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Initial commit
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BIN
data/items_gfx/handgun.png
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data/items_gfx/handgun.png
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17
files/actions.lua
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17
files/actions.lua
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table.insert( actions,
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{
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id = "SEA_OF_SWAMP",
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name = "Sea of swamp",
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description = "How useful",
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sprite = "mods/example/files/actions/sea_swamp.png",
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type = ACTION_TYPE_MATERIAL,
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spawn_level = "0,4,5,6", -- BERSERK_FIELD
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spawn_probability = "1,1,1,1", -- BERSERK_FIELD
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price = 350,
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mana = 140,
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max_uses = 3,
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action = function()
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add_projectile("mods/example/files/actions/sea_swamp.xml")
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c.fire_rate_wait = c.fire_rate_wait + 15
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end,
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} )
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files/actions/sea_swamp.png
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files/actions/sea_swamp.png
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56
files/actions/sea_swamp.xml
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files/actions/sea_swamp.xml
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<Entity name="$projectile_default">
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<MaterialSeaSpawnerComponent
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size.x="300"
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size.y="256"
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offset.x="0"
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offset.y="158"
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speed="10"
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noise_threshold="0.0"
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material="water_swamp" >
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</MaterialSeaSpawnerComponent>
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<LifetimeComponent
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lifetime="300">
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</LifetimeComponent>
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<ParticleEmitterComponent
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emitted_material_name="water_swamp"
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gravity.y="0.0"
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lifetime_min="6"
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lifetime_max="8"
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count_min="8"
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count_max="8"
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render_on_grid="1"
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fade_based_on_lifetime="1"
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area_circle_radius.min="0"
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area_circle_radius.max="0"
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cosmetic_force_create="0"
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airflow_force="0.51"
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airflow_time="1.01"
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airflow_scale="0.05"
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x_pos_offset_min="0"
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x_pos_offset_max="0"
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y_pos_offset_min="0"
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y_pos_offset_max="0"
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emission_interval_min_frames="1"
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emission_interval_max_frames="1"
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emit_cosmetic_particles="1"
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image_animation_file="data/particles/image_emitters/sea_oil.png"
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image_animation_speed="5"
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image_animation_loop="0"
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is_emitting="1" >
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</ParticleEmitterComponent>
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<MusicEnergyAffectorComponent
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energy_target="1">
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</MusicEnergyAffectorComponent>
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<AudioComponent
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file="data/audio/Desktop/projectiles.snd"
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event_root="player_projectiles/sea_of_oil"
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set_latest_event_position="1" >
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</AudioComponent>
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</Entity>
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5
files/magic_numbers.xml
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files/magic_numbers.xml
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<MagicNumbers
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VIRTUAL_RESOLUTION_X="427"
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VIRTUAL_RESOLUTION_Y="242"
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> <!-- some magic number defaults could be overridden here -->
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</MagicNumbers>
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21
init.lua
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21
init.lua
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function OnModPreInit()
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print("Mod - OnModPreInit()") -- first this is called for all mods
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end
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function OnModInit()
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print("Mod - OnModInit()") -- after that this is called for all mods
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end
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function OnModPostInit()
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print("Mod - OnModPostInit()") -- then this is called for all mods
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end
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function OnPlayerSpawned( player_entity ) -- this
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GamePrint( "Mods says: Player entity id: " .. tostring(player_entity) )
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end
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-- this code runs when all mods' filesystems are registered
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ModLuaFileAppend( "data/scripts/gun/gun_actions.lua", "mods/example/files/actions.lua" ) -- basically dofile("mods/example/files/actions.lua") will appear at the end of gun_actions.lua
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ModMagicNumbersFileAdd( "mods/example/files/magic_numbers.xml" ) -- will override some magic numbers using the specified file
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print("Example mod init done")
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