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https://github.com/Dadido3/noita-mapcap.git
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Some QOL improvements
- Always try to disable `application_rendered_cursor` - Only disable fullscreen when custom resolution is enabled in mod settings - Update Message:ShowWrongResolution message - Update README.md
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@ -189,14 +189,6 @@ This will cause fast moving objects to completely disappear, and slow moving obj
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To disable median blending, use the stitcher with `Blend tile limit` set to 1.
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This will cause the stitcher to only use the newest image tile for every resulting pixel.
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### I always get the warning "The resolution changed"
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The message is to be expected when you change the resolution in the Noita settings without restarting the game.
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But it can also happen when you accidentally select the console window (using `noita_dev.exe`).
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The mod uses the active/selected window of the Noita process for capturing, which in this case would make it take screenshots of the console.
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This can be fixed by selecting the Noita window again, or by switching back and forth between console and the main Noita window.
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## Additional information
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The resulting stitched images are quite big.
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@ -1,4 +1,4 @@
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-- Copyright (c) 2019-2023 David Vogel
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-- Copyright (c) 2019-2024 David Vogel
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--
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-- This software is released under the MIT License.
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-- https://opensource.org/licenses/MIT
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@ -62,12 +62,12 @@ function Check:Regular(interval)
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-- Check if we have the required settings.
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local config, magic, patches = Modification.RequiredChanges()
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--if config["fullscreen"] then
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-- local expected = tonumber(config["fullscreen"])
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-- if expected ~= Coords.FullscreenMode then
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-- Message:ShowSetNoitaSettings(Modification.AutoSet, string.format("Fullscreen mode %s. Expected %s.", Coords.FullscreenMode, expected))
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-- end
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--end
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if config["fullscreen"] then
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local expected = tonumber(config["fullscreen"])
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if expected ~= Coords.FullscreenMode then
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Message:ShowSetNoitaSettings(Modification.AutoSet, string.format("Fullscreen mode %s. Expected %s.", Coords.FullscreenMode, expected))
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end
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end
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if config["window_w"] and config["window_h"] then
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local expected = Vec2(tonumber(config["window_w"]), tonumber(config["window_h"]))
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if expected ~= Coords.WindowResolution then
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@ -86,6 +86,12 @@ function Check:Regular(interval)
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Message:ShowSetNoitaSettings(Modification.AutoSet, string.format("Screen shake intensity is %s, expected %s.", self.StartupConfig.screenshake_intensity, expected))
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end
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end
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if config["application_rendered_cursor"] then
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local expected = config.application_rendered_cursor
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if expected ~= self.StartupConfig.application_rendered_cursor then
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Message:ShowSetNoitaSettings(Modification.AutoSet, string.format("Application rendered cursor is %s, expected %s.", self.StartupConfig.application_rendered_cursor, expected))
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end
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end
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-- Magic numbers stuff doesn't need a forced restart, just a normal restart by the user.
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if magic["VIRTUAL_RESOLUTION_X"] and magic["VIRTUAL_RESOLUTION_Y"] then
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@ -1,4 +1,4 @@
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-- Copyright (c) 2019-2022 David Vogel
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-- Copyright (c) 2019-2024 David Vogel
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--
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-- This software is released under the MIT License.
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-- https://opensource.org/licenses/MIT
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@ -128,7 +128,6 @@ function Message:ShowWrongResolution(callback, desc)
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desc or "",
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" ",
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"To fix:",
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"- Deselect and select the Noita window, or",
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"- restart Noita or revert the resolution change."
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},
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Actions = {
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@ -1,4 +1,4 @@
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-- Copyright (c) 2022-2023 David Vogel
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-- Copyright (c) 2022-2024 David Vogel
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--
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-- This software is released under the MIT License.
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-- https://opensource.org/licenses/MIT
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@ -312,6 +312,7 @@ function Modification.RequiredChanges()
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config["internal_size_h"] = tostring(Vec2(ModSettingGet("noita-mapcap.internal-resolution")).y)
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config["backbuffer_width"] = config["window_w"]
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config["backbuffer_height"] = config["window_h"]
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config["fullscreen"] = "0"
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magic["VIRTUAL_RESOLUTION_X"] = tostring(Vec2(ModSettingGet("noita-mapcap.virtual-resolution")).x)
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magic["VIRTUAL_RESOLUTION_Y"] = tostring(Vec2(ModSettingGet("noita-mapcap.virtual-resolution")).y)
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-- Set virtual offset to prevent/reduce not correctly drawn pixels at the window border.
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@ -329,13 +330,12 @@ function Modification.RequiredChanges()
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magic["VIRTUAL_RESOLUTION_OFFSET_Y"] = "-1"
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end
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-- Always expect a fullscreen mode of 0 (windowed).
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-- Capturing will not work in fullscreen.
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config["fullscreen"] = "0"
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-- Also disable screen shake.
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config["screenshake_intensity"] = "0"
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-- And disable the cursor being rendered by Noita itself, which would make it appear in screen captures.
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config["application_rendered_cursor"] = "0"
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magic["DRAW_PARALLAX_BACKGROUND"] = ModSettingGet("noita-mapcap.disable-background") and "0" or "1"
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-- These magic numbers seem only to work in the dev build.
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