Commit Graph

277 Commits

Author SHA1 Message Date
b6224e657f Add support for newest dev build 2024-09-02 13:56:22 +02:00
WUOTE
3e5950810a Update modification.lua 2024-09-02 16:44:49 +06:00
d3edf29a80 Add animation capture mode 2024-07-03 00:16:38 +02:00
David Vogel
3fd0d970b7
Merge pull request #30 from Dadido3/dependabot/go_modules/golang.org/x/image-0.18.0
Bump golang.org/x/image from 0.14.0 to 0.18.0
2024-06-26 21:55:23 +02:00
dependabot[bot]
627dc545d4
Bump golang.org/x/image from 0.14.0 to 0.18.0
Bumps [golang.org/x/image](https://github.com/golang/image) from 0.14.0 to 0.18.0.
- [Commits](https://github.com/golang/image/compare/v0.14.0...v0.18.0)

---
updated-dependencies:
- dependency-name: golang.org/x/image
  dependency-type: indirect
...

Signed-off-by: dependabot[bot] <support@github.com>
2024-06-26 19:38:05 +00:00
203a0ea159 Fix predefined area error 2024-05-07 01:12:11 +02:00
0065afe413 Update AREAS.md 2024-04-29 10:03:24 +02:00
9c6e57b340 Merge branch 'master' of https://github.com/Dadido3/noita-mapcap 2024-04-29 09:52:10 +02:00
44ed26952c Replace hardcoded capture areas
We now retrieve the correct biome size and offsets from the game itself.
2024-04-29 09:52:07 +02:00
David Vogel
1aa8b02882
Merge pull request #28 from Dadido3/dependabot/go_modules/golang.org/x/net-0.23.0
Bump golang.org/x/net from 0.19.0 to 0.23.0
2024-04-21 00:44:01 +02:00
dependabot[bot]
e125df80b2
Bump golang.org/x/net from 0.19.0 to 0.23.0
Bumps [golang.org/x/net](https://github.com/golang/net) from 0.19.0 to 0.23.0.
- [Commits](https://github.com/golang/net/compare/v0.19.0...v0.23.0)

---
updated-dependencies:
- dependency-name: golang.org/x/net
  dependency-type: indirect
...

Signed-off-by: dependabot[bot] <support@github.com>
2024-04-19 12:45:14 +00:00
1936dc100c Add error handling to glReadPixels 2024-04-11 11:39:35 +02:00
1d83b0dfa0 Update README.md 2024-04-10 19:45:57 +02:00
David Vogel
442c8f7f43
Merge pull request #27 from WUOTE/master
Add support for Epilogue 2 Main branch Build Apr  8 2024 18:11:27
2024-04-10 11:05:59 +02:00
dcfe240bfc Add support for Noita "Build Apr 8 2024 18:07:16" 2024-04-10 11:03:06 +02:00
WUOTE
42f3af0655 Add support for Epilogue 2 Main branch Build Apr 8 2024 18:11:27 2024-04-10 05:14:07 +06:00
4e79c08e6a Add support for new Noita beta
- Add support for `Build Apr  6 2024 20:50:04`
- Add support for `Build Apr  6 2024 20:54:23`
2024-04-06 23:28:56 +02:00
aee72fd3c6 Allow reading tiles with transparency 2024-04-06 23:28:15 +02:00
04eeca26e2 Rename parallel world capture areas 2024-03-26 12:11:32 +01:00
ae6bcd9743 Add -1 and +1 parallel world capture area 2024-03-26 12:07:50 +01:00
920288614b Add support for Mar 25 2024 update
- Add support for `Build Mar 25 2024 17:42:49`
- Add support for `Build Mar 25 2024 17:48:04`
2024-03-25 23:02:34 +01:00
c0fd7aab56 Fix capture grid calculation
The capture grid calculation takes now the rendering rectangle into consideration.
With this fix the capture grid will include all cells that overlap with the given capture rectangle.
2024-02-21 17:55:24 +01:00
20d7c330a6 Add new capture area preset
"3 Worlds" does contain the base layout of a "New Game", but 9 times (3x3).
2024-02-20 18:02:21 +01:00
05e6b18745 Add support for Noita build Build Feb 14 2024 07:46:57 2024-02-20 17:43:25 +01:00
David Vogel
f109c66152
Merge pull request #26 from WUOTE/master
Add support for Build Feb 12 2024 19:07:19 (beta branch)
2024-02-16 22:51:50 +01:00
WUOTE
8b2fe81f42 Add support for Build Feb 12 2024 19:07:19 (beta branch) 2024-02-17 02:08:30 +06:00
David Vogel
0758ec7a62
Merge pull request #25 from WUOTE/master
Add compatibility for beta build (Feb 9 2024)
2024-02-11 19:04:02 +01:00
WUOTE
a9141679f4 Add compatibility for beta build (Feb 9 2024) 2024-02-12 00:01:30 +06:00
690a2c55ab Add support for newest main builds of Noita
`Build Jan 18 2024 12:57:44` and `Build Jan 18 2024 13:01:21`.
2024-02-10 12:50:15 +01:00
751877b472 Fix typo in stitcher flag
`wepb-level` --> `webp-level`
2024-02-08 21:07:42 +01:00
b4dca53fc8 Update capture process
- When being in `CaptureDelay` mode, just shake viewport a little bit
- When DoesWorldExistAt still does return false after 600 frames, move viewport to somewhere else, and try again.
2024-02-08 16:27:57 +01:00
9cfb01187c Fix invalid memory access in capture.dll 2024-02-08 16:12:55 +01:00
dddaad938f Fix release archive using wrong path delimiter
This caused the files in the .zip file to appear flattened when opened with 7zip.
2024-02-08 11:48:32 +01:00
41271d5321 Update README.md 2024-02-08 01:22:17 +01:00
b1a10870c1 Several changes
- Add compatibility for newest Noita beta
- Modify STREAMING_CHUNK_TARGET, GRID_MAX_UPDATES_PER_FRAME and GRID_MIN_UPDATES_PER_FRAME magic numbers for a more robust capturing process
- Add LimitGroup to util.go
- Add webp-level command line flag to define the webp compression level
- Rework progress bar to make it work in DZI export mode
- Refactor image exporter functions
- Use LimitGroup to make DZI export multithreaded
- Add BlendMethodFast which doesn't mix tile pixels
- Up Go version to 1.22
- Use Dadido3/go-libwebp for WebP encoding
2024-02-08 00:50:11 +01:00
47d570014d Make addon compatible with newest Noita beta 2024-02-05 22:31:56 +01:00
421f897be7 Let camera shake when it's waiting for a capture
For some reason this improves chunk loading.
2024-02-05 22:31:30 +01:00
9c728e0ae2 Update .gitignore 2024-02-05 22:30:22 +01:00
d9d8c9cd78 Format Capture.pb 2024-02-05 19:10:32 +01:00
15e2b88ed5 Update the Capture.dll
- Increase hardcoded number of workers to 8.
- Export images temporarily, and then move them once they are fully exported. This prevents corrupt images.
2024-02-05 19:00:39 +01:00
9e51538f3f Add setting to delay screen captures
This is useful to let the world populate and let the physics simulation settle down.
2024-02-05 18:10:10 +01:00
24a1615706 Prevent duplicate modification entries in message 2024-02-05 16:14:48 +01:00
45df692b96 Save top left coordinates when exporting DZI 2024-02-05 00:10:10 +01:00
93a1283188 Add more PostFX stuff to disable
- Disable additive_overlay_color
- Disable color_grading

This prevents any color shift that may happen on freezing/snowing weather.
Which only happens in December, January or February.
2024-02-05 00:03:55 +01:00
ace1ab145a More QOL updates
- Give user the option to reapply resolution settings on detected mismatch
- Tell user to apply some modifications manually, if the mod can't do it automatically
- Always set mTrailerMode when DEBUG_PAUSE_GRID_UPDATE is set to prevent chunks from not rendering
2024-01-30 15:01:20 +01:00
4f3f5c594d Some QOL improvements
- Always try to disable `application_rendered_cursor`
- Only disable fullscreen when custom resolution is enabled in mod settings
- Update Message:ShowWrongResolution message
- Update README.md
2024-01-29 16:27:06 +01:00
f22ef05411 Prevent transparent background 2024-01-15 21:31:45 +01:00
d82fda528a Merge remote-tracking branch 'origin/opengl-capture' 2024-01-15 21:29:23 +01:00
860b724bd0 Change DZI to encode tiles to WebP 2024-01-15 21:27:44 +01:00
8057b14d8e Update build.release.yml 2024-01-15 21:20:44 +01:00