diff --git a/init.lua b/init.lua index b97b4dd..31b1c36 100644 --- a/init.lua +++ b/init.lua @@ -9,13 +9,20 @@ function OnPlayerSpawned(player_entity) --EntityLoad("mods/noita-mapcap/files/luacomponent.xml") -- ffi isn't accessible from inside lua components, scrap that idea modGUI = GuiCreate() GameSetCameraFree(true) + + -- Start entity capturing right when the player spawn. + --DebugEntityCapture() end -function OnWorldPostUpdate() -- this is called every time the game has finished updating the world +-- Called *every* time the game is about to start updating the world +function OnWorldPreUpdate() wake_up_waiting_threads(1) -- Coroutines aren't run every frame in this sandbox, do it manually here. end +-- Called *every* time the game has finished updating the world +function OnWorldPostUpdate() end + ModMagicNumbersFileAdd("mods/noita-mapcap/files/magic_numbers.xml") -- override some game constants -- Apply overrides. -ModLuaFileAppend("data/scripts/perks/perk.lua", "mods/noita-mapcap/files/overrides/perks/perk.lua" ) \ No newline at end of file +ModLuaFileAppend("data/scripts/perks/perk.lua", "mods/noita-mapcap/files/overrides/perks/perk.lua")