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https://github.com/Dadido3/noita-mapcap.git
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Change from blend func to interface
- Combine all previous blend modes into one blend method - Optimize BlendMethodMedian
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parent
3a73e13fb7
commit
df6c27924b
@ -11,10 +11,19 @@ import (
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"sort"
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)
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// BlendFuncMedian takes the given tiles and median blends them into destImage.
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func BlendFuncMedian(tiles []*ImageTile, destImage *image.RGBA) {
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// BlendMethodMedian takes the given tiles and median blends them into destImage.
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type BlendMethodMedian struct {
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LimitToNew int // If larger than 0, limits median blending to the `LimitToNew` newest tiles by file modification time.
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}
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func (b BlendMethodMedian) Draw(tiles []*ImageTile, destImage *image.RGBA) {
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bounds := destImage.Bounds()
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if b.LimitToNew > 0 {
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// Sort tiles by date.
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sort.Slice(tiles, func(i, j int) bool { return tiles[i].modTime.After(tiles[j].modTime) })
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}
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// List of images corresponding with every tile.
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// Can contain empty/nil entries for images that failed to load.
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images := []*image.RGBA{}
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@ -29,7 +38,7 @@ func BlendFuncMedian(tiles []*ImageTile, destImage *image.RGBA) {
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for ix := bounds.Min.X; ix < bounds.Max.X; ix++ {
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rList, gList, bList := rListEmpty, gListEmpty, bListEmpty
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point := image.Point{ix, iy}
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found := false
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count := 0
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// Iterate through all images and create a list of colors.
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for _, img := range images {
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@ -37,43 +46,39 @@ func BlendFuncMedian(tiles []*ImageTile, destImage *image.RGBA) {
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if point.In(img.Bounds()) {
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col := img.RGBAAt(point.X, point.Y)
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rList, gList, bList = append(rList, int(col.R)), append(gList, int(col.G)), append(bList, int(col.B))
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found = true
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count++
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// Limit number of tiles to median blend.
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// Will be ignored if LimitToNew is 0.
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if count == b.LimitToNew {
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break
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}
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}
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}
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}
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// If there were no images to get data from, ignore the pixel.
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if !found {
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if count == 0 {
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continue
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}
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// Sort colors.
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sort.Ints(rList)
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sort.Ints(gList)
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sort.Ints(bList)
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// Sort colors. Not needed if there is only one color.
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if count > 1 {
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sort.Ints(rList)
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sort.Ints(gList)
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sort.Ints(bList)
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}
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// Take the middle element of each color.
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var r, g, b uint8
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if l := len(rList); l%2 == 0 {
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// Even.
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r = uint8((rList[l/2-1] + rList[l/2]) / 2)
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} else {
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// Odd.
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r = uint8(rList[(l-1)/2])
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}
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if l := len(gList); l%2 == 0 {
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// Even.
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g = uint8((gList[l/2-1] + gList[l/2]) / 2)
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} else {
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// Odd.
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g = uint8(gList[(l-1)/2])
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}
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if l := len(bList); l%2 == 0 {
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// Even.
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b = uint8((bList[l/2-1] + bList[l/2]) / 2)
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} else {
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// Odd.
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b = uint8(bList[(l-1)/2])
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switch count % 2 {
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case 0: // Even.
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r = uint8((rList[count/2-1] + rList[count/2]) / 2)
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g = uint8((gList[count/2-1] + gList[count/2]) / 2)
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b = uint8((bList[count/2-1] + bList[count/2]) / 2)
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default: // Odd.
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r = uint8(rList[(count-1)/2])
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g = uint8(gList[(count-1)/2])
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b = uint8(bList[(count-1)/2])
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}
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destImage.SetRGBA(ix, iy, color.RGBA{r, g, b, 255})
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@ -81,7 +86,7 @@ func BlendFuncMedian(tiles []*ImageTile, destImage *image.RGBA) {
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}
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}
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// BlendNewestPixel takes the given tiles and only draws the newest pixel (based on file modification time) of any overlapping tiles.
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/*// BlendNewestPixel takes the given tiles and only draws the newest pixel (based on file modification time) of any overlapping tiles.
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func BlendNewestPixel(tiles []*ImageTile, destImage *image.RGBA) {
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bounds := destImage.Bounds()
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@ -197,4 +202,4 @@ func BlendNewestPixelsMedian(tiles []*ImageTile, destImage *image.RGBA) {
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destImage.SetRGBA(ix, iy, color.RGBA{r, g, b, 255})
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}
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}
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}
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}*/
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@ -274,7 +274,11 @@ func main() {
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var wg sync.WaitGroup
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done := make(chan struct{})
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outputImage, err := NewStitchedImage(tiles, outputRect, BlendNewestPixelsMedian, 512, overlays)
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blendMethod := BlendMethodMedian{
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LimitToNew: 1, // Limit median blending to the n newest tiles by file modification time.
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}
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outputImage, err := NewStitchedImage(tiles, outputRect, blendMethod, 512, overlays)
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if err != nil {
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log.Panicf("NewStitchedImage() failed: %v", err)
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}
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@ -17,9 +17,10 @@ import (
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// TODO: Find optimal grid size that works good for tiles with lots and few overlap
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var StitchedImageCacheGridSize = 512
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// StitchedImageBlendFunc implements how all the tiles are blended together.
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// This is called when a new cache image needs to be generated.
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type StitchedImageBlendFunc func(tiles []*ImageTile, destImage *image.RGBA)
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// StitchedImageBlendMethod defines how tiles are blended together.
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type StitchedImageBlendMethod interface {
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Draw(tiles []*ImageTile, destImage *image.RGBA) // Draw is called when a new cache image is generated.
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}
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type StitchedImageOverlay interface {
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Draw(*image.RGBA)
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@ -28,10 +29,10 @@ type StitchedImageOverlay interface {
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// StitchedImage combines several ImageTile objects into a single RGBA image.
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// The way the images are combined/blended is defined by the blendFunc.
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type StitchedImage struct {
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tiles []ImageTile
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bounds image.Rectangle
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blendFunc StitchedImageBlendFunc
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overlays []StitchedImageOverlay
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tiles []ImageTile
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bounds image.Rectangle
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blendMethod StitchedImageBlendMethod
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overlays []StitchedImageOverlay
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cacheHeight int
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cacheImage *image.RGBA
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@ -40,12 +41,12 @@ type StitchedImage struct {
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}
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// NewStitchedImage creates a new image from several single image tiles.
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func NewStitchedImage(tiles []ImageTile, bounds image.Rectangle, blendFunc StitchedImageBlendFunc, cacheHeight int, overlays []StitchedImageOverlay) (*StitchedImage, error) {
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func NewStitchedImage(tiles []ImageTile, bounds image.Rectangle, blendMethod StitchedImageBlendMethod, cacheHeight int, overlays []StitchedImageOverlay) (*StitchedImage, error) {
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if bounds.Empty() {
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return nil, fmt.Errorf("given boundaries are empty")
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}
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if blendFunc == nil {
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return nil, fmt.Errorf("no blending function given")
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if blendMethod == nil {
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return nil, fmt.Errorf("no blending method given")
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}
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if cacheHeight <= 0 {
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return nil, fmt.Errorf("invalid cache height of %d pixels", cacheHeight)
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@ -54,7 +55,7 @@ func NewStitchedImage(tiles []ImageTile, bounds image.Rectangle, blendFunc Stitc
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return &StitchedImage{
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tiles: tiles,
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bounds: bounds,
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blendFunc: blendFunc,
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blendMethod: blendMethod,
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overlays: overlays,
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cacheHeight: cacheHeight,
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cacheImage: &image.RGBA{},
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@ -148,7 +149,7 @@ func (si *StitchedImage) regenerateCache(rect image.Rectangle) {
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}
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// Blend tiles into image at the workload rectangle.
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si.blendFunc(workloadTiles, cacheImage.SubImage(workload).(*image.RGBA))
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si.blendMethod.Draw(workloadTiles, cacheImage.SubImage(workload).(*image.RGBA))
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}
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}()
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}
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