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https://github.com/Dadido3/noita-mapcap.git
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Update the Capture.dll
- Increase hardcoded number of workers to 8. - Export images temporarily, and then move them once they are fully exported. This prevents corrupt images.
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@ -22,6 +22,10 @@ Structure GLViewportDims
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height.i
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EndStructure
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Structure WorkerInfo
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workerNumber.i
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EndStructure
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; Returns the size of the main OpenGL rendering output.
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ProcedureDLL GetGLViewportSize(*dims.GLViewportDims)
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If Not *dims
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@ -57,12 +61,15 @@ ProcedureDLL AttachProcess(Instance)
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CreateDirectory("mods/noita-mapcap/output/")
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For i = 1 To 6
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CreateThread(@Worker(), #Null)
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Static Workers = 8
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Dim WorkerInfos.WorkerInfo(Workers-1)
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For i = 0 To Workers-1
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WorkerInfos(i)\workerNumber = i
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CreateThread(@Worker(), @WorkerInfos(i))
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Next
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EndProcedure
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Procedure Worker(*Dummy)
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Procedure Worker(*workerInfo.WorkerInfo)
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Protected img, x, y
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Repeat
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@ -82,8 +89,12 @@ Procedure Worker(*Dummy)
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ResizeImage(img, sx, sy)
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EndIf
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SaveImage(img, "mods/noita-mapcap/output/" + x + "," + y + ".png", #PB_ImagePlugin_PNG)
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;SaveImage(img, "" + x + "," + y + ".png", #PB_ImagePlugin_PNG) ; Test
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; Save image temporary, and only move it once it's fully exported.
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; This prevents images getting corrupted when the main process crashes.
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If SaveImage(img, "mods/noita-mapcap/output/worker_" + *workerInfo\workerNumber + ".tmp", #PB_ImagePlugin_PNG)
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RenameFile("mods/noita-mapcap/output/worker_" + *workerInfo\workerNumber + ".tmp", "mods/noita-mapcap/output/" + x + "," + y + ".png")
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; We can't really do anything when either SaveImage or RenameFile fails, so just silently fail.
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EndIf
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FreeImage(img)
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ForEver
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@ -171,11 +182,12 @@ EndProcedure
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; IDE Options = PureBasic 6.04 LTS (Windows - x64)
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; ExecutableFormat = Shared dll
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; CursorPosition = 126
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; FirstLine = 98
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; CursorPosition = 94
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; FirstLine = 51
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; Folding = -
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; Optimizer
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; EnableThread
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; EnableXP
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; Executable = capture.dll
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; Compiler = PureBasic 6.04 LTS (Windows - x86)
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; DisableDebugger
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; Compiler = PureBasic 6.04 LTS - C Backend (Windows - x86)
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