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Optimized parameters
- Reduce CAPTURE_DELAY - Increase STREAMING_CHUNK_TARGET
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@ -50,11 +50,14 @@ Here is a step by step explanation how to do so:
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<MagicNumbers
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VIRTUAL_RESOLUTION_X="840"
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VIRTUAL_RESOLUTION_Y="840"
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STREAMING_CHUNK_TARGET="12"
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STREAMING_CHUNK_TARGET="22"
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...
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>
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```
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`STREAMING_CHUNK_TARGET` seems to have some influence on missing chunks while grabbing screenshots.
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If you have problems with not generated (only background) areas, modify this value.
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3. Change the following values inside of `.../Noita/save_shared/config.xml` (Not the one in AppData!) to
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``` xml
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@ -92,6 +95,10 @@ Here is a step by step explanation how to do so:
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## Advanced stuff
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You can increase the "countdown" time in `.../Noita/mods/noita-mapcap/files/capture.lua`.
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`CAPTURE_DELAY` is the time in frames the script has to wait until it can take a screenshot.
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Also, when a chunk is captured, which is not a neighbor of the previous chunk, `CAPTURE_BIGJUMP_DELAY` gets added to the countdown.
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If you use `noita_dev.exe`, you can enable the debug mode by pressing `F5`. Once in debug mode, you can use `F8` to toggle shaders (Includes fog of war), and you can use `F12` to disable the UI. There are some more options in the `F7` and `Shift + F7` menu.
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You can capture in a different resolution if you want or need to. If you do so, you have to adjust some values inside of the mod.
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@ -5,7 +5,7 @@
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CAPTURE_PIXEL_SIZE = 1 -- Screen to virtual pixel ratio
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CAPTURE_GRID_SIZE = 420 -- in ingame pixels. There will always be 3 to 6 images overlapping
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CAPTURE_DELAY = 15 -- in frames
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CAPTURE_DELAY = 8 -- in frames
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CAPTURE_BIGJUMP_DELAY = 20 -- in frames. Additional delay after doing a "larger than grid jump"
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CAPTURE_FORCE_HP = 4 -- * 25HP
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@ -1,6 +1,6 @@
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<MagicNumbers VIRTUAL_RESOLUTION_X="1280"
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VIRTUAL_RESOLUTION_Y="720"
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STREAMING_CHUNK_TARGET="16"
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STREAMING_CHUNK_TARGET="22"
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DRAW_PARALLAX_BACKGROUND="0"
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DEBUG_FREE_CAMERA_SPEED="10"
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DEBUG_NO_LOGO_SPLASHES="1"
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