noita-mapcap/files
David Vogel f58b005155 Several fixes and improvements
- Change vscode Lua runtime to LuaJIT
- Remove worm entity overrides
- Remove preparePlayer() that sets HP and other stuff
- Change how entites are captured
- Increase entity capture radius
- Capture entities as soon as possible
- Modify entites immediately after they are captured
- Make stringArgs in print local
- Fix JSON marshaling of Noita vectors
- Fix NoitaEntity:GetComponents() and NoitaEntity:GetFirstComponent()
- Add varArg support to NoitaComponent:SetValue() and NoitaComponent:ObjectSetValue()
- Update some EmmyLua annotations
- Fix custom GamePrint
- Add table.pack function that is missing in LuaJIT
2022-07-18 22:07:53 +02:00
..
capture.lua Several fixes and improvements 2022-07-18 22:07:53 +02:00
compatibility.lua Several fixes and improvements 2022-07-18 22:07:53 +02:00
external.lua Update copyright year 2020-05-30 18:16:50 +02:00
hilbert.lua Update copyright year 2020-05-30 18:16:50 +02:00
init.lua Update copyright year 2020-05-30 18:16:50 +02:00
json-serialize.lua Move Noita specific stuff out of JSON library 2022-07-18 11:47:59 +02:00
luacomponent.xml Update for newest noita 2019-10-22 22:48:43 +02:00
magic_numbers.xml Fix chunk/pixel alignment 2020-10-17 17:27:26 +02:00
noita-api.lua Several fixes and improvements 2022-07-18 22:07:53 +02:00
ui.lua Add different capture areas 2020-10-20 15:29:28 +02:00
use this for mod-specific files to avoid name conflicts between mods Initial commit 2019-10-18 16:14:06 +02:00
util.lua Several fixes and improvements 2022-07-18 22:07:53 +02:00