- "Full" map capture is now "extended" map capture
- Made coordinates align with in-game chunks
- Add images for different capture modes
- Update README.md
- Add AREAS.md
- Adjust coordinates, so that chunks are always in the center of the window
- Modify VIRTUAL_RESOLUTION_OFFSET_X/Y to match window output with expected coordinates
- Fix black line at the bottom of window
- Remove tile bleed/inset while stitching, as it is not needed anymore
- Remove any delays
- Move UI rendering into capture coroutine, so wait(...) can be reduced
- Use wait(0) instead of wait(1) in coroutines
- Use default value of STREAMING_CHUNK_TARGET
- Don't suggest to change framerate to 600 Hz
- Don't suggest to disable mTrailerMode
- Add "Done!" screen
- Update README.md
fixes#1fixes#5
- Use different progress bar
- Add bounds parameter to MedianBlendedImage
- Add progress to MedianBlendedImage
- Replace the `-lowram` flag with `-prerender`
- Update README.md
- Update README.md
- GameSetCameraPos(x, y) several time while waiting to get all chunks loaded
- Fix tile output coordinates (Top left corner coordinates instead of center)
- Hide some ui parts by default
- Add full map capture mode
- Show error on screen if screencapturing failed
- Add additional frame delay for jumps larger than the grid size
- Show progress for map capture mode
- Tweak streaming chunk target
- Update README.md
- Change virtual resolution to 1280x720
- Change virtual to screen pixel ratio to 1:1
- Increase grid size to 420
- Make the mod capture only the window (and only the client area)
- Increase STREAMING_CHUNK_TARGET, so that chunks don't unload after some frames
- Add ingame warnings for wrong settings, and information how to fix these
- Update README.md
- Make it possible to free roam before capturing
- Show coordinates (Also while capturing)
- Disable grid updates and some other magic number adjustments
- Add integer downscale parameter
- Output information about the total bounding box
- Build workload chunks in a hilbert spiral to reduce memory consumption