Change coroutines to OnWorldPreUpdate callback

This commit is contained in:
David Vogel 2022-07-19 18:28:30 +02:00
parent 6cf06d42d9
commit 0ec2776705

View File

@ -9,13 +9,20 @@ function OnPlayerSpawned(player_entity)
--EntityLoad("mods/noita-mapcap/files/luacomponent.xml") -- ffi isn't accessible from inside lua components, scrap that idea
modGUI = GuiCreate()
GameSetCameraFree(true)
-- Start entity capturing right when the player spawn.
--DebugEntityCapture()
end
function OnWorldPostUpdate() -- this is called every time the game has finished updating the world
-- Called *every* time the game is about to start updating the world
function OnWorldPreUpdate()
wake_up_waiting_threads(1) -- Coroutines aren't run every frame in this sandbox, do it manually here.
end
-- Called *every* time the game has finished updating the world
function OnWorldPostUpdate() end
ModMagicNumbersFileAdd("mods/noita-mapcap/files/magic_numbers.xml") -- override some game constants
-- Apply overrides.
ModLuaFileAppend("data/scripts/perks/perk.lua", "mods/noita-mapcap/files/overrides/perks/perk.lua" )
ModLuaFileAppend("data/scripts/perks/perk.lua", "mods/noita-mapcap/files/overrides/perks/perk.lua")