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Fix indentation of modifications.lua
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parent
b6224e657f
commit
b76233caa4
@ -375,19 +375,19 @@ function Modification.SetMemoryOptions(memory)
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end,
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},
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{_Offset = 0x01001DF4, _BuildString = "Build Apr 8 2024 18:11:27", -- Steam build.
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enableModDetection = function(value)
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local ptr = ffi.cast("char*", 0x006B3355+6)
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Memory.VirtualProtect(ptr, 1, Memory.PAGE_EXECUTE_READWRITE)
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ptr[0] = value -- This basically just changes the value that Noita forces to the "mods_have_been_active_during_this_run" member of the WorldStateComponent when any mod is enabled.
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end,
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},
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enableModDetection = function(value)
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local ptr = ffi.cast("char*", 0x006B3355+6)
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Memory.VirtualProtect(ptr, 1, Memory.PAGE_EXECUTE_READWRITE)
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ptr[0] = value -- This basically just changes the value that Noita forces to the "mods_have_been_active_during_this_run" member of the WorldStateComponent when any mod is enabled.
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end,
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},
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{_Offset = 0x01007CA4, _BuildString = "Build Aug 12 2024 21:14:23", -- Steam build.
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enableModDetection = function(value)
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local ptr = ffi.cast("char*", 0x006B3925+6)
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Memory.VirtualProtect(ptr, 1, Memory.PAGE_EXECUTE_READWRITE)
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ptr[0] = value -- This basically just changes the value that Noita forces to the "mods_have_been_active_during_this_run" member of the WorldStateComponent when any mod is enabled.
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end,
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},
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enableModDetection = function(value)
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local ptr = ffi.cast("char*", 0x006B3925+6)
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Memory.VirtualProtect(ptr, 1, Memory.PAGE_EXECUTE_READWRITE)
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ptr[0] = value -- This basically just changes the value that Noita forces to the "mods_have_been_active_during_this_run" member of the WorldStateComponent when any mod is enabled.
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end,
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},
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},
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},
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}
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