- Add compatibility for newest Noita beta
- Modify STREAMING_CHUNK_TARGET, GRID_MAX_UPDATES_PER_FRAME and GRID_MIN_UPDATES_PER_FRAME magic numbers for a more robust capturing process
- Add LimitGroup to util.go
- Add webp-level command line flag to define the webp compression level
- Rework progress bar to make it work in DZI export mode
- Refactor image exporter functions
- Use LimitGroup to make DZI export multithreaded
- Add BlendMethodFast which doesn't mix tile pixels
- Up Go version to 1.22
- Use Dadido3/go-libwebp for WebP encoding
- Disable additive_overlay_color
- Disable color_grading
This prevents any color shift that may happen on freezing/snowing weather.
Which only happens in December, January or February.
- Give user the option to reapply resolution settings on detected mismatch
- Tell user to apply some modifications manually, if the mod can't do it automatically
- Always set mTrailerMode when DEBUG_PAUSE_GRID_UPDATE is set to prevent chunks from not rendering
- Always try to disable `application_rendered_cursor`
- Only disable fullscreen when custom resolution is enabled in mod settings
- Update Message:ShowWrongResolution message
- Update README.md
- Update capture.dll to read via glReadPixels
- Move coroutine wake up into OnWorldPostUpdate
- Update resolution checks for new capturing method
- Remove fullscreen mode check
- Increase screen capture delay
- Add Build Dec 19 2023 18:34:31 support
- Add Build Dec 19 2023 18:38:23 support
- Add Build Dec 21 2023 00:07:29 support
- Add Build Dec 21 2023 00:11:06 support
- Make dofile more conform to standard lua
- Move dofile from live-reload.lua to compatibility.lua
- Let dofile and require throw errors on script errors
- Fix bug in recursion detection
- Remove Noita's dofile annotation
- Fix some EmmyLua annotations
- Improve print replacement
- Change process runner to return state table
- Add progress bar graphics
- Add progress bar UI
- Fill progress runner context state with more capturing info
- Rename Check:Resolutions to Check:Regular
- Add check for virtual offset
- Add check if specific mod settings are changed
- Revert scope of resolution mod settings to "runtime"
- Add restart request message
- Set virtual and internal resolutions to default if no custom resolution is defined