mirror of
https://github.com/Dadido3/noita-mapcap.git
synced 2024-11-18 17:17:31 +00:00
57 lines
1.3 KiB
XML
57 lines
1.3 KiB
XML
<Entity name="$projectile_default">
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<MaterialSeaSpawnerComponent
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size.x="300"
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size.y="256"
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offset.x="0"
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offset.y="158"
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speed="10"
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noise_threshold="0.0"
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material="water_swamp" >
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</MaterialSeaSpawnerComponent>
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<LifetimeComponent
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lifetime="300">
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</LifetimeComponent>
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<ParticleEmitterComponent
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emitted_material_name="water_swamp"
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gravity.y="0.0"
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lifetime_min="6"
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lifetime_max="8"
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count_min="8"
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count_max="8"
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render_on_grid="1"
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fade_based_on_lifetime="1"
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area_circle_radius.min="0"
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area_circle_radius.max="0"
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cosmetic_force_create="0"
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airflow_force="0.51"
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airflow_time="1.01"
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airflow_scale="0.05"
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x_pos_offset_min="0"
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x_pos_offset_max="0"
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y_pos_offset_min="0"
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y_pos_offset_max="0"
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emission_interval_min_frames="1"
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emission_interval_max_frames="1"
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emit_cosmetic_particles="1"
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image_animation_file="data/particles/image_emitters/sea_oil.png"
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image_animation_speed="5"
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image_animation_loop="0"
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is_emitting="1" >
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</ParticleEmitterComponent>
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<MusicEnergyAffectorComponent
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energy_target="1">
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</MusicEnergyAffectorComponent>
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<AudioComponent
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file="data/audio/Desktop/projectiles.snd"
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event_root="player_projectiles/sea_of_oil"
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set_latest_event_position="1" >
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</AudioComponent>
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</Entity>
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