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https://github.com/Dadido3/noita-mapcap.git
synced 2024-12-22 02:17:33 +00:00
Add option to disable most post FX
- Add file patching logic
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@ -58,7 +58,7 @@ function Check:Regular(interval)
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end
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-- Check if we have the required settings.
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local config, magic = Modification.RequiredChanges()
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local config, magic, patches = Modification.RequiredChanges()
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if config["fullscreen"] then
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local expected = tonumber(config["fullscreen"])
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if expected ~= Coords.FullscreenMode then
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@ -93,7 +93,7 @@ function Check:Regular(interval)
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end
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-- Request a restart if the user has changed specific mod settings.
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local restartModSettings = {"disable-background", "disable-physics", "disable-postfx", "disable-shaders-gui-ai"}
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local restartModSettings = {"disable-background", "disable-physics", "disable-postfx"}
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for i, v in ipairs(restartModSettings) do
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local settingID = "noita-mapcap." .. v
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if ModSettingGetNextValue(settingID) ~= ModSettingGet(settingID) then
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@ -6,6 +6,12 @@
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-- Noita settings/configuration modifications.
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-- We try to keep persistent modifications to a minimum, but some things have to be changed in order for the mod to work correctly.
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-- There are 4 ways Noita can be modified by code:
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-- - `config.xml`: These are persistent, and Noita needs to be force closed when changed from inside a mod.
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-- - `magic_numbers.xml`: Persistent per world, can only be applied at mod startup.
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-- - Process memory: Volatile, can be modified at runtime. Needs correct memory addresses to function.
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-- - File patching: Volatile, can only be applied at mod startup.
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--------------------------
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-- Load library modules --
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--------------------------
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@ -113,12 +119,28 @@ function Modification.SetMemoryOptions(memory)
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end
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end
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---Applies patches to game files based on in the given table.
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---
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---Should be called on mod initialization only.
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---@param patches table
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function Modification.PatchFiles(patches)
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-- Change constants in post_final.frag.
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if patches.PostFinalConst then
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local postFinal = ModTextFileGetContent("data/shaders/post_final.frag")
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for k, v in pairs(patches.PostFinalConst) do
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postFinal = postFinal:gsub(string.format("const bool %s%%s+=[^;]+;", k), string.format("const bool %s = %s;", k, tostring(v)))
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end
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ModTextFileSetContent("data/shaders/post_final.frag", postFinal)
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end
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end
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---Returns tables with user requested game configuration changes.
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---@return table config -- List of `config.xml` attributes that should be changed.
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---@return table magic -- List of `magic_number.xml` attributes that should be changed.
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---@return table memory -- List of options in RAM of this process that should be changed.
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---@return table patches -- List of patches that should be applied to game files.
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function Modification.RequiredChanges()
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local config, magic, memory = {}, {}, {}
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local config, magic, memory, patches = {}, {}, {}, {}
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-- Does the user request a custom resolution?
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local customResolution = (ModSettingGet("noita-mapcap.custom-resolution-live") and ModSettingGet("noita-mapcap.capture-mode") == "live")
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@ -154,13 +176,24 @@ function Modification.RequiredChanges()
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magic["DEBUG_PAUSE_BOX2D"] = ModSettingGet("noita-mapcap.disable-physics") and "1" or "0"
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magic["DEBUG_DISABLE_POSTFX_DITHERING"] = ModSettingGet("noita-mapcap.disable-postfx") and "1" or "0"
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if ModSettingGet("noita-mapcap.disable-postfx") then
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patches.PostFinalConst = {
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ENABLE_REFRACTION = false,
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ENABLE_LIGHTING = false,
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ENABLE_FOG_OF_WAR = false,
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ENABLE_GLOW = false,
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ENABLE_GAMMA_CORRECTION = false,
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ENABLE_PATH_DEBUG = false,
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}
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end
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if ModSettingGet("noita-mapcap.disable-shaders-gui-ai") then
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memory["mPostFxDisabled"] = 1
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memory["mGuiDisabled"] = 1
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memory["mFreezeAI"] = 1
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end
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return config, magic, memory
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return config, magic, memory, patches
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end
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---Sets the camera free if required by the mod settings.
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9
init.lua
9
init.lua
@ -56,9 +56,10 @@ dofile("mods/noita-mapcap/files/ui.lua")
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---Called in order upon loading a new(?) game.
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function OnModPreInit()
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-- Set magic numbers and other stuff based on mod settings.
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local config, magic, memory = Modification.RequiredChanges()
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local config, magic, memory, patches = Modification.RequiredChanges()
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Modification.SetMagicNumbers(magic)
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Modification.SetMemoryOptions(memory)
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Modification.PatchFiles(patches)
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-- Override virtual resolution and some other stuff.
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--ModMagicNumbersFileAdd("mods/noita-mapcap/files/magic-numbers/1024.xml")
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@ -99,7 +100,7 @@ end
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---Called *every* time the game is about to start updating the world.
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function OnWorldPreUpdate()
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Message:CatchException("OnWorldPreUpdate", function ()
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Message:CatchException("OnWorldPreUpdate", function()
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-- Coroutines aren't run every frame in this lua sandbox, do it manually here.
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wake_up_waiting_threads(1)
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@ -109,7 +110,7 @@ end
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---Called *every* time the game has finished updating the world.
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function OnWorldPostUpdate()
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Message:CatchException("OnWorldPostUpdate", function ()
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Message:CatchException("OnWorldPostUpdate", function()
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-- Reload mod every 60 frames.
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-- This allows live updates to the mod while Noita is running.
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-- !!! DISABLE THIS LINE AND THE CORRESPONDING REQUIRE BEFORE COMMITTING !!!
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@ -144,7 +145,7 @@ end
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function OnPausedChanged(isPaused, isInventoryPause)
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-- Set some stuff based on mod settings.
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-- Normally this would be in `OnModSettingsChanged`, but that doesn't seem to be called.
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local config, magic, memory = Modification.RequiredChanges()
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local config, magic, memory, patches = Modification.RequiredChanges()
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Modification.SetMemoryOptions(memory)
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end
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@ -280,7 +280,7 @@ modSettings = {
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{
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id = "disable-postfx",
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ui_name = " Disable post FX",
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ui_description = "Will disable the following postprocessing:\n- Dithering",
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ui_description = "Will disable the following postprocessing:\n- Dithering\n- Refraction\n- Lighting\n- Fog of war\n- Glow\n- Gamma correction",
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value_default = DebugAPI.IsDevBuild(), -- Defaults to true in dev build, false in regular Noita.
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scope = MOD_SETTING_SCOPE_RUNTIME_RESTART,
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},
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