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Update README.md
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README.md
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README.md
@ -53,9 +53,10 @@ To the top left of the window are 3 buttons:
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You can always restart a capture, and it will resume where it was stopped.
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- ![Output directory button](files/ui-gfx/open-output-16x16.png) Reveals the output directory in your file browser.
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This will contain raw screenshots that later can be stitched.
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This will contain raw screenshots and other recorded data that later can be stitched.
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- ![Stitch button](files/ui-gfx/stitch-16x16.png) Reveals the directory of the stitch tool in your file browser.
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- ![Stitch button](files/ui-gfx/stitch-16x16.png) Reveals the stitching tool
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directory in your file browser.
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To stitch the final result, click ![Stitch button](files/ui-gfx/stitch-16x16.png) to open the directory of the stitching tool.
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Start `stitch.exe` and proceed with the default values.
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@ -158,7 +159,7 @@ These can't really be prevented.
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All you can do is to click `Ignore always`.
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Alternatively you can run the same capture in the regular Noita (non dev build), which has these messages disabled.
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With the exception that you can't disable the pixel and rigid body simulations it works as good as in the dev build.
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With the exception that you can't disable the pixel and rigid body simulations, the mod works just as well as in the dev build.
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### The mod messed up my game
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@ -171,6 +172,10 @@ To reset any permanent settings that may have been set by the mod:
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2. Start a new game.
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3. *Right* click ![Record button](files/ui-gfx/record-16x16.png) and follow instructions.
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> ![Hint](files/ui-gfx/hint-16x16.png) If you have changed any resolutions in your game's `config.xml`, you may have to re-apply these changes.
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> This also applies if you use any mods that makes Noita work on ultra-wide screens.
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> For these mods to work again after a reset, you need to go through their installation steps again.
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Alternatively, you can reset **all** game settings by deleting:
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- `"%appdata%\..\LocalLow\Nolla_Games_Noita\save_shared\config.xml"` for the regular Noita.
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