Commit Graph

155 Commits

Author SHA1 Message Date
bde0b2bbd8 Improve settings menu
- Simplify hiding logic
- Add callback that rounds values
- Improve settings hierarchy
- Fix modSettings:Get
2022-07-26 16:26:04 +02:00
4ee6c80bc6 Add first sketch of the settings menu 2022-07-26 12:58:10 +02:00
175d5ba969 Add virtual offset to coordinate transformation
- Add some general information on Noitas viewport transformation
- Update viewport transformation tests
2022-07-24 22:45:13 +02:00
0126e706cb Update capturing stuff
- Add ability to capture while normally playing
- Calculate capture area based on coordinate transformations
- Improve and simplify captureScreenshot function
- Move dynamic library wrappers into libraries folder
- Update capture.dll to support cropping and resizing
- Recompile capture.dll with newer PureBasic compiler that uses C backend
- Increase capture.dll worker threads to 6
- Increase capture.dll queue size by one
- Add Round and Rounded methods to Vec2
- Split magic number XML files for easier debugging
- Fix some EmmyLua annotations
- And and fix some comments
2022-07-24 22:05:34 +02:00
f2e582622e Add LuaNXML library
- Change VSCode lua addon to not ignore submodules
- Add function to read resolutions from Noita config file
2022-07-23 22:36:14 +02:00
afaedf9159 Add cyclic dependency detection 2022-07-23 21:15:34 +02:00
931c4df18a Refactoring, fixes and cleanup
- Move utils into Noita API wrapper
- Always overwrite require, with a fallback to the original
- Add library directory of mod to package.path, instead of the files directory
- Add Noita data/scripts/lib to package.path
- Fix dofile error handling
- Fix require not working right when module returns false
- Add init.lua to Noita API wrapper, that contains a table of all modules
- Fix Utils.GetSpecialDirectory
- Update README.md
2022-07-23 20:43:04 +02:00
0222350a7f Remove not needed class annotations 2022-07-23 17:57:44 +02:00
98370f6737 Fix some more stuff
- Rename CameraAPI.Pos to CameraAPI.GetPos
- Change some EmmyLua annotations that are supposedly wrong
- Remove debug printing
- Other small fixes
2022-07-23 17:45:06 +02:00
98dfb5fbb0 Cleanup, Refactoring and Fixes
- Remove unused util functions
- Put util stuff into its own namespace
- Move all initialization stuff into root init.lua
- Move progressBarString function into ui.lua
- Fix ffi.load error message
- Fix DebugAPI.BiomeMapGetFilename
- Move JSON lib into Noita API wrapper
- Move Vec2 lib into Noita API wrapper
- Move compatibility stuff into Noita API wrapper
- Emulate package tables if in restricted API mode
- Emulate require if in restricted API mode
- Use require instead of dofile_once everywhere
- Fix WrapID method to accept nil
- Add EmmyLua annotations for the default Noita API
- Add README.md to Noita API wrapper
2022-07-23 17:36:21 +02:00
994c44f1ba Move table.pack replacement into noita-api 2022-07-23 11:39:40 +02:00
2618558942 Remove left over dofile call 2022-07-23 10:59:24 +02:00
508771c347 Clean up 2022-07-23 10:57:25 +02:00
2acc4e7e93 Move hilbert curve lib into library directory 2022-07-23 10:55:44 +02:00
8841a57185 Remove unused entity 2022-07-23 10:12:23 +02:00
3d25084536 Add debug functions to Noita API wrapper 2022-07-23 01:13:51 +02:00
aa99e101b4 Split Noita API wrapper into several files 2022-07-22 21:31:40 +02:00
a30c3b0cbe Add camera functions to Noita API wrapper 2022-07-22 19:10:15 +02:00
bc504e7399 Change Lua formatting rules 2022-07-22 19:09:20 +02:00
43e265dc92 Add pixel perfect coordinates transformations 2022-07-22 19:08:59 +02:00
f7813c0da6 Add 2D vector library 2022-07-22 19:06:18 +02:00
4b869c0944 Move libraries into their own folder 2022-07-21 01:16:23 +02:00
0ec2776705 Change coroutines to OnWorldPreUpdate callback 2022-07-19 18:28:30 +02:00
6cf06d42d9 Remove CameraBoundComponent from entites 2022-07-19 18:27:31 +02:00
9f4aa9b038 Fix and update LoadToEntity API wrapper 2022-07-19 18:26:34 +02:00
926aa5bca8 Remove debug message 2022-07-19 13:55:08 +02:00
77bf19acf3 Improve entity capturing
- Set velocity of VelocityComponent to zero
- Prevent some random explosions
- Make entity capture independent of screen capture
2022-07-19 13:50:30 +02:00
98f9c23064 Remove artifical slowdown in capture.lua 2022-07-18 22:54:57 +02:00
8f3ecefa8b Reduce more animations for a cleaner image
- Add override misc\custom_cards\energy_shield.xml
- Add override misc\custom_cards\action.xml
- Add override entities\base_custom_card.xml
- Add override to data/scripts/perks/perk.lua that disables SpriteOffsetAnimatorComponent
- Add WrapID functions to Noita API
- Remove unecessary entity modifications in capture.lua
2022-07-18 22:53:34 +02:00
f58b005155 Several fixes and improvements
- Change vscode Lua runtime to LuaJIT
- Remove worm entity overrides
- Remove preparePlayer() that sets HP and other stuff
- Change how entites are captured
- Increase entity capture radius
- Capture entities as soon as possible
- Modify entites immediately after they are captured
- Make stringArgs in print local
- Fix JSON marshaling of Noita vectors
- Fix NoitaEntity:GetComponents() and NoitaEntity:GetFirstComponent()
- Add varArg support to NoitaComponent:SetValue() and NoitaComponent:ObjectSetValue()
- Update some EmmyLua annotations
- Fix custom GamePrint
- Add table.pack function that is missing in LuaJIT
2022-07-18 22:07:53 +02:00
40f31011e8 Get component values with correct type
#9
2022-07-18 12:55:51 +02:00
e8c6c8bb8f Rename entities file suffix to json 2022-07-18 11:48:49 +02:00
cfe4193974 Move Noita specific stuff out of JSON library
- Add JSON marshal "interface" that objects can implement
- Fix EmmyLua annotation
- Move JSON marshaler into noita-api.lua

#9
2022-07-18 11:47:59 +02:00
833ab41eeb Serialize entities to JSON
- Add JSON library that can marshal Noita entities and components
- Add Noita API wrapper that exposes entities and components as objects
- Change how the entities file is written, to support lightweight and crash proof appending of JSON data

#9
2022-07-18 01:32:44 +02:00
861272187a Change from entityID to tag for deduplication
The entityID is not unique per entity. Entites may get a new ID on reload. Or the same ID will be reused by another entity.

Attach "MapCaptured" tag to visited entities.
2022-07-17 17:26:08 +02:00
303f1a9c90 Capture entities and write into CSV file
Related issue: #9
2022-07-17 16:54:59 +02:00
79608d0518 Change build architecture to amd64
The precompiled capture DLL will still be x86
2022-07-17 14:40:32 +02:00
4551948460 Fix coordinate systems & Prepare for entity output
- More clearly describe which coordinate system is used
- Fix screen coordinates for CAPTURE_PIXEL_SIZE != 1
- Prepare entity output file
- Fix format of comments
2022-07-17 14:39:18 +02:00
48a152a219 Fix github actions (Try 2) 2022-07-16 23:28:45 +02:00
af890f4df1 Redo how the distribution artifact is created
- Add version information to the stitching tool
2022-07-16 23:22:18 +02:00
729cc50539 Remove distribution script 2022-07-16 17:36:14 +02:00
f238aeb66f Fix github actions (Try 1) 2022-07-16 17:34:01 +02:00
405ea876a4 Update tooling & Fix small things
- Fix some linter warnings
- Update copyright year
- Switch from travis to github actions
- Update libraries
- Switch to go 1.18
2022-07-16 17:29:26 +02:00
30d5bb3aae Merge branch 'master' of https://github.com/Dadido3/noita-mapcap 2022-07-16 17:00:36 +02:00
f27a954bd1 Don't panic on invalid image data
- If there is any image data error, just output an error message
- Also print out the filepath, so the user can delete the invalid image

fixes #11
2022-07-16 16:59:32 +02:00
David Vogel
cc0c501d7c
Update README.md 2022-05-24 17:06:50 +02:00
David Vogel
f1dd89ad86
Update README.md 2022-05-24 17:01:15 +02:00
51dabd544a Update README.md
#7
2020-11-08 18:43:34 +01:00
6a9c32cd99 Add different capture areas
- "Full" map capture is now "extended" map capture
- Made coordinates align with in-game chunks
- Add images for different capture modes
- Update README.md
- Add AREAS.md
2020-10-20 15:29:28 +02:00
0aa2a0f724 Fix missing compatibility.xml in artifacts 2020-10-18 21:29:09 +02:00