mirror of
https://github.com/Dadido3/noita-mapcap.git
synced 2024-12-22 02:17:33 +00:00
David Vogel
f58b005155
- Change vscode Lua runtime to LuaJIT - Remove worm entity overrides - Remove preparePlayer() that sets HP and other stuff - Change how entites are captured - Increase entity capture radius - Capture entities as soon as possible - Modify entites immediately after they are captured - Make stringArgs in print local - Fix JSON marshaling of Noita vectors - Fix NoitaEntity:GetComponents() and NoitaEntity:GetFirstComponent() - Add varArg support to NoitaComponent:SetValue() and NoitaComponent:ObjectSetValue() - Update some EmmyLua annotations - Fix custom GamePrint - Add table.pack function that is missing in LuaJIT |
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.. | ||
capture.lua | ||
compatibility.lua | ||
external.lua | ||
hilbert.lua | ||
init.lua | ||
json-serialize.lua | ||
luacomponent.xml | ||
magic_numbers.xml | ||
noita-api.lua | ||
ui.lua | ||
use this for mod-specific files to avoid name conflicts between mods | ||
util.lua |