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	Merge pull request #31 from WUOTE/12-August-2024-latest
Add support for the latest Beta branch build
This commit is contained in:
		
						commit
						09d8bcfe09
					
				@ -248,6 +248,16 @@ function Modification.SetMemoryOptions(memory)
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					mPlayerNeverDies = function(value) ffi.cast("char*", 0x0131D8DC+6)[0] = value end,
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					mFreezeAI = function(value) ffi.cast("char*", 0x0131D8DC+7)[0] = value end,
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				},
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				{_Offset = 0x0118FD3C, _BuildString = "Build Aug 12 2024 21:43:22", -- Steam dev build.
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					mPostFxDisabled = function(value) ffi.cast("char*", 0x01327D3C+0)[0] = value end,
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					mGuiDisabled = function(value) ffi.cast("char*", 0x01327D3C+1)[0] = value end,
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					mGuiHalfSize = function(value) ffi.cast("char*", 0x01327D3C+2)[0] = value end,
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					mFogOfWarOpenEverywhere = function(value) ffi.cast("char*", 0x01327D3C+3)[0] = value end,
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					mTrailerMode = function(value) ffi.cast("char*", 0x01327D3C+4)[0] = value end,
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					mDayTimeRotationPause = function(value) ffi.cast("char*", 0x01327D3C+5)[0] = value end,
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					mPlayerNeverDies = function(value) ffi.cast("char*", 0x01327D3C+6)[0] = value end,
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					mFreezeAI = function(value) ffi.cast("char*", 0x01327D3C+7)[0] = value end,
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				},
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			},
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		},
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		[false] = {
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@ -365,12 +375,19 @@ function Modification.SetMemoryOptions(memory)
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					end,
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				},
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				{_Offset = 0x01001DF4, _BuildString = "Build Apr  8 2024 18:11:27", -- Steam build.
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				enableModDetection = function(value)
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					local ptr = ffi.cast("char*", 0x006B3355+6)
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					Memory.VirtualProtect(ptr, 1, Memory.PAGE_EXECUTE_READWRITE)
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					ptr[0] = value -- This basically just changes the value that Noita forces to the "mods_have_been_active_during_this_run" member of the WorldStateComponent when any mod is enabled.
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				end,
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			},
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					enableModDetection = function(value)
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						local ptr = ffi.cast("char*", 0x006B3355+6)
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						Memory.VirtualProtect(ptr, 1, Memory.PAGE_EXECUTE_READWRITE)
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						ptr[0] = value -- This basically just changes the value that Noita forces to the "mods_have_been_active_during_this_run" member of the WorldStateComponent when any mod is enabled.
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					end,
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				},
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				{_Offset = 0x01007CA4, _BuildString = "Build Aug 12 2024 21:14:23", -- Steam build.
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					enableModDetection = function(value)
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						local ptr = ffi.cast("char*", 0x006B3925+6)
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						Memory.VirtualProtect(ptr, 1, Memory.PAGE_EXECUTE_READWRITE)
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						ptr[0] = value -- This basically just changes the value that Noita forces to the "mods_have_been_active_during_this_run" member of the WorldStateComponent when any mod is enabled.
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					end,
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				},
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			},
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		},
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	}
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