastCheckY="0"
|
||||
materials_damage="1"
|
||||
materials_how_much_damage="0.1"
|
||||
materials_that_damage="acid"
|
||||
ragdoll_filenames_file=""
|
||||
ragdoll_offset_y="-6"
|
||||
blood_material="lava"
|
||||
blood_spray_material="lava"
|
||||
ragdoll_material="lava"
|
||||
blood_sprite_directional="data/particles/bloodsplatters/bloodsplatter_directional_orange_$[1-3].xml"
|
||||
blood_sprite_large="data/particles/bloodsplatters/bloodsplatter_orange_$[1-3].xml"
|
||||
>
|
||||
<damage_multipliers
|
||||
drill="0.4"
|
||||
projectile="0.4"
|
||||
>
|
||||
</damage_multipliers>
|
||||
</DamageModelComponent>
|
||||
|
||||
<PathFindingGridMarkerComponent
|
||||
marker_offset_y="0"
|
||||
marker_work_flag="16" >
|
||||
</PathFindingGridMarkerComponent>
|
||||
|
||||
<GenomeDataComponent
|
||||
_enabled="1"
|
||||
herd_id="worm"
|
||||
food_chain_rank="20"
|
||||
is_predator="1" >
|
||||
</GenomeDataComponent>
|
||||
|
||||
<CellEaterComponent
|
||||
radius="9" >
|
||||
</CellEaterComponent>
|
||||
|
||||
<SpriteComponent
|
||||
_enabled="1"
|
||||
alpha="1"
|
||||
image_file="data/enemies_gfx/endworm_head.xml"
|
||||
rect_animation="eat"
|
||||
next_rect_animation="eat"
|
||||
offset_x="29"
|
||||
offset_y="16"
|
||||
update_transform="0"
|
||||
z_index="-4"
|
||||
>
|
||||
</SpriteComponent>
|
||||
|
||||
<SpriteComponent
|
||||
_enabled="1"
|
||||
alpha="1"
|
||||
image_file="data/enemies_gfx/endworm_middle.xml"
|
||||
rect_animation="eat"
|
||||
next_rect_animation="eat"
|
||||
offset_x="29"
|
||||
offset_y="16"
|
||||
update_transform="0"
|
||||
z_index="-3.9"
|
||||
>
|
||||
</SpriteComponent>
|
||||
|
||||
<SpriteComponent
|
||||
_enabled="1"
|
||||
alpha="1"
|
||||
image_file="data/enemies_gfx/endworm_middle.xml"
|
||||
rect_animation="eat"
|
||||
next_rect_animation="eat"
|
||||
offset_x="29"
|
||||
offset_y="16"
|
||||
update_transform="0"
|
||||
z_index="-3.8"
|
||||
>
|
||||
</SpriteComponent>
|
||||
|
||||
<SpriteComponent
|
||||
_enabled="1"
|
||||
alpha="1"
|
||||
image_file="data/enemies_gfx/endworm_middle.xml"
|
||||
rect_animation="eat"
|
||||
next_rect_animation="eat"
|
||||
offset_x="29"
|
||||
offset_y="16"
|
||||
update_transform="0"
|
||||
z_index="-3.7"
|
||||
>
|
||||
</SpriteComponent>
|
||||
|
||||
<SpriteComponent
|
||||
_enabled="1"
|
||||
alpha="1"
|
||||
image_file="data/enemies_gfx/endworm_middle.xml"
|
||||
rect_animation="eat"
|
||||
next_rect_animation="eat"
|
||||
offset_x="29"
|
||||
offset_y="16"
|
||||
update_transform="0"
|
||||
z_index="-3.6"
|
||||
>
|
||||
</SpriteComponent>
|
||||
|
||||
<SpriteComponent
|
||||
_enabled="1"
|
||||
alpha="1"
|
||||
image_file="data/enemies_gfx/endworm_middle.xml"
|
||||
rect_animation="eat"
|
||||
next_rect_animation="eat"
|
||||
offset_x="29"
|
||||
offset_y="16"
|
||||
update_transform="0"
|
||||
z_index="-3.5"
|
||||
>
|
||||
</SpriteComponent>
|
||||
|
||||
<SpriteComponent
|
||||
_enabled="1"
|
||||
alpha="1"
|
||||
image_file="data/enemies_gfx/endworm_middle.xml"
|
||||
rect_animation="eat"
|
||||
next_rect_animation="eat"
|
||||
offset_x="29"
|
||||
offset_y="16"
|
||||
update_transform="0"
|
||||
z_index="-3.4"
|
||||
>
|
||||
</SpriteComponent>
|
||||
|
||||
<SpriteComponent
|
||||
_enabled="1"
|
||||
alpha="1"
|
||||
image_file="data/enemies_gfx/endworm_middle.xml"
|
||||
rect_animation="eat"
|
||||
next_rect_animation="eat"
|
||||
offset_x="29"
|
||||
offset_y="16"
|
||||
update_transform="0"
|
||||
z_index="-3.3"
|
||||
>
|
||||
</SpriteComponent>
|
||||
|
||||
<SpriteComponent
|
||||
_enabled="1"
|
||||
alpha="1"
|
||||
image_file="data/enemies_gfx/endworm_middle.xml"
|
||||
rect_animation="eat"
|
||||
next_rect_animation="eat"
|
||||
offset_x="29"
|
||||
offset_y="16"
|
||||
update_transform="0"
|
||||
z_index="-3.2"
|
||||
>
|
||||
</SpriteComponent>
|
||||
|
||||
<SpriteComponent
|
||||
_enabled="1"
|
||||
alpha="1"
|
||||
image_file="data/enemies_gfx/endworm_middle.xml"
|
||||
rect_animation="eat"
|
||||
next_rect_animation="eat"
|
||||
offset_x="29"
|
||||
offset_y="16"
|
||||
update_transform="0"
|
||||
z_index="-3.1"
|
||||
>
|
||||
</SpriteComponent>
|
||||
|
||||
<SpriteComponent
|
||||
_enabled="1"
|
||||
alpha="1"
|
||||
image_file="data/enemies_gfx/endworm_middle.xml"
|
||||
rect_animation="eat"
|
||||
next_rect_animation="eat"
|
||||
offset_x="29"
|
||||
offset_y="16"
|
||||
update_transform="0"
|
||||
z_index="-3.0"
|
||||
>
|
||||
</SpriteComponent>
|
||||
|
||||
<SpriteComponent
|
||||
_enabled="1"
|
||||
alpha="1"
|
||||
image_file="data/enemies_gfx/endworm_middle.xml"
|
||||
rect_animation="eat"
|
||||
next_rect_animation="eat"
|
||||
offset_x="29"
|
||||
offset_y="16"
|
||||
update_transform="0"
|
||||
z_index="-2.9"
|
||||
>
|
||||
</SpriteComponent>
|
||||
|
||||
<SpriteComponent
|
||||
_enabled="1"
|
||||
alpha="1"
|
||||
image_file="data/enemies_gfx/endworm_middle.xml"
|
||||
rect_animation="eat"
|
||||
next_rect_animation="eat"
|
||||
offset_x="29"
|
||||
offset_y="16"
|
||||
update_transform="0"
|
||||
z_index="-2.8"
|
||||
>
|
||||
</SpriteComponent>
|
||||
|
||||
<SpriteComponent
|
||||
_enabled="1"
|
||||
alpha="1"
|
||||
image_file="data/enemies_gfx/endworm_middle.xml"
|
||||
rect_animation="eat"
|
||||
next_rect_animation="eat"
|
||||
offset_x="29"
|
||||
offset_y="16"
|
||||
update_transform="0"
|
||||
z_index="-2.7"
|
||||
>
|
||||
</SpriteComponent>
|
||||
|
||||
<SpriteComponent
|
||||
_enabled="1"
|
||||
alpha="1"
|
||||
image_file="data/enemies_gfx/endworm_tail.xml"
|
||||
rect_animation="eat"
|
||||
next_rect_animation="eat"
|
||||
offset_x="29"
|
||||
offset_y="16"
|
||||
update_transform="0"
|
||||
z_index="-2.6"
|
||||
>
|
||||
</SpriteComponent>
|
||||
|
||||
<CameraBoundComponent
|
||||
max_count="10"
|
||||
distance="2000">
|
||||
</CameraBoundComponent>
|
||||
|
||||
|
||||
<MusicEnergyAffectorComponent
|
||||
energy_target="1">
|
||||
</MusicEnergyAffectorComponent>
|
||||
|
||||
<AudioComponent
|
||||
file="data/audio/Desktop/animals.snd"
|
||||
event_root="animals">
|
||||
</AudioComponent>
|
||||
|
||||
<AudioComponent
|
||||
file="data/audio/Desktop/animals.snd"
|
||||
event_root="animals/worm">
|
||||
</AudioComponent>
|
||||
|
||||
<AudioLoopComponent
|
||||
file="data/audio/Desktop/animals.snd"
|
||||
event_name="animals/worm/movement_loop_big"
|
||||
set_speed_parameter="1"
|
||||
auto_play="1">
|
||||
</AudioLoopComponent>
|
||||
|
||||
</Entity>
|
@ -1,330 +0,0 @@
|
||||
<Entity
|
||||
tags="mortal,hittable,teleportable_NOT,homing_target,enemy,worm"
|
||||
name="$animal_worm_skull"
|
||||
>
|
||||
<_Transform
|
||||
position.x="0"
|
||||
position.y="0"
|
||||
rotation="0"
|
||||
scale.x="1"
|
||||
scale.y="1" >
|
||||
</_Transform>
|
||||
|
||||
<WormComponent
|
||||
acceleration="0.5"
|
||||
gravity="0"
|
||||
tail_gravity="0"
|
||||
part_distance="12"
|
||||
ground_check_offset="8"
|
||||
hitbox_radius="9"
|
||||
bite_damage="1"
|
||||
target_kill_radius="10"
|
||||
target_kill_ragdoll_force="10"
|
||||
ragdoll_filename="data/ragdolls/worm_skull/filenames.txt"
|
||||
eat_anim_wait_mult="0.05 "
|
||||
jump_cam_shake="2" >
|
||||
</WormComponent>
|
||||
|
||||
<WormAIComponent
|
||||
speed="0"
|
||||
speed_hunt="0"
|
||||
direction_adjust_speed="0.005"
|
||||
direction_adjust_speed_hunt="0.04"
|
||||
hunt_box_radius="256"
|
||||
random_target_box_radius="128"
|
||||
new_hunt_target_check_every="240"
|
||||
new_random_target_check_every="240"
|
||||
give_up_area_radius="150"
|
||||
give_up_time_frames="250"
|
||||
>
|
||||
</WormAIComponent>
|
||||
|
||||
<DamageModelComponent
|
||||
_enabled="1"
|
||||
air_needed="0"
|
||||
falling_damages="0"
|
||||
fire_damage_amount="0.2"
|
||||
|
||||
fire_probability_of_ignition="0.5"
|
||||
hp="25"
|
||||
ragdoll_fx_forced="DISINTEGRATED"
|
||||
is_on_fire="0"
|
||||
mAirAreWeInWater="0"
|
||||
mFallCount="0"
|
||||
mFallHighestY="3.40282e+038"
|
||||
mFallIsOnGround="0"
|
||||
mFireProbability="100"
|
||||
mIsOnFire="0"
|
||||
mLastCheckTime="0"
|
||||
mLastCheckX="0"
|
||||
mLastCheckY="0"
|
||||
materials_damage="1"
|
||||
materials_how_much_damage="0.1"
|
||||
materials_that_damage="acid"
|
||||
ragdoll_filenames_file=""
|
||||
ragdoll_offset_y="-6"
|
||||
blood_material="plasma_fading"
|
||||
blood_spray_material="plasma_fading"
|
||||
ragdoll_material="plasma_fading"
|
||||
blood_sprite_directional="data/particles/bloodsplatters/bloodsplatter_directional_blue_$[1-3].xml"
|
||||
blood_sprite_large="data/particles/bloodsplatters/bloodsplatter_blue_$[1-3].xml"
|
||||
>
|
||||
<damage_multipliers
|
||||
drill="0.1"
|
||||
>
|
||||
</damage_multipliers>
|
||||
</DamageModelComponent>
|
||||
|
||||
<PathFindingGridMarkerComponent
|
||||
marker_offset_y="0"
|
||||
marker_work_flag="16" >
|
||||
</PathFindingGridMarkerComponent>
|
||||
|
||||
<GenomeDataComponent
|
||||
_enabled="1"
|
||||
herd_id="ghost"
|
||||
food_chain_rank="20"
|
||||
is_predator="1" >
|
||||
</GenomeDataComponent>
|
||||
|
||||
<SpriteComponent
|
||||
_enabled="1"
|
||||
alpha="1"
|
||||
image_file="data/enemies_gfx/worm_skull_head.xml"
|
||||
rect_animation="eat"
|
||||
next_rect_animation="eat"
|
||||
emissive="1"
|
||||
additive="1"
|
||||
offset_x="22"
|
||||
offset_y="16"
|
||||
update_transform="0"
|
||||
z_index="-4.0"
|
||||
>
|
||||
</SpriteComponent>
|
||||
|
||||
<SpriteComponent
|
||||
_enabled="1"
|
||||
alpha="1"
|
||||
image_file="data/enemies_gfx/worm_skull_body.xml"
|
||||
rect_animation="eat"
|
||||
next_rect_animation="eat"
|
||||
offset_x="22"
|
||||
emissive="1"
|
||||
additive="1"
|
||||
offset_y="16"
|
||||
update_transform="0"
|
||||
z_index="-3.9"
|
||||
>
|
||||
</SpriteComponent>
|
||||
|
||||
<SpriteComponent
|
||||
_enabled="1"
|
||||
alpha="1"
|
||||
image_file="data/enemies_gfx/worm_skull_body.xml"
|
||||
rect_animation="eat"
|
||||
next_rect_animation="eat"
|
||||
emissive="1"
|
||||
additive="1"
|
||||
offset_x="22"
|
||||
offset_y="16"
|
||||
update_transform="0"
|
||||
z_index="-3.8"
|
||||
>
|
||||
</SpriteComponent>
|
||||
|
||||
<SpriteComponent
|
||||
_enabled="1"
|
||||
alpha="1"
|
||||
image_file="data/enemies_gfx/worm_skull_body.xml"
|
||||
rect_animation="eat"
|
||||
next_rect_animation="eat"
|
||||
emissive="1"
|
||||
additive="1"
|
||||
offset_x="22"
|
||||
offset_y="16"
|
||||
update_transform="0"
|
||||
z_index="-3.7"
|
||||
>
|
||||
</SpriteComponent>
|
||||
|
||||
<SpriteComponent
|
||||
_enabled="1"
|
||||
alpha="1"
|
||||
image_file="data/enemies_gfx/worm_skull_body.xml"
|
||||
rect_animation="eat"
|
||||
next_rect_animation="eat"
|
||||
emissive="1"
|
||||
additive="1"
|
||||
offset_x="22"
|
||||
offset_y="16"
|
||||
update_transform="0"
|
||||
z_index="-3.6"
|
||||
>
|
||||
</SpriteComponent>
|
||||
|
||||
<SpriteComponent
|
||||
_enabled="1"
|
||||
alpha="1"
|
||||
image_file="data/enemies_gfx/worm_skull_body.xml"
|
||||
rect_animation="eat"
|
||||
next_rect_animation="eat"
|
||||
emissive="1"
|
||||
additive="1"
|
||||
offset_x="22"
|
||||
offset_y="16"
|
||||
update_transform="0"
|
||||
z_index="-3.5"
|
||||
>
|
||||
</SpriteComponent>
|
||||
|
||||
<SpriteComponent
|
||||
_enabled="1"
|
||||
alpha="1"
|
||||
image_file="data/enemies_gfx/worm_skull_body.xml"
|
||||
rect_animation="eat"
|
||||
next_rect_animation="eat"
|
||||
emissive="1"
|
||||
additive="1"
|
||||
offset_x="22"
|
||||
offset_y="16"
|
||||
update_transform="0"
|
||||
z_index="-3.4"
|
||||
>
|
||||
</SpriteComponent>
|
||||
|
||||
<SpriteComponent
|
||||
_enabled="1"
|
||||
alpha="1"
|
||||
image_file="data/enemies_gfx/worm_skull_body.xml"
|
||||
rect_animation="eat"
|
||||
next_rect_animation="eat"
|
||||
emissive="1"
|
||||
additive="1"
|
||||
offset_x="22"
|
||||
offset_y="16"
|
||||
update_transform="0"
|
||||
z_index="-3.3"
|
||||
>
|
||||
</SpriteComponent>
|
||||
|
||||
<SpriteComponent
|
||||
_enabled="1"
|
||||
alpha="1"
|
||||
image_file="data/enemies_gfx/worm_skull_body.xml"
|
||||
rect_animation="eat"
|
||||
next_rect_animation="eat"
|
||||
emissive="1"
|
||||
additive="1"
|
||||
offset_x="22"
|
||||
offset_y="16"
|
||||
update_transform="0"
|
||||
z_index="-3.2"
|
||||
>
|
||||
</SpriteComponent>
|
||||
|
||||
<SpriteComponent
|
||||
_enabled="1"
|
||||
alpha="1"
|
||||
image_file="data/enemies_gfx/worm_skull_body.xml"
|
||||
rect_animation="eat"
|
||||
next_rect_animation="eat"
|
||||
emissive="1"
|
||||
additive="1"
|
||||
offset_x="22"
|
||||
offset_y="16"
|
||||
update_transform="0"
|
||||
z_index="-3.1"
|
||||
>
|
||||
</SpriteComponent>
|
||||
|
||||
<SpriteComponent
|
||||
_enabled="1"
|
||||
alpha="1"
|
||||
image_file="data/enemies_gfx/worm_skull_body.xml"
|
||||
rect_animation="eat"
|
||||
next_rect_animation="eat"
|
||||
emissive="1"
|
||||
additive="1"
|
||||
offset_x="22"
|
||||
offset_y="16"
|
||||
update_transform="0"
|
||||
z_index="-3.0"
|
||||
>
|
||||
</SpriteComponent>
|
||||
|
||||
<SpriteComponent
|
||||
_enabled="1"
|
||||
alpha="1"
|
||||
image_file="data/enemies_gfx/worm_skull_body.xml"
|
||||
rect_animation="eat"
|
||||
next_rect_animation="eat"
|
||||
emissive="1"
|
||||
additive="1"
|
||||
offset_x="22"
|
||||
offset_y="16"
|
||||
update_transform="0"
|
||||
z_index="-2.9"
|
||||
>
|
||||
</SpriteComponent>
|
||||
|
||||
<SpriteComponent
|
||||
_enabled="1"
|
||||
alpha="1"
|
||||
image_file="data/enemies_gfx/worm_skull_body.xml"
|
||||
rect_animation="eat"
|
||||
next_rect_animation="eat"
|
||||
emissive="1"
|
||||
additive="1"
|
||||
offset_x="22"
|
||||
offset_y="16"
|
||||
update_transform="0"
|
||||
z_index="-2.8"
|
||||
>
|
||||
</SpriteComponent>
|
||||
|
||||
<SpriteComponent
|
||||
_enabled="1"
|
||||
alpha="1"
|
||||
image_file="data/enemies_gfx/worm_skull_body.xml"
|
||||
rect_animation="eat"
|
||||
next_rect_animation="eat"
|
||||
emissive="1"
|
||||
additive="1"
|
||||
offset_x="22"
|
||||
offset_y="16"
|
||||
update_transform="0"
|
||||
z_index="-2.7"
|
||||
>
|
||||
</SpriteComponent>
|
||||
|
||||
<SpriteComponent
|
||||
_enabled="1"
|
||||
alpha="1"
|
||||
image_file="data/enemies_gfx/worm_skull_tail.xml"
|
||||
rect_animation="eat"
|
||||
next_rect_animation="eat"
|
||||
emissive="1"
|
||||
additive="1"
|
||||
next_rect_animation=""
|
||||
offset_x="22"
|
||||
offset_y="16"
|
||||
update_transform="0"
|
||||
z_index="-2.6"
|
||||
>
|
||||
</SpriteComponent>
|
||||
|
||||
<CameraBoundComponent
|
||||
max_count="10"
|
||||
distance="2000">
|
||||
</CameraBoundComponent>
|
||||
|
||||
<MusicEnergyAffectorComponent
|
||||
energy_target="1">
|
||||
</MusicEnergyAffectorComponent>
|
||||
|
||||
<AudioComponent
|
||||
file="data/audio/Desktop/animals.snd"
|
||||
event_root="animals/ghost" >
|
||||
</AudioComponent>
|
||||
|
||||
</Entity>
|
@ -1,248 +0,0 @@
|
||||
<Entity
|
||||
tags="mortal,hittable,teleportable_NOT,homing_target,enemy,worm"
|
||||
name="$animal_worm_tiny"
|
||||
>
|
||||
<_Transform
|
||||
position.x="0"
|
||||
position.y="0"
|
||||
rotation="0"
|
||||
scale.x="1"
|
||||
scale.y="1" >
|
||||
</_Transform>
|
||||
|
||||
<WormComponent
|
||||
acceleration="0.3"
|
||||
gravity="0"
|
||||
tail_gravity="0"
|
||||
part_distance="6"
|
||||
ground_check_offset="1"
|
||||
hitbox_radius="2"
|
||||
bite_damage="0.3"
|
||||
target_kill_radius="7"
|
||||
target_kill_ragdoll_force="8"
|
||||
ragdoll_filename="data/ragdolls/worm_tiny/filenames.txt"
|
||||
eat_anim_wait_mult="0.05 "
|
||||
jump_cam_shake="0"
|
||||
>
|
||||
</WormComponent>
|
||||
|
||||
<WormAIComponent
|
||||
speed="0"
|
||||
speed_hunt="0"
|
||||
direction_adjust_speed="0.010"
|
||||
direction_adjust_speed_hunt="0.04"
|
||||
hunt_box_radius="256"
|
||||
random_target_box_radius="128"
|
||||
new_hunt_target_check_every="120"
|
||||
new_random_target_check_every="120"
|
||||
give_up_area_radius="60"
|
||||
give_up_time_frames="250"
|
||||
>
|
||||
</WormAIComponent>
|
||||
|
||||
<CellEaterComponent
|
||||
radius="3"
|
||||
only_stain="1" >
|
||||
</CellEaterComponent>
|
||||
|
||||
<DamageModelComponent
|
||||
_enabled="1"
|
||||
air_needed="0"
|
||||
|
||||
falling_damages="0"
|
||||
fire_damage_amount="0.2"
|
||||
|
||||
fire_probability_of_ignition="0.5"
|
||||
hp="3"
|
||||
blood_material="blood_worm"
|
||||
blood_spray_material="blood_worm"
|
||||
is_on_fire="0"
|
||||
mAirAreWeInWater="0"
|
||||
mFallCount="0"
|
||||
mFallHighestY="3.40282e+038"
|
||||
mFallIsOnGround="0"
|
||||
mFireProbability="100"
|
||||
mIsOnFire="0"
|
||||
mLastCheckTime="0"
|
||||
mLastCheckX="0"
|
||||
mLastCheckY="0"
|
||||
materials_damage="1"
|
||||
materials_how_much_damage="0.1"
|
||||
materials_that_damage="acid"
|
||||
ragdoll_filenames_file=""
|
||||
ragdoll_material="meat_worm"
|
||||
ragdoll_offset_y="-6"
|
||||
blood_sprite_directional="data/particles/bloodsplatters/bloodsplatter_directional_yellow_$[1-3].xml"
|
||||
blood_sprite_large="data/particles/bloodsplatters/bloodsplatter_yellow_$[1-3].xml"
|
||||
>
|
||||
<damage_multipliers
|
||||
drill="0.4"
|
||||
>
|
||||
</damage_multipliers>
|
||||
</DamageModelComponent>
|
||||
|
||||
<PathFindingGridMarkerComponent
|
||||
marker_offset_y="0"
|
||||
marker_work_flag="16" >
|
||||
</PathFindingGridMarkerComponent>
|
||||
|
||||
<GenomeDataComponent
|
||||
_enabled="1"
|
||||
herd_id="worm"
|
||||
food_chain_rank="18"
|
||||
is_predator="1" >
|
||||
</GenomeDataComponent>
|
||||
|
||||
|
||||
<SpriteComponent
|
||||
_enabled="1"
|
||||
alpha="1"
|
||||
image_file="data/enemies_gfx/worm_tiny_head.xml"
|
||||
rect_animation="eat"
|
||||
next_rect_animation="eat"
|
||||
offset_x="9"
|
||||
offset_y="4.5"
|
||||
update_transform="0"
|
||||
z_index="-4.0"
|
||||
>
|
||||
</SpriteComponent>
|
||||
|
||||
<SpriteComponent
|
||||
_enabled="1"
|
||||
alpha="1"
|
||||
image_file="data/enemies_gfx/worm_tiny_body.xml"
|
||||
rect_animation="stand"
|
||||
next_rect_animation="stand"
|
||||
offset_x="9"
|
||||
offset_y="4.5"
|
||||
update_transform="0"
|
||||
z_index="-3.9"
|
||||
>
|
||||
</SpriteComponent>
|
||||
|
||||
<SpriteComponent
|
||||
_enabled="1"
|
||||
alpha="1"
|
||||
image_file="data/enemies_gfx/worm_tiny_body.xml"
|
||||
rect_animation="stand"
|
||||
next_rect_animation="stand"
|
||||
offset_x="9"
|
||||
offset_y="4.5"
|
||||
update_transform="0"
|
||||
z_index="-3.8"
|
||||
>
|
||||
</SpriteComponent>
|
||||
|
||||
<SpriteComponent
|
||||
_enabled="1"
|
||||
alpha="1"
|
||||
image_file="data/enemies_gfx/worm_tiny_body.xml"
|
||||
rect_animation="stand"
|
||||
next_rect_animation="stand"
|
||||
offset_x="9"
|
||||
offset_y="4.5"
|
||||
update_transform="0"
|
||||
z_index="-3.7"
|
||||
>
|
||||
</SpriteComponent>
|
||||
|
||||
<SpriteComponent
|
||||
_enabled="1"
|
||||
alpha="1"
|
||||
image_file="data/enemies_gfx/worm_tiny_body.xml"
|
||||
rect_animation="stand"
|
||||
next_rect_animation="stand"
|
||||
offset_x="9"
|
||||
offset_y="4.5"
|
||||
update_transform="0"
|
||||
z_index="-3.6"
|
||||
>
|
||||
</SpriteComponent>
|
||||
|
||||
<SpriteComponent
|
||||
_enabled="1"
|
||||
alpha="1"
|
||||
image_file="data/enemies_gfx/worm_tiny_body.xml"
|
||||
rect_animation="stand"
|
||||
next_rect_animation="stand"
|
||||
offset_x="9"
|
||||
offset_y="4.5"
|
||||
update_transform="0"
|
||||
z_index="-3.5"
|
||||
>
|
||||
</SpriteComponent>
|
||||
|
||||
<SpriteComponent
|
||||
_enabled="1"
|
||||
alpha="1"
|
||||
image_file="data/enemies_gfx/worm_tiny_tail.xml"
|
||||
rect_animation="stand"
|
||||
next_rect_animation="stand"
|
||||
offset_x="9"
|
||||
offset_y="4.5"
|
||||
update_transform="0"
|
||||
z_index="-3.4"
|
||||
>
|
||||
</SpriteComponent>
|
||||
|
||||
|
||||
<SpriteStainsComponent
|
||||
fade_stains_towards_srite_top="0"
|
||||
sprite_id="0">
|
||||
</SpriteStainsComponent>
|
||||
|
||||
<SpriteStainsComponent
|
||||
fade_stains_towards_srite_top="0"
|
||||
sprite_id="1">
|
||||
</SpriteStainsComponent>
|
||||
|
||||
<SpriteStainsComponent
|
||||
fade_stains_towards_srite_top="0"
|
||||
sprite_id="2">
|
||||
</SpriteStainsComponent>
|
||||
|
||||
<SpriteStainsComponent
|
||||
fade_stains_towards_srite_top="0"
|
||||
sprite_id="3">
|
||||
</SpriteStainsComponent>
|
||||
|
||||
<SpriteStainsComponent
|
||||
fade_stains_towards_srite_top="0"
|
||||
sprite_id="4">
|
||||
</SpriteStainsComponent>
|
||||
|
||||
<SpriteStainsComponent
|
||||
fade_stains_towards_srite_top="0"
|
||||
sprite_id="5">
|
||||
</SpriteStainsComponent>
|
||||
|
||||
<SpriteStainsComponent
|
||||
fade_stains_towards_srite_top="0"
|
||||
sprite_id="6">
|
||||
</SpriteStainsComponent>
|
||||
|
||||
|
||||
<CameraBoundComponent
|
||||
max_count="10"
|
||||
distance="2000">
|
||||
</CameraBoundComponent>
|
||||
|
||||
|
||||
<AudioComponent
|
||||
file="data/audio/Desktop/animals.snd"
|
||||
event_root="animals">
|
||||
</AudioComponent>
|
||||
|
||||
<AudioComponent
|
||||
file="data/audio/Desktop/animals.snd"
|
||||
event_root="animals/worm">
|
||||
</AudioComponent>
|
||||
|
||||
<AudioLoopComponent
|
||||
file="data/audio/Desktop/animals.snd"
|
||||
event_name="animals/worm/movement_loop_small"
|
||||
set_speed_parameter="1"
|
||||
auto_play="1">
|
||||
</AudioLoopComponent>
|
||||
|
||||
</Entity>
|
@ -11,7 +11,6 @@ local json = dofile_once("mods/noita-mapcap/files/json-serialize.lua")
|
||||
|
||||
CAPTURE_PIXEL_SIZE = 1 -- Screen to virtual pixel ratio.
|
||||
CAPTURE_GRID_SIZE = 512 -- in virtual (world) pixels. There will always be exactly 4 images overlapping if the virtual resolution is 1024x1024.
|
||||
CAPTURE_FORCE_HP = 4 -- * 25HP
|
||||
|
||||
-- "Base layout" (Base layout. Every part outside this is based on a similar layout, but uses different materials/seeds)
|
||||
CAPTURE_AREA_BASE_LAYOUT = {
|
||||
@ -37,16 +36,108 @@ CAPTURE_AREA_EXTENDED = {
|
||||
Bottom = 41984 -- in virtual (world) pixels. (Coordinate is not included in the rectangle)
|
||||
}
|
||||
|
||||
local function preparePlayer()
|
||||
local playerEntity = getPlayer()
|
||||
addEffectToEntity(playerEntity, "PROTECTION_ALL")
|
||||
local componentTypeNamesToDisable = {
|
||||
"AnimalAIComponent",
|
||||
"SimplePhysicsComponent",
|
||||
"CharacterPlatformingComponent",
|
||||
"WormComponent",
|
||||
"WormAIComponent",
|
||||
"DamageModelComponent",
|
||||
"PhysicsBodyCollisionDamageComponent",
|
||||
"ExplodeOnDamageComponent",
|
||||
"SpriteOffsetAnimatorComponent",
|
||||
--"PhysicsBody2Component", -- Disabling will hide barrels and similar stuff, also triggers an assertion.
|
||||
--"PhysicsBodyComponent",
|
||||
--"VelocityComponent", -- Disabling this component may cause a "...\component_updators\advancedfishai_system.cpp at line 107" exception.
|
||||
--"SpriteComponent",
|
||||
--"AudioComponent",
|
||||
}
|
||||
|
||||
--addPerkToPlayer("BREATH_UNDERWATER")
|
||||
--addPerkToPlayer("INVISIBILITY")
|
||||
--addPerkToPlayer("REMOVE_FOG_OF_WAR")
|
||||
--addPerkToPlayer("REPELLING_CAPE")
|
||||
--addPerkToPlayer("WORM_DETRACTOR")
|
||||
setPlayerHP(CAPTURE_FORCE_HP)
|
||||
---
|
||||
---@return file*|nil
|
||||
local function createOrOpenEntityCaptureFile()
|
||||
-- Make sure the file exists.
|
||||
local file = io.open("mods/noita-mapcap/output/entities.json", "a")
|
||||
if file ~= nil then file:close() end
|
||||
|
||||
-- Create or reopen entities CSV file.
|
||||
file = io.open("mods/noita-mapcap/output/entities.json", "r+b") -- Open for reading (r) and writing (+) in binary mode. r+b will not truncate the file to 0.
|
||||
if file == nil then return nil end
|
||||
|
||||
return file
|
||||
end
|
||||
|
||||
---captureEntities gathers all entities on the screen (around x, y within radius), serializes them, appends them into entityFile and modifies those entities.
|
||||
---@param entityFile file*|nil
|
||||
---@param x number
|
||||
---@param y number
|
||||
---@param radius number
|
||||
local function captureEntities(entityFile, x, y, radius)
|
||||
if not entityFile then return end
|
||||
|
||||
local entities = noitaAPI.Entity.GetInRadius(x, y, radius)
|
||||
for _, entity in ipairs(entities) do
|
||||
-- Get to the root entity, as we are exporting entire entity trees.
|
||||
local rootEntity = entity:GetRootEntity()
|
||||
-- Make sure to only export entities when they are encountered the first time.
|
||||
if not rootEntity:HasTag("MapCaptured") then
|
||||
|
||||
-- Some hacky way to generate valid JSON that doesn't break when the game crashes.
|
||||
-- Well, as long as it does not crash between write and flush.
|
||||
if entityFile:seek("end") == 0 then
|
||||
-- First line.
|
||||
entityFile:write("[\n\t", json.Marshal(rootEntity), "\n", "]")
|
||||
else
|
||||
-- Following lines.
|
||||
entityFile:seek("end", -2) -- Seek a few bytes back, so we can overwrite some stuff.
|
||||
entityFile:write(",\n\t", json.Marshal(rootEntity), "\n", "]")
|
||||
end
|
||||
|
||||
-- Prevent recapturing.
|
||||
rootEntity:AddTag("MapCaptured")
|
||||
|
||||
-- Disable some components.
|
||||
for _, componentTypeName in ipairs(componentTypeNamesToDisable) do
|
||||
local components = rootEntity:GetComponents(componentTypeName)
|
||||
for _, component in ipairs(components) do
|
||||
rootEntity:SetComponentsEnabled(component, false)
|
||||
end
|
||||
end
|
||||
|
||||
-- Modify the gravity of every VelocityComponent, so stuff will not fall.
|
||||
local component = rootEntity:GetFirstComponent("VelocityComponent")
|
||||
if component then
|
||||
component:SetValue("gravity_x", 0)
|
||||
component:SetValue("gravity_y", 0)
|
||||
end
|
||||
|
||||
-- Modify the gravity of every CharacterPlatformingComponent, so mobs will not fall.
|
||||
local component = rootEntity:GetFirstComponent("CharacterPlatformingComponent")
|
||||
if component then
|
||||
component:SetValue("pixel_gravity", 0)
|
||||
end
|
||||
|
||||
-- Disable the hover and spinning animations of every ItemComponent.
|
||||
local component = rootEntity:GetFirstComponent("ItemComponent")
|
||||
if component then
|
||||
component:SetValue("play_hover_animation", false)
|
||||
component:SetValue("play_spinning_animation", false)
|
||||
end
|
||||
|
||||
-- Disable the hover animation of cards. Disabling the "SpriteOffsetAnimatorComponent" does not help.
|
||||
local components = rootEntity:GetComponents("SpriteOffsetAnimatorComponent")
|
||||
for _, component in ipairs(components) do
|
||||
component:SetValue("x_speed", 0)
|
||||
component:SetValue("y_speed", 0)
|
||||
component:SetValue("x_amount", 0)
|
||||
component:SetValue("y_amount", 0)
|
||||
end
|
||||
|
||||
end
|
||||
end
|
||||
|
||||
-- Ensure everything is written to disk before noita decides to crash.
|
||||
entityFile:flush()
|
||||
end
|
||||
|
||||
--- Captures a screenshot at the given coordinates.
|
||||
@ -81,60 +172,24 @@ local function captureScreenshot(x, y, rx, ry, entityFile)
|
||||
DrawUI()
|
||||
wait(0)
|
||||
UiCaptureDelay = UiCaptureDelay + 1
|
||||
until DoesWorldExistAt(xMin, yMin, xMax, yMax) -- Chunks will be drawn on the *next* frame.
|
||||
|
||||
-- Capture all entities right after the camera frame was moved.
|
||||
local ok, err = pcall(captureEntities, entityFile, x, y, 5000)
|
||||
if not ok then
|
||||
print(string.format("Entity capture error: %s", err))
|
||||
end
|
||||
|
||||
until DoesWorldExistAt(xMin, yMin, xMax, yMax) and UiCaptureDelay > 25 -- Chunks will be drawn on the *next* frame.
|
||||
|
||||
wait(0) -- Without this line empty chunks may still appear, also it's needed for the UI to disappear.
|
||||
if not TriggerCapture(rx, ry) then
|
||||
UiCaptureProblem = "Screen capture failed. Please restart Noita."
|
||||
end
|
||||
|
||||
-- Capture entities right after capturing the screenshot.
|
||||
if entityFile then
|
||||
local ok, err = pcall(function()
|
||||
local radius = math.sqrt(virtualHalfWidth^2 + virtualHalfHeight^2) + 1
|
||||
local entities = noitaAPI.Entity.GetInRadius(x, y, radius)
|
||||
for _, entity in ipairs(entities) do
|
||||
-- Get to the root entity, as we are exporting entire entity trees.
|
||||
local rootEntity = entity:GetRootEntity()
|
||||
-- Make sure to only export entities when they are encountered the first time.
|
||||
if not rootEntity:HasTag("MapCaptured") then
|
||||
-- Some hacky way to generate valid JSON that doesn't break when the game crashes.
|
||||
-- Well, as long as it does not crash between write and flush.
|
||||
if entityFile:seek("end") == 0 then
|
||||
-- First line.
|
||||
entityFile:write("[\n\t", json.Marshal(rootEntity), "\n", "]")
|
||||
else
|
||||
-- Following lines.
|
||||
entityFile:seek("end", -2) -- Seek a few bytes back, so we can overwrite some stuff.
|
||||
entityFile:write(",\n\t", json.Marshal(rootEntity), "\n", "]")
|
||||
end
|
||||
|
||||
rootEntity:AddTag("MapCaptured") -- Prevent recapturing.
|
||||
end
|
||||
end
|
||||
end)
|
||||
if not ok then
|
||||
print("Entity export error:", err)
|
||||
end
|
||||
entityFile:flush() -- Ensure everything is written to disk before noita decides to crash.
|
||||
end
|
||||
|
||||
-- Reset monitor and PC standby each screenshot.
|
||||
ResetStandbyTimer()
|
||||
end
|
||||
|
||||
local function createOrOpenEntityCaptureFile()
|
||||
-- Make sure the file exists.
|
||||
local file = io.open("mods/noita-mapcap/output/entities.json", "a")
|
||||
if file ~= nil then file:close() end
|
||||
|
||||
-- Create or reopen entities CSV file.
|
||||
file = io.open("mods/noita-mapcap/output/entities.json", "r+b") -- Open for reading (r) and writing (+) in binary mode. r+b will not truncate the file to 0.
|
||||
if file == nil then return nil end
|
||||
|
||||
return file
|
||||
end
|
||||
|
||||
function startCapturingSpiral()
|
||||
local entityFile = createOrOpenEntityCaptureFile()
|
||||
|
||||
@ -149,8 +204,6 @@ function startCapturingSpiral()
|
||||
|
||||
local virtualHalfWidth, virtualHalfHeight = math.floor(virtualWidth / 2), math.floor(virtualHeight / 2)
|
||||
|
||||
preparePlayer()
|
||||
|
||||
GameSetCameraFree(true)
|
||||
|
||||
-- Coroutine to calculate next coordinate, and trigger screenshots.
|
||||
@ -233,8 +286,6 @@ function startCapturingHilbert(area)
|
||||
|
||||
UiProgress = {Progress = 0, Max = gridWidth * gridHeight}
|
||||
|
||||
preparePlayer()
|
||||
|
||||
GameSetCameraFree(true)
|
||||
|
||||
-- Coroutine to calculate next coordinate, and trigger screenshots.
|
||||
|
@ -1,4 +1,4 @@
|
||||
-- Copyright (c) 2019-2020 David Vogel
|
||||
-- Copyright (c) 2019-2022 David Vogel
|
||||
--
|
||||
-- This software is released under the MIT License.
|
||||
-- https://opensource.org/licenses/MIT
|
||||
@ -9,8 +9,7 @@
|
||||
local oldPrint = print
|
||||
function print(...)
|
||||
local arg = {...}
|
||||
|
||||
stringArgs = {}
|
||||
local stringArgs = {}
|
||||
|
||||
for i, v in ipairs(arg) do
|
||||
table.insert(stringArgs, tostring(v))
|
||||
@ -23,8 +22,7 @@ end
|
||||
--[[local logFile = io.open("lualog.txt", "w")
|
||||
function print(...)
|
||||
local arg = {...}
|
||||
|
||||
stringArgs = {}
|
||||
local stringArgs = {}
|
||||
|
||||
local result = ""
|
||||
for i, v in ipairs(arg) do
|
||||
|
@ -48,7 +48,15 @@ function NoitaComponent:MarshalJSON()
|
||||
if membersTable then
|
||||
for k, v in pairs(membersTable) do
|
||||
if not componentValueKeysWithInvalidType[k] then
|
||||
members[k] = self:GetValue(k) -- Try to get value with correct type. Assuming nil is an error, but this is not always the case... meh.
|
||||
local packedResult = table.pack(self:GetValue(k)) -- Try to get value with correct type. Assuming nil is an error, but this is not always the case... meh.
|
||||
if packedResult.n == 0 then
|
||||
members[k] = nil -- Write no result as nil. Basically do nothing.
|
||||
elseif packedResult.n == 1 then
|
||||
members[k] = packedResult[1] -- Write single value result as single value.
|
||||
else
|
||||
packedResult.n = nil -- Discard n field, otherwise this is not a pure array.
|
||||
members[k] = packedResult -- Write multi value result as array.
|
||||
end
|
||||
end
|
||||
if members[k] == nil then
|
||||
componentValueKeysWithInvalidType[k] = true
|
||||
@ -187,10 +195,15 @@ end
|
||||
|
||||
---Returns a table of components filtered by the given parameters.
|
||||
---@param componentTypeName string
|
||||
---@param tag string
|
||||
---@param tag string|nil
|
||||
---@return NoitaComponent[]
|
||||
function NoitaEntity:GetComponents(componentTypeName, tag)
|
||||
local componentIDs = EntityGetComponent(self.ID, componentTypeName, tag) or {}
|
||||
local componentIDs
|
||||
if tag ~= nil then
|
||||
componentIDs = EntityGetComponent(self.ID, componentTypeName, tag) or {}
|
||||
else
|
||||
componentIDs = EntityGetComponent(self.ID, componentTypeName) or {}
|
||||
end
|
||||
local result = {}
|
||||
for _, componentID in ipairs(componentIDs) do
|
||||
table.insert(result, setmetatable({ ID = componentID }, NoitaComponent))
|
||||
@ -200,10 +213,15 @@ end
|
||||
|
||||
---Returns the first component of this entity that fits the given parameters.
|
||||
---@param componentTypeName string
|
||||
---@param tag string
|
||||
---@param tag string|nil
|
||||
---@return NoitaComponent|nil
|
||||
function NoitaEntity:GetFirstComponent(componentTypeName, tag)
|
||||
local componentID = EntityGetFirstComponent(self.ID, componentTypeName, tag)
|
||||
local componentID
|
||||
if tag ~= nil then
|
||||
componentID = EntityGetFirstComponent(self.ID, componentTypeName, tag)
|
||||
else
|
||||
componentID = EntityGetFirstComponent(self.ID, componentTypeName)
|
||||
end
|
||||
if componentID == nil then
|
||||
return nil
|
||||
end
|
||||
@ -426,15 +444,15 @@ end
|
||||
---@param fieldName string
|
||||
---@return any|nil
|
||||
function NoitaComponent:GetValue(fieldName)
|
||||
return ComponentGetValue2(self.ID, fieldName)
|
||||
return ComponentGetValue2(self.ID, fieldName) -- TODO: Rework Noita API to handle vectors, and return a vector instead of some shitty multi value result
|
||||
end
|
||||
|
||||
---Sets the value of a field. Value(s) should have a type matching the field type.
|
||||
---Reports error if the values weren't given in correct type, the field type is not supported, or the component does not exist.
|
||||
---@param fieldName string
|
||||
---@param valueOrValues any|nil
|
||||
function NoitaComponent:SetValue(fieldName, valueOrValues)
|
||||
return ComponentSetValue2(self.ID, fieldName, valueOrValues)
|
||||
---@param ... any|nil -- Vectors use one argument per dimension.
|
||||
function NoitaComponent:SetValue(fieldName, ...)
|
||||
return ComponentSetValue2(self.ID, fieldName, ...) -- TODO: Rework Noita API to handle vectors, and use a vector instead of shitty multi value arguments
|
||||
end
|
||||
|
||||
---Returns one or many values matching the type or subtypes of the requested field in a component subobject.
|
||||
@ -445,16 +463,16 @@ end
|
||||
---@param fieldName string
|
||||
---@return any|nil
|
||||
function NoitaComponent:ObjectGetValue(objectName, fieldName)
|
||||
return ComponentObjectGetValue2(self.ID, objectName, fieldName)
|
||||
return ComponentObjectGetValue2(self.ID, objectName, fieldName) -- TODO: Rework Noita API to handle vectors, and return a vector instead of some shitty multi value result
|
||||
end
|
||||
|
||||
---Sets the value of a field in a component subobject. Value(s) should have a type matching the field type.
|
||||
---Reports error if the values weren't given in correct type, the field type is not supported or 'object_name' is not a metaobject.
|
||||
---@param objectName string
|
||||
---@param fieldName string
|
||||
---@param valueOrValues any
|
||||
function NoitaComponent:ObjectSetValue(objectName, fieldName, valueOrValues)
|
||||
return ComponentObjectSetValue2(self.ID, objectName, fieldName, valueOrValues)
|
||||
---@param ... any|nil -- Vectors use one argument per dimension.
|
||||
function NoitaComponent:ObjectSetValue(objectName, fieldName, ...)
|
||||
return ComponentObjectSetValue2(self.ID, objectName, fieldName, ...) -- TODO: Rework Noita API to handle vectors, and use a vector instead of shitty multi value arguments
|
||||
end
|
||||
|
||||
---Creates a component of type 'component_type_name' and adds it to 'entity_id'.
|
||||
@ -473,26 +491,26 @@ function NoitaEntity:EntityAddComponent(componentTypeName, tableOfComponentValue
|
||||
return setmetatable({ ID = componentID }, NoitaComponent)
|
||||
end
|
||||
|
||||
---'type_stored_in_vector' should be "int", "float" or "string".
|
||||
---
|
||||
---@param arrayMemberName string
|
||||
---@param typeStoredInVector string
|
||||
---@param typeStoredInVector "int"|"float"|"string"
|
||||
---@return number
|
||||
function NoitaComponent:GetVectorSize(arrayMemberName, typeStoredInVector)
|
||||
return ComponentGetVectorSize(self.ID, arrayMemberName, typeStoredInVector)
|
||||
end
|
||||
|
||||
---'type_stored_in_vector' should be "int", "float" or "string".
|
||||
---
|
||||
---@param arrayName string
|
||||
---@param typeStoredInVector string
|
||||
---@param typeStoredInVector "int"|"float"|"string"
|
||||
---@param index number
|
||||
---@return number|number|string|nil
|
||||
function NoitaComponent:GetVectorValue(arrayName, typeStoredInVector, index)
|
||||
return ComponentGetVectorValue(self.ID, arrayName, typeStoredInVector, index)
|
||||
end
|
||||
|
||||
---'type_stored_in_vector' should be "int", "float" or "string".
|
||||
---
|
||||
---@param arrayName string
|
||||
---@param typeStoredInVector string
|
||||
---@param typeStoredInVector "int"|"float"|"string"
|
||||
---@return number[]|number|string|nil
|
||||
function NoitaComponent:GetVector(arrayName, typeStoredInVector)
|
||||
return ComponentGetVector(self.ID, arrayName, typeStoredInVector)
|
||||
|
@ -1,4 +1,4 @@
|
||||
-- Copyright (c) 2019-2020 David Vogel
|
||||
-- Copyright (c) 2019-2022 David Vogel
|
||||
--
|
||||
-- This software is released under the MIT License.
|
||||
-- https://opensource.org/licenses/MIT
|
||||
@ -23,7 +23,7 @@ function GamePrint(...)
|
||||
end
|
||||
|
||||
for line in result:gmatch("[^\r\n]+") do
|
||||
for i, v in ipairs(splitStringByLength(line, 100)) do
|
||||
for i, v in ipairs(SplitStringByLength(line, 100)) do
|
||||
oldGamePrint(v)
|
||||
end
|
||||
end
|
||||
@ -105,3 +105,13 @@ function progressBarString(progress, look)
|
||||
|
||||
return string.format(look.Format, barString, progress.Progress, progress.Max, factor * 100)
|
||||
end
|
||||
|
||||
---Returns a new table with all arguments stored into keys `1`, `2`, etc. and with a field `"n"` with the total number of arguments.
|
||||
---@param ... any
|
||||
---@return table
|
||||
function table.pack(...)
|
||||
t = {...}
|
||||
t.n = select("#", ...)
|
||||
|
||||
return t
|
||||
end
|
||||
|
Loading…
Reference in New Issue
Block a user