noita-mapcap/files/actions/sea_swamp.xml
2019-10-18 16:14:06 +02:00

57 lines
1.3 KiB
XML

<Entity name="$projectile_default">
<MaterialSeaSpawnerComponent
size.x="300"
size.y="256"
offset.x="0"
offset.y="158"
speed="10"
noise_threshold="0.0"
material="water_swamp" >
</MaterialSeaSpawnerComponent>
<LifetimeComponent
lifetime="300">
</LifetimeComponent>
<ParticleEmitterComponent
emitted_material_name="water_swamp"
gravity.y="0.0"
lifetime_min="6"
lifetime_max="8"
count_min="8"
count_max="8"
render_on_grid="1"
fade_based_on_lifetime="1"
area_circle_radius.min="0"
area_circle_radius.max="0"
cosmetic_force_create="0"
airflow_force="0.51"
airflow_time="1.01"
airflow_scale="0.05"
x_pos_offset_min="0"
x_pos_offset_max="0"
y_pos_offset_min="0"
y_pos_offset_max="0"
emission_interval_min_frames="1"
emission_interval_max_frames="1"
emit_cosmetic_particles="1"
image_animation_file="data/particles/image_emitters/sea_oil.png"
image_animation_speed="5"
image_animation_loop="0"
is_emitting="1" >
</ParticleEmitterComponent>
<MusicEnergyAffectorComponent
energy_target="1">
</MusicEnergyAffectorComponent>
<AudioComponent
file="data/audio/Desktop/projectiles.snd"
event_root="player_projectiles/sea_of_oil"
set_latest_event_position="1" >
</AudioComponent>
</Entity>