f7ac3c4009
Add support for more Noita builds
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Build and test / Build and test (push) Successful in 2m47s
- Build Aug 12 2024 21:10:13
- Build Aug 12 2024 21:48:01
2024-10-03 21:17:07 +02:00
David Vogel
09d8bcfe09
Merge pull request #31 from WUOTE/12-August-2024-latest
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Add support for the latest Beta branch build
2024-09-02 13:59:12 +02:00
b76233caa4
Fix indentation of modifications.lua
2024-09-02 13:57:29 +02:00
b6224e657f
Add support for newest dev build
2024-09-02 13:56:22 +02:00
WUOTE
3e5950810a
Update modification.lua
2024-09-02 16:44:49 +06:00
d3edf29a80
Add animation capture mode
2024-07-03 00:16:38 +02:00
David Vogel
3fd0d970b7
Merge pull request #30 from Dadido3/dependabot/go_modules/golang.org/x/image-0.18.0
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Bump golang.org/x/image from 0.14.0 to 0.18.0
2024-06-26 21:55:23 +02:00
dependabot[bot]
627dc545d4
Bump golang.org/x/image from 0.14.0 to 0.18.0
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Bumps [golang.org/x/image](https://github.com/golang/image ) from 0.14.0 to 0.18.0.
- [Commits](https://github.com/golang/image/compare/v0.14.0...v0.18.0 )
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updated-dependencies:
- dependency-name: golang.org/x/image
dependency-type: indirect
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Signed-off-by: dependabot[bot] <support@github.com>
2024-06-26 19:38:05 +00:00
203a0ea159
Fix predefined area error
2024-05-07 01:12:11 +02:00
0065afe413
Update AREAS.md
2024-04-29 10:03:24 +02:00
9c6e57b340
Merge branch 'master' of https://github.com/Dadido3/noita-mapcap
2024-04-29 09:52:10 +02:00
44ed26952c
Replace hardcoded capture areas
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We now retrieve the correct biome size and offsets from the game itself.
2024-04-29 09:52:07 +02:00
David Vogel
1aa8b02882
Merge pull request #28 from Dadido3/dependabot/go_modules/golang.org/x/net-0.23.0
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Bump golang.org/x/net from 0.19.0 to 0.23.0
2024-04-21 00:44:01 +02:00
dependabot[bot]
e125df80b2
Bump golang.org/x/net from 0.19.0 to 0.23.0
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Bumps [golang.org/x/net](https://github.com/golang/net ) from 0.19.0 to 0.23.0.
- [Commits](https://github.com/golang/net/compare/v0.19.0...v0.23.0 )
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updated-dependencies:
- dependency-name: golang.org/x/net
dependency-type: indirect
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Signed-off-by: dependabot[bot] <support@github.com>
2024-04-19 12:45:14 +00:00
1936dc100c
Add error handling to glReadPixels
2024-04-11 11:39:35 +02:00
1d83b0dfa0
Update README.md
2024-04-10 19:45:57 +02:00
David Vogel
442c8f7f43
Merge pull request #27 from WUOTE/master
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Add support for Epilogue 2 Main branch Build Apr 8 2024 18:11:27
2024-04-10 11:05:59 +02:00
dcfe240bfc
Add support for Noita "Build Apr 8 2024 18:07:16"
2024-04-10 11:03:06 +02:00
WUOTE
42f3af0655
Add support for Epilogue 2 Main branch Build Apr 8 2024 18:11:27
2024-04-10 05:14:07 +06:00
4e79c08e6a
Add support for new Noita beta
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- Add support for `Build Apr 6 2024 20:50:04`
- Add support for `Build Apr 6 2024 20:54:23`
2024-04-06 23:28:56 +02:00
aee72fd3c6
Allow reading tiles with transparency
2024-04-06 23:28:15 +02:00
04eeca26e2
Rename parallel world capture areas
2024-03-26 12:11:32 +01:00
ae6bcd9743
Add -1 and +1 parallel world capture area
2024-03-26 12:07:50 +01:00
920288614b
Add support for Mar 25 2024 update
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- Add support for `Build Mar 25 2024 17:42:49`
- Add support for `Build Mar 25 2024 17:48:04`
2024-03-25 23:02:34 +01:00
c0fd7aab56
Fix capture grid calculation
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The capture grid calculation takes now the rendering rectangle into consideration.
With this fix the capture grid will include all cells that overlap with the given capture rectangle.
2024-02-21 17:55:24 +01:00
20d7c330a6
Add new capture area preset
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"3 Worlds" does contain the base layout of a "New Game", but 9 times (3x3).
2024-02-20 18:02:21 +01:00
05e6b18745
Add support for Noita build Build Feb 14 2024 07:46:57
2024-02-20 17:43:25 +01:00
David Vogel
f109c66152
Merge pull request #26 from WUOTE/master
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Add support for Build Feb 12 2024 19:07:19 (beta branch)
2024-02-16 22:51:50 +01:00
WUOTE
8b2fe81f42
Add support for Build Feb 12 2024 19:07:19 (beta branch)
2024-02-17 02:08:30 +06:00
David Vogel
0758ec7a62
Merge pull request #25 from WUOTE/master
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Add compatibility for beta build (Feb 9 2024)
2024-02-11 19:04:02 +01:00
WUOTE
a9141679f4
Add compatibility for beta build (Feb 9 2024)
2024-02-12 00:01:30 +06:00
690a2c55ab
Add support for newest main builds of Noita
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`Build Jan 18 2024 12:57:44` and `Build Jan 18 2024 13:01:21`.
2024-02-10 12:50:15 +01:00
751877b472
Fix typo in stitcher flag
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`wepb-level` --> `webp-level`
2024-02-08 21:07:42 +01:00
b4dca53fc8
Update capture process
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- When being in `CaptureDelay` mode, just shake viewport a little bit
- When DoesWorldExistAt still does return false after 600 frames, move viewport to somewhere else, and try again.
2024-02-08 16:27:57 +01:00
9cfb01187c
Fix invalid memory access in capture.dll
2024-02-08 16:12:55 +01:00
dddaad938f
Fix release archive using wrong path delimiter
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This caused the files in the .zip file to appear flattened when opened with 7zip.
2024-02-08 11:48:32 +01:00
41271d5321
Update README.md
2024-02-08 01:22:17 +01:00
b1a10870c1
Several changes
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- Add compatibility for newest Noita beta
- Modify STREAMING_CHUNK_TARGET, GRID_MAX_UPDATES_PER_FRAME and GRID_MIN_UPDATES_PER_FRAME magic numbers for a more robust capturing process
- Add LimitGroup to util.go
- Add webp-level command line flag to define the webp compression level
- Rework progress bar to make it work in DZI export mode
- Refactor image exporter functions
- Use LimitGroup to make DZI export multithreaded
- Add BlendMethodFast which doesn't mix tile pixels
- Up Go version to 1.22
- Use Dadido3/go-libwebp for WebP encoding
2024-02-08 00:50:11 +01:00
47d570014d
Make addon compatible with newest Noita beta
2024-02-05 22:31:56 +01:00
421f897be7
Let camera shake when it's waiting for a capture
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For some reason this improves chunk loading.
2024-02-05 22:31:30 +01:00
9c728e0ae2
Update .gitignore
2024-02-05 22:30:22 +01:00
d9d8c9cd78
Format Capture.pb
2024-02-05 19:10:32 +01:00
15e2b88ed5
Update the Capture.dll
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- Increase hardcoded number of workers to 8.
- Export images temporarily, and then move them once they are fully exported. This prevents corrupt images.
2024-02-05 19:00:39 +01:00
9e51538f3f
Add setting to delay screen captures
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This is useful to let the world populate and let the physics simulation settle down.
2024-02-05 18:10:10 +01:00
24a1615706
Prevent duplicate modification entries in message
2024-02-05 16:14:48 +01:00
45df692b96
Save top left coordinates when exporting DZI
2024-02-05 00:10:10 +01:00
93a1283188
Add more PostFX stuff to disable
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- Disable additive_overlay_color
- Disable color_grading
This prevents any color shift that may happen on freezing/snowing weather.
Which only happens in December, January or February.
2024-02-05 00:03:55 +01:00
ace1ab145a
More QOL updates
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- Give user the option to reapply resolution settings on detected mismatch
- Tell user to apply some modifications manually, if the mod can't do it automatically
- Always set mTrailerMode when DEBUG_PAUSE_GRID_UPDATE is set to prevent chunks from not rendering
2024-01-30 15:01:20 +01:00
4f3f5c594d
Some QOL improvements
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- Always try to disable `application_rendered_cursor`
- Only disable fullscreen when custom resolution is enabled in mod settings
- Update Message:ShowWrongResolution message
- Update README.md
2024-01-29 16:27:06 +01:00
f22ef05411
Prevent transparent background
2024-01-15 21:31:45 +01:00