mirror of
https://github.com/Dadido3/noita-mapcap.git
synced 2025-10-31 03:09:35 +00:00
- Change vscode Lua runtime to LuaJIT - Remove worm entity overrides - Remove preparePlayer() that sets HP and other stuff - Change how entites are captured - Increase entity capture radius - Capture entities as soon as possible - Modify entites immediately after they are captured - Make stringArgs in print local - Fix JSON marshaling of Noita vectors - Fix NoitaEntity:GetComponents() and NoitaEntity:GetFirstComponent() - Add varArg support to NoitaComponent:SetValue() and NoitaComponent:ObjectSetValue() - Update some EmmyLua annotations - Fix custom GamePrint - Add table.pack function that is missing in LuaJIT |
||
|---|---|---|
| .. | ||
| capture.lua | ||
| compatibility.lua | ||
| external.lua | ||
| hilbert.lua | ||
| init.lua | ||
| json-serialize.lua | ||
| luacomponent.xml | ||
| magic_numbers.xml | ||
| noita-api.lua | ||
| ui.lua | ||
| use this for mod-specific files to avoid name conflicts between mods | ||
| util.lua | ||