David Vogel
ad50faebc9
Merge pull request #19 from Dadido3/dependabot/go_modules/golang.org/x/image-0.5.0
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Bump golang.org/x/image from 0.0.0-20220617043117-41969df76e82 to 0.5.0
2023-03-06 23:45:06 +01:00
dependabot[bot]
c72574c55d
Bump golang.org/x/image from 0.0.0-20220617043117-41969df76e82 to 0.5.0
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Bumps [golang.org/x/image](https://github.com/golang/image ) from 0.0.0-20220617043117-41969df76e82 to 0.5.0.
- [Release notes](https://github.com/golang/image/releases )
- [Commits](https://github.com/golang/image/commits/v0.5.0 )
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updated-dependencies:
- dependency-name: golang.org/x/image
dependency-type: indirect
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Signed-off-by: dependabot[bot] <support@github.com>
2023-03-06 22:43:26 +00:00
9494588e7b
Add example code for killing/removing creatures
2023-02-25 13:51:17 +01:00
7a85f646cb
Merge branch 'master' of https://github.com/Dadido3/noita-mapcap
2023-02-25 13:16:12 +01:00
d8dab5c318
Update README.md
2023-02-25 13:16:09 +01:00
David Vogel
b1971bb4be
Merge pull request #18 from Dadido3/dependabot/go_modules/golang.org/x/text-0.3.8
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Bump golang.org/x/text from 0.3.7 to 0.3.8
2023-02-23 11:31:18 +01:00
dependabot[bot]
1652b278cb
Bump golang.org/x/text from 0.3.7 to 0.3.8
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Bumps [golang.org/x/text](https://github.com/golang/text ) from 0.3.7 to 0.3.8.
- [Release notes](https://github.com/golang/text/releases )
- [Commits](https://github.com/golang/text/compare/v0.3.7...v0.3.8 )
---
updated-dependencies:
- dependency-name: golang.org/x/text
dependency-type: indirect
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Signed-off-by: dependabot[bot] <support@github.com>
2023-02-23 10:24:04 +00:00
486f8e642d
Update README.md
2022-09-06 11:33:42 +02:00
f964f5d769
Remove debug print
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Getting error when starting new game #16
2022-08-29 16:21:50 +02:00
28a768a130
Fix package.path separators
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Getting error when starting new game #16
2022-08-29 16:21:01 +02:00
959b198e46
Fix typos
2022-08-27 14:32:01 +02:00
18682ed441
Fully implement "disable-mod-detection" setting
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- Catch exceptions in OnPausedChanged
- Unhide "disable-mod-detection" setting
- Add error message for unsupported modifications
- Change memory modification lookup to contain functions
- Don't (re)enable mod detection automatically
- Add memory.lua library that allows to change the protection of memory regions.
2022-08-27 14:07:37 +02:00
28c07dfd25
Merge branch 'master' of https://github.com/Dadido3/noita-mapcap
2022-08-13 13:58:52 +02:00
fcfd8c88ff
Add Voronoi blend method
2022-08-13 13:58:50 +02:00
David Vogel
6761492ea8
Create FUNDING.yml
2022-08-12 23:25:35 +02:00
615faac8e4
Ensure the github action uses at least go 1.19
2022-08-12 14:03:08 +02:00
72f8e92412
Prepare for new release
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- Add new title image
- Rename tile-limit parameter to blend-tile-limit
- Update README.md
2022-08-12 13:14:18 +02:00
b2ed6f65d5
Use butt cap for player path drawing
2022-08-12 11:40:20 +02:00
c9d2a37903
Fix all possible data races
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- Update to go 1.19 for new atomic types
- Use atomic for StitchedImage query counter
- Make sure that we don't copy any tile objects
2022-08-12 11:39:55 +02:00
65f7cb4e60
Improve stitching speed and resource usage
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- Use QuickSelect algorithm for median filtering
- Use lists of uint8 instead of int for median filtering
- Fix GridifyRectangle
- Remove HilbertifyRectangle
- Add profiling.go
- Remove Profile.bat
- Add median blend tile-limit flag
- Print stitch duration
- Reduce StitchedImage cache image height
- Reduce StitchedImageCacheGridSize
- Improve StitchedImage caching
- Improve ImageTile caching
- Separate entity and entities
- Update stitcher README.md
- Add comments
2022-08-12 01:06:22 +02:00
c3f841a4ff
Remove cleanup mode from stitcher
2022-08-11 11:59:53 +02:00
f5693b96f1
Remove old blend functions
2022-08-11 11:48:17 +02:00
df6c27924b
Change from blend func to interface
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- Combine all previous blend modes into one blend method
- Optimize BlendMethodMedian
2022-08-11 11:47:18 +02:00
3a73e13fb7
Refactor and improve stitcher
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- Replace MedianBlendedImage with StitchedImage, a general implementation of a stitcher
- Don't use hilbert curve when regenerating cache image
- Cut workload rectangles to be always inside the cache image boundaries
- Rename stitch.go to main.go
- Add interface for overlays
- Change how overlays are handled and drawn
- Reduce error returns to simplify a lot of code
- Add several blend functions
- Remove offset field from image tile
2022-08-11 11:10:07 +02:00
7a4dbeddf1
Fix output pixel scale option
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- When set to 0, correctly use the actual pixel scaling factor
- Scale player path by pixel scale factor
2022-08-11 10:56:24 +02:00
7d250d6405
Remove pre-render mode from stitcher & Cleanup
2022-08-10 21:04:17 +02:00
cd1428706e
Update stitcher README.md
2022-08-10 20:47:59 +02:00
1e5249d436
Add player path tracking and drawing in live mode
2022-08-10 20:41:57 +02:00
0044075cbf
Draw entities and their component's bounding boxes
2022-08-08 23:05:58 +02:00
9406b598f8
Change JSON number formatting to be more conform
2022-08-08 22:07:00 +02:00
6f2be8486e
Fix image caching
2022-08-08 12:36:55 +02:00
baea6292f1
Test to disable mod detection
2022-08-08 02:54:48 +02:00
85144f4b8f
Change free camera speed
2022-08-08 02:52:49 +02:00
99fd8ce94f
Add more API functions to wrapper
2022-08-07 22:31:09 +02:00
23ca6ac8c3
Fix release not including submodules
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- Github checkout action doesn't load submodules by default, enable that
- Update README.md
2022-07-31 20:59:16 +02:00
5884b49518
Prepare for 2.0 release
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- Update README.md
- Add "Open stitch directory" button
- Add message box example
- Add example settings
2022-07-30 19:10:48 +02:00
1b767f9465
Update promptui to fix console input on windows
2022-07-30 12:23:40 +02:00
403167b366
Fix compatibility stuff
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- Make dofile more conform to standard lua
- Move dofile from live-reload.lua to compatibility.lua
- Let dofile and require throw errors on script errors
- Fix bug in recursion detection
- Remove Noita's dofile annotation
- Fix some EmmyLua annotations
- Improve print replacement
2022-07-30 00:32:11 +02:00
e863ba459b
Split UI message text to fit on screen
2022-07-29 22:49:12 +02:00
eb552537c2
Improve capturing
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- Center viewport to grid cells, not chunks
- Check window size when taking screenshot
2022-07-29 22:48:42 +02:00
3fa95de8e6
Add capture grid size check
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- Check if capture grid size is smaller than the virtual resolution
- Automatically close resolved messages
2022-07-29 20:44:36 +02:00
a2cb806ffa
Add progress bar
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- Change process runner to return state table
- Add progress bar graphics
- Add progress bar UI
- Fill progress runner context state with more capturing info
2022-07-29 19:42:44 +02:00
014cba54af
Add mod setting to hide UI
2022-07-29 17:37:58 +02:00
62142101fc
Make fog black
2022-07-29 16:57:45 +02:00
7ea4f058c8
Add mod setting for custom/fixed seed
2022-07-29 16:57:28 +02:00
6ab8903c9b
Reset virtual offset when no custom resolution is set
2022-07-29 16:34:25 +02:00
9af974cb10
Add more game modifications
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- Add more process memory based modifications
- Change virtual offset and border
- Set trailer mode with disable-shaders-gui-ai mod setting
2022-07-29 16:09:38 +02:00
b19c70c9d0
Disable screenshake by default
2022-07-29 15:29:15 +02:00
2f8a8b2718
Update coordinate transformation
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- Get rid of hardcoded pixel perfect virtual offset
- Add virtual border parameter
- Update tests
2022-07-29 13:49:15 +02:00
bb6fb51ef9
Fix perk.lua override
2022-07-29 11:51:20 +02:00