mirror of
https://github.com/Dadido3/noita-mapcap.git
synced 2024-11-06 04:47:33 +00:00
Prepare for new release
- Add new title image - Rename tile-limit parameter to blend-tile-limit - Update README.md
This commit is contained in:
parent
b2ed6f65d5
commit
72f8e92412
7
.vscode/settings.json
vendored
7
.vscode/settings.json
vendored
@ -1,6 +1,8 @@
|
||||
{
|
||||
"cSpell.words": [
|
||||
"aabb",
|
||||
"appdata",
|
||||
"autosetup",
|
||||
"backbuffer",
|
||||
"basicfont",
|
||||
"cheggaaa",
|
||||
@ -25,7 +27,9 @@
|
||||
"manifoldco",
|
||||
"mapcap",
|
||||
"nfnt",
|
||||
"Niccoli",
|
||||
"noita",
|
||||
"NXML",
|
||||
"polymorphed",
|
||||
"promptui",
|
||||
"rasterizer",
|
||||
@ -38,7 +42,8 @@
|
||||
"xmax",
|
||||
"xmin",
|
||||
"ymax",
|
||||
"ymin"
|
||||
"ymin",
|
||||
"Zatherz"
|
||||
],
|
||||
"Lua.runtime.version": "LuaJIT",
|
||||
"Lua.format.defaultConfig": {
|
||||
|
28
README.md
28
README.md
@ -1,11 +1,11 @@
|
||||
# Noita map capture addon [![Build Status](https://travis-ci.com/Dadido3/noita-mapcap.svg?branch=master)](https://travis-ci.com/Dadido3/noita-mapcap)
|
||||
|
||||
A mod for Noita that can capture images of the world and stitch them into one large image.
|
||||
It works with the regular Noita and the dev build.
|
||||
It works with the regular Noita build and the dev build.
|
||||
|
||||
![missing image](images/example2.png)
|
||||
![Title image](images/title.png)
|
||||
|
||||
A resulting image with nearly 3.8 gigapixels can be [seen here](https://easyzoom.com/image/223556) (Warning: Spoilers).
|
||||
A resulting image with nearly 3.8 gigapixels can be [seen here](https://easyzoom.com/image/223556) (May contain spoilers).
|
||||
|
||||
## System requirements
|
||||
|
||||
@ -45,7 +45,7 @@ All you need to do is follow the given instructions, like:
|
||||
>
|
||||
> You can always *right* click ![Record button](files/ui-gfx/record-16x16.png) to reset the above mentioned settings back to Noita's default.
|
||||
|
||||
After all issue have been resolved you are free to start capturing.
|
||||
After all issues have been resolved you are free to start capturing.
|
||||
|
||||
To the top left of the window are 3 buttons:
|
||||
|
||||
@ -61,10 +61,10 @@ To stitch the final result, click ![Stitch button](files/ui-gfx/stitch-16x16.png
|
||||
Start `stitch.exe` and proceed with the default values.
|
||||
After a few minutes the file `output.png` will be created.
|
||||
|
||||
> ![Hint](files/ui-gfx/hint-16x16.png) See [stitcher/README.md](bin/stitch/README.md) for more information about all stitcher parameters.
|
||||
|
||||
## Mod settings
|
||||
|
||||
|
||||
|
||||
> ![Hint](files/ui-gfx/hint-16x16.png) Use *right* mouse button to reset any mod setting to their default.
|
||||
|
||||
- `Mode`: Defines what the mod captures, and how it captures it:
|
||||
@ -116,7 +116,7 @@ After a few minutes the file `output.png` will be created.
|
||||
- Glow
|
||||
- Gamma correction
|
||||
|
||||
- `Disable shaders, GUI and AI`: Also disables all postprocessing, any in game UI and will freeze all mobs.
|
||||
- `Disable shaders, GUI and AI`: Also disables all postprocessing, any in-game UI and will freeze all mobs.
|
||||
Only works in dev build.
|
||||
|
||||
- `Disable entity logic`: Will modify all encountered entities:
|
||||
@ -129,12 +129,12 @@ After a few minutes the file `output.png` will be created.
|
||||
|
||||
### Example settings
|
||||
|
||||
Use this for capturing while you are playing the game.
|
||||
Use these settings if you want to capture your in-game action.
|
||||
The sliders are at their default values:
|
||||
|
||||
![Live capture example settings](images/mod-settings-live.png)
|
||||
|
||||
Use this to capture the [base layout](AREAS.md#base-layout) with the least amount of glitches and artifacts.
|
||||
Use these settings to capture the [base layout](AREAS.md#base-layout) with the least amount of glitches and artifacts.
|
||||
The sliders are at their default values:
|
||||
|
||||
![Area capture example settings](images/mod-settings-area.png)
|
||||
@ -176,6 +176,14 @@ Alternatively, you can reset **all** game settings by deleting:
|
||||
- `"%appdata%\..\LocalLow\Nolla_Games_Noita\save_shared\config.xml"` for the regular Noita.
|
||||
- `"...\Noita\save_shared\config.xml"` for the dev build.
|
||||
|
||||
### The objects in the stitched image are blurry
|
||||
|
||||
The stitcher uses median blending to remove any single frame artifacts and to correct for not rendered chunks.
|
||||
This will cause fast moving objects to completely disappear, and slow moving objects to get blurry.
|
||||
|
||||
To disable median blending, use the stitcher with `Blend tile limit` set to 1.
|
||||
This will cause the stitcher to only use the newest image tile for every resulting pixel.
|
||||
|
||||
## Additional information
|
||||
|
||||
The resulting stitched images are quite big.
|
||||
@ -185,7 +193,7 @@ You can read [this comment](https://github.com/Dadido3/noita-mapcap/issues/7#iss
|
||||
|
||||
This mod uses the [LuaNXML](https://github.com/zatherz/luanxml) library by [Zatherz](https://github.com/zatherz).
|
||||
|
||||
Thanks to [Daniel Niccoli](https://github.com/danielniccoli) for figuring out how to change some in game options by manipulating process memory.
|
||||
Thanks to [Daniel Niccoli](https://github.com/danielniccoli) for figuring out how to change some in-game options by manipulating process memory.
|
||||
|
||||
## License
|
||||
|
||||
|
@ -30,10 +30,11 @@ example list of files:
|
||||
- Or run the program with parameters:
|
||||
- `divide int`
|
||||
A downscaling factor. 2 will produce an image with half the side lengths. Defaults to 1.
|
||||
- `tile-limit int`
|
||||
- `blend-tile-limit int`
|
||||
Limits median blending to the n newest tiles by file modification time.
|
||||
If set to 0, all available tiles will be median blended.
|
||||
If set to 1, only the newest tile will be used for any resulting pixel.
|
||||
Use 1 to prevent ghosting and blurry objects.
|
||||
- `input string`
|
||||
The source path of the image tiles to be stitched. Defaults to "./..//..//output")
|
||||
- `entities string`
|
||||
|
@ -25,7 +25,7 @@ var flagEntitiesInputPath = flag.String("entities", filepath.Join(".", "..", "..
|
||||
var flagPlayerPathInputPath = flag.String("player-path", filepath.Join(".", "..", "..", "output", "player-path.json"), "The path to the player-path.json file.")
|
||||
var flagOutputPath = flag.String("output", filepath.Join(".", "output.png"), "The path and filename of the resulting stitched image.")
|
||||
var flagScaleDivider = flag.Int("divide", 1, "A downscaling factor. 2 will produce an image with half the side lengths.")
|
||||
var flagBlendTileLimit = flag.Int("tile-limit", 9, "Limits median blending to the n newest tiles by file modification time. If set to 0, all available tiles will be median blended.")
|
||||
var flagBlendTileLimit = flag.Int("blend-tile-limit", 9, "Limits median blending to the n newest tiles by file modification time. If set to 0, all available tiles will be median blended.")
|
||||
var flagXMin = flag.Int("xmin", 0, "Left bound of the output rectangle. This coordinate is included in the output.")
|
||||
var flagYMin = flag.Int("ymin", 0, "Upper bound of the output rectangle. This coordinate is included in the output.")
|
||||
var flagXMax = flag.Int("xmax", 0, "Right bound of the output rectangle. This coordinate is not included in the output.")
|
||||
|
Binary file not shown.
Before Width: | Height: | Size: 526 KiB |
Binary file not shown.
Before Width: | Height: | Size: 292 KiB |
BIN
images/title.png
Normal file
BIN
images/title.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 2.0 MiB |
Loading…
Reference in New Issue
Block a user