Commit Graph

127 Commits

Author SHA1 Message Date
690a2c55ab Add support for newest main builds of Noita
`Build Jan 18 2024 12:57:44` and `Build Jan 18 2024 13:01:21`.
2024-02-10 12:50:15 +01:00
b4dca53fc8 Update capture process
- When being in `CaptureDelay` mode, just shake viewport a little bit
- When DoesWorldExistAt still does return false after 600 frames, move viewport to somewhere else, and try again.
2024-02-08 16:27:57 +01:00
b1a10870c1 Several changes
- Add compatibility for newest Noita beta
- Modify STREAMING_CHUNK_TARGET, GRID_MAX_UPDATES_PER_FRAME and GRID_MIN_UPDATES_PER_FRAME magic numbers for a more robust capturing process
- Add LimitGroup to util.go
- Add webp-level command line flag to define the webp compression level
- Rework progress bar to make it work in DZI export mode
- Refactor image exporter functions
- Use LimitGroup to make DZI export multithreaded
- Add BlendMethodFast which doesn't mix tile pixels
- Up Go version to 1.22
- Use Dadido3/go-libwebp for WebP encoding
2024-02-08 00:50:11 +01:00
47d570014d Make addon compatible with newest Noita beta 2024-02-05 22:31:56 +01:00
421f897be7 Let camera shake when it's waiting for a capture
For some reason this improves chunk loading.
2024-02-05 22:31:30 +01:00
9e51538f3f Add setting to delay screen captures
This is useful to let the world populate and let the physics simulation settle down.
2024-02-05 18:10:10 +01:00
24a1615706 Prevent duplicate modification entries in message 2024-02-05 16:14:48 +01:00
93a1283188 Add more PostFX stuff to disable
- Disable additive_overlay_color
- Disable color_grading

This prevents any color shift that may happen on freezing/snowing weather.
Which only happens in December, January or February.
2024-02-05 00:03:55 +01:00
ace1ab145a More QOL updates
- Give user the option to reapply resolution settings on detected mismatch
- Tell user to apply some modifications manually, if the mod can't do it automatically
- Always set mTrailerMode when DEBUG_PAUSE_GRID_UPDATE is set to prevent chunks from not rendering
2024-01-30 15:01:20 +01:00
4f3f5c594d Some QOL improvements
- Always try to disable `application_rendered_cursor`
- Only disable fullscreen when custom resolution is enabled in mod settings
- Update Message:ShowWrongResolution message
- Update README.md
2024-01-29 16:27:06 +01:00
44605b9633 Move coroutine wakeup back into OnWorldPreUpdate 2024-01-05 18:43:10 +01:00
d5cd88a30e Capture directly from OpenGL framebuffer
- Update capture.dll to read via glReadPixels
- Move coroutine wake up into OnWorldPostUpdate
- Update resolution checks for new capturing method
- Remove fullscreen mode check
- Increase screen capture delay
2024-01-04 19:36:36 +01:00
9da52a3f70 Add compatibility with new beta versions
- `Build Dec 30 2023 19:37:04`
- `Build Dec 30 2023 19:40:49`
2023-12-30 23:21:26 +01:00
e83aa6803a Add support for new Noita versions
- Add support for Build Dec 29 2023 23:36:18
- Add support for Build Dec 29 2023 23:40:18
2023-12-30 14:05:16 +01:00
f7426f3ed5 Don't modify GRID_MAX and MIN magic numbers 2023-12-30 13:58:39 +01:00
478e1284fb Add code that stops grid updates in regular build
This is not exposed to the end user yet, as it is buggy.
2023-12-30 13:34:13 +01:00
8bb8adf1ba Scan world line by line instead of using hilbert curve
This should prevent some glitches due to the way Noita generates the world.
2023-12-28 17:47:36 +01:00
905f629d2c Add support for newer Noita builds
- Add Build Dec 19 2023 18:34:31 support
- Add Build Dec 19 2023 18:38:23 support
- Add Build Dec 21 2023 00:07:29 support
- Add Build Dec 21 2023 00:11:06 support
2023-12-21 13:42:25 +01:00
8f729d3829 Add support for the Jul 26 2023 beta 2023-07-27 10:40:41 +02:00
a6a0cc14e1 Make compatible with Jun 19 2023 builds
Also change how the matching works, as offsets may not change between builds.

fixes #22
2023-06-21 18:43:57 +02:00
d69177cd3b Hide "Disable mod detection" in dev build 2023-04-17 11:19:16 +02:00
f992748443 Add compatibility with Mar 11 2023 build
closes #21
closes #20
2023-04-16 19:13:53 +02:00
b22b42a8d1 Update message text
- Add possible fix to "resolution changed" message
2023-03-15 23:58:50 +01:00
f1a3010d72 Fix exception with memory modification 2023-03-15 23:57:17 +01:00
9494588e7b Add example code for killing/removing creatures 2023-02-25 13:51:17 +01:00
f964f5d769 Remove debug print
Getting error when starting new game #16
2022-08-29 16:21:50 +02:00
28a768a130 Fix package.path separators
Getting error when starting new game #16
2022-08-29 16:21:01 +02:00
959b198e46 Fix typos 2022-08-27 14:32:01 +02:00
18682ed441 Fully implement "disable-mod-detection" setting
- Catch exceptions in OnPausedChanged
- Unhide "disable-mod-detection" setting
- Add error message for unsupported modifications
- Change memory modification lookup to contain functions
- Don't (re)enable mod detection automatically
- Add memory.lua library that allows to change the protection of memory regions.
2022-08-27 14:07:37 +02:00
7a4dbeddf1 Fix output pixel scale option
- When set to 0, correctly use the actual pixel scaling factor
- Scale player path by pixel scale factor
2022-08-11 10:56:24 +02:00
1e5249d436 Add player path tracking and drawing in live mode 2022-08-10 20:41:57 +02:00
9406b598f8 Change JSON number formatting to be more conform 2022-08-08 22:07:00 +02:00
baea6292f1 Test to disable mod detection 2022-08-08 02:54:48 +02:00
85144f4b8f Change free camera speed 2022-08-08 02:52:49 +02:00
99fd8ce94f Add more API functions to wrapper 2022-08-07 22:31:09 +02:00
5884b49518 Prepare for 2.0 release
- Update README.md
- Add "Open stitch directory" button
- Add message box example
- Add example settings
2022-07-30 19:10:48 +02:00
403167b366 Fix compatibility stuff
- Make dofile more conform to standard lua
- Move dofile from live-reload.lua to compatibility.lua
- Let dofile and require throw errors on script errors
- Fix bug in recursion detection
- Remove Noita's dofile annotation
- Fix some EmmyLua annotations
- Improve print replacement
2022-07-30 00:32:11 +02:00
e863ba459b Split UI message text to fit on screen 2022-07-29 22:49:12 +02:00
eb552537c2 Improve capturing
- Center viewport to grid cells, not chunks
- Check window size when taking screenshot
2022-07-29 22:48:42 +02:00
3fa95de8e6 Add capture grid size check
- Check if capture grid size is smaller than the virtual resolution
- Automatically close resolved messages
2022-07-29 20:44:36 +02:00
a2cb806ffa Add progress bar
- Change process runner to return state table
- Add progress bar graphics
- Add progress bar UI
- Fill progress runner context state with more capturing info
2022-07-29 19:42:44 +02:00
014cba54af Add mod setting to hide UI 2022-07-29 17:37:58 +02:00
62142101fc Make fog black 2022-07-29 16:57:45 +02:00
6ab8903c9b Reset virtual offset when no custom resolution is set 2022-07-29 16:34:25 +02:00
9af974cb10 Add more game modifications
- Add more process memory based modifications
- Change virtual offset and border
- Set trailer mode with disable-shaders-gui-ai mod setting
2022-07-29 16:09:38 +02:00
b19c70c9d0 Disable screenshake by default 2022-07-29 15:29:15 +02:00
2f8a8b2718 Update coordinate transformation
- Get rid of hardcoded pixel perfect virtual offset
- Add virtual border parameter
- Update tests
2022-07-29 13:49:15 +02:00
bb6fb51ef9 Fix perk.lua override 2022-07-29 11:51:20 +02:00
b4a0b26dfd Add option to disable most post FX
- Add file patching logic
2022-07-29 11:29:14 +02:00
58803cad1d Add memory manipulation to set specific options
#14
2022-07-29 00:26:57 +02:00