-- Copyright (c) 2022 David Vogel -- -- This software is released under the MIT License. -- https://opensource.org/licenses/MIT dofile("mods/noita-mapcap/files/init.lua") function OnPlayerSpawned(player_entity) --EntityLoad("mods/noita-mapcap/files/luacomponent.xml") -- ffi isn't accessible from inside lua components, scrap that idea modGUI = GuiCreate() GameSetCameraFree(true) -- Start entity capturing right when the player spawn. --DebugEntityCapture() end -- Called *every* time the game is about to start updating the world function OnWorldPreUpdate() wake_up_waiting_threads(1) -- Coroutines aren't run every frame in this sandbox, do it manually here. end -- Called *every* time the game has finished updating the world function OnWorldPostUpdate() end ModMagicNumbersFileAdd("mods/noita-mapcap/files/magic_numbers.xml") -- override some game constants -- Apply overrides. ModLuaFileAppend("data/scripts/perks/perk.lua", "mods/noita-mapcap/files/overrides/perks/perk.lua")