noita-mapcap/init.lua

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-- Copyright (c) 2022 David Vogel
--
-- This software is released under the MIT License.
-- https://opensource.org/licenses/MIT
dofile("mods/noita-mapcap/files/init.lua")
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function OnPlayerSpawned(player_entity)
--EntityLoad("mods/noita-mapcap/files/luacomponent.xml") -- ffi isn't accessible from inside lua components, scrap that idea
modGUI = GuiCreate()
GameSetCameraFree(true)
-- Start entity capturing right when the player spawn.
--DebugEntityCapture()
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end
-- Called *every* time the game is about to start updating the world
function OnWorldPreUpdate()
wake_up_waiting_threads(1) -- Coroutines aren't run every frame in this sandbox, do it manually here.
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end
-- Called *every* time the game has finished updating the world
function OnWorldPostUpdate() end
ModMagicNumbersFileAdd("mods/noita-mapcap/files/magic_numbers.xml") -- override some game constants
-- Apply overrides.
ModLuaFileAppend("data/scripts/perks/perk.lua", "mods/noita-mapcap/files/overrides/perks/perk.lua")