f964f5d769
Remove debug print
...
Getting error when starting new game #16
2022-08-29 16:21:50 +02:00
28a768a130
Fix package.path separators
...
Getting error when starting new game #16
2022-08-29 16:21:01 +02:00
959b198e46
Fix typos
2022-08-27 14:32:01 +02:00
18682ed441
Fully implement "disable-mod-detection" setting
...
- Catch exceptions in OnPausedChanged
- Unhide "disable-mod-detection" setting
- Add error message for unsupported modifications
- Change memory modification lookup to contain functions
- Don't (re)enable mod detection automatically
- Add memory.lua library that allows to change the protection of memory regions.
2022-08-27 14:07:37 +02:00
28c07dfd25
Merge branch 'master' of https://github.com/Dadido3/noita-mapcap
2022-08-13 13:58:52 +02:00
fcfd8c88ff
Add Voronoi blend method
2022-08-13 13:58:50 +02:00
David Vogel
6761492ea8
Create FUNDING.yml
2022-08-12 23:25:35 +02:00
615faac8e4
Ensure the github action uses at least go 1.19
2022-08-12 14:03:08 +02:00
72f8e92412
Prepare for new release
...
- Add new title image
- Rename tile-limit parameter to blend-tile-limit
- Update README.md
2022-08-12 13:14:18 +02:00
b2ed6f65d5
Use butt cap for player path drawing
2022-08-12 11:40:20 +02:00
c9d2a37903
Fix all possible data races
...
- Update to go 1.19 for new atomic types
- Use atomic for StitchedImage query counter
- Make sure that we don't copy any tile objects
2022-08-12 11:39:55 +02:00
65f7cb4e60
Improve stitching speed and resource usage
...
- Use QuickSelect algorithm for median filtering
- Use lists of uint8 instead of int for median filtering
- Fix GridifyRectangle
- Remove HilbertifyRectangle
- Add profiling.go
- Remove Profile.bat
- Add median blend tile-limit flag
- Print stitch duration
- Reduce StitchedImage cache image height
- Reduce StitchedImageCacheGridSize
- Improve StitchedImage caching
- Improve ImageTile caching
- Separate entity and entities
- Update stitcher README.md
- Add comments
2022-08-12 01:06:22 +02:00
c3f841a4ff
Remove cleanup mode from stitcher
2022-08-11 11:59:53 +02:00
f5693b96f1
Remove old blend functions
2022-08-11 11:48:17 +02:00
df6c27924b
Change from blend func to interface
...
- Combine all previous blend modes into one blend method
- Optimize BlendMethodMedian
2022-08-11 11:47:18 +02:00
3a73e13fb7
Refactor and improve stitcher
...
- Replace MedianBlendedImage with StitchedImage, a general implementation of a stitcher
- Don't use hilbert curve when regenerating cache image
- Cut workload rectangles to be always inside the cache image boundaries
- Rename stitch.go to main.go
- Add interface for overlays
- Change how overlays are handled and drawn
- Reduce error returns to simplify a lot of code
- Add several blend functions
- Remove offset field from image tile
2022-08-11 11:10:07 +02:00
7a4dbeddf1
Fix output pixel scale option
...
- When set to 0, correctly use the actual pixel scaling factor
- Scale player path by pixel scale factor
2022-08-11 10:56:24 +02:00
7d250d6405
Remove pre-render mode from stitcher & Cleanup
2022-08-10 21:04:17 +02:00
cd1428706e
Update stitcher README.md
2022-08-10 20:47:59 +02:00
1e5249d436
Add player path tracking and drawing in live mode
2022-08-10 20:41:57 +02:00
0044075cbf
Draw entities and their component's bounding boxes
2022-08-08 23:05:58 +02:00
9406b598f8
Change JSON number formatting to be more conform
2022-08-08 22:07:00 +02:00
6f2be8486e
Fix image caching
2022-08-08 12:36:55 +02:00
baea6292f1
Test to disable mod detection
2022-08-08 02:54:48 +02:00
85144f4b8f
Change free camera speed
2022-08-08 02:52:49 +02:00
99fd8ce94f
Add more API functions to wrapper
2022-08-07 22:31:09 +02:00
23ca6ac8c3
Fix release not including submodules
...
- Github checkout action doesn't load submodules by default, enable that
- Update README.md
2022-07-31 20:59:16 +02:00
5884b49518
Prepare for 2.0 release
...
- Update README.md
- Add "Open stitch directory" button
- Add message box example
- Add example settings
2022-07-30 19:10:48 +02:00
1b767f9465
Update promptui to fix console input on windows
2022-07-30 12:23:40 +02:00
403167b366
Fix compatibility stuff
...
- Make dofile more conform to standard lua
- Move dofile from live-reload.lua to compatibility.lua
- Let dofile and require throw errors on script errors
- Fix bug in recursion detection
- Remove Noita's dofile annotation
- Fix some EmmyLua annotations
- Improve print replacement
2022-07-30 00:32:11 +02:00
e863ba459b
Split UI message text to fit on screen
2022-07-29 22:49:12 +02:00
eb552537c2
Improve capturing
...
- Center viewport to grid cells, not chunks
- Check window size when taking screenshot
2022-07-29 22:48:42 +02:00
3fa95de8e6
Add capture grid size check
...
- Check if capture grid size is smaller than the virtual resolution
- Automatically close resolved messages
2022-07-29 20:44:36 +02:00
a2cb806ffa
Add progress bar
...
- Change process runner to return state table
- Add progress bar graphics
- Add progress bar UI
- Fill progress runner context state with more capturing info
2022-07-29 19:42:44 +02:00
014cba54af
Add mod setting to hide UI
2022-07-29 17:37:58 +02:00
62142101fc
Make fog black
2022-07-29 16:57:45 +02:00
7ea4f058c8
Add mod setting for custom/fixed seed
2022-07-29 16:57:28 +02:00
6ab8903c9b
Reset virtual offset when no custom resolution is set
2022-07-29 16:34:25 +02:00
9af974cb10
Add more game modifications
...
- Add more process memory based modifications
- Change virtual offset and border
- Set trailer mode with disable-shaders-gui-ai mod setting
2022-07-29 16:09:38 +02:00
b19c70c9d0
Disable screenshake by default
2022-07-29 15:29:15 +02:00
2f8a8b2718
Update coordinate transformation
...
- Get rid of hardcoded pixel perfect virtual offset
- Add virtual border parameter
- Update tests
2022-07-29 13:49:15 +02:00
bb6fb51ef9
Fix perk.lua override
2022-07-29 11:51:20 +02:00
b4a0b26dfd
Add option to disable most post FX
...
- Add file patching logic
2022-07-29 11:29:14 +02:00
58803cad1d
Add memory manipulation to set specific options
...
#14
2022-07-29 00:26:57 +02:00
83be64dd74
Fix SetCameraFree bugging up in OnWorldInitialized
2022-07-29 00:25:19 +02:00
b81fcd8417
Decrease timeout until wiggle
2022-07-28 23:05:25 +02:00
63dd11fd2d
Add more checks & Other fixes
...
- Rename Check:Resolutions to Check:Regular
- Add check for virtual offset
- Add check if specific mod settings are changed
- Revert scope of resolution mod settings to "runtime"
- Add restart request message
- Set virtual and internal resolutions to default if no custom resolution is defined
2022-07-28 22:34:56 +02:00
98f663f200
Add more game modification options
2022-07-28 19:42:43 +02:00
cc7aa35627
Add capture mode to start capture button tooltip
2022-07-28 18:54:44 +02:00
fd7fb31338
Change when CameraBound component is removed
...
Remove CameraBound component when capturing entities, but not when modifying entities
2022-07-28 17:00:24 +02:00