2. Download the [latest release of the mod from this link](https://github.com/Dadido3/noita-mapcap/releases/latest) (The `noita-mapcap-windows-amd64.zip`, not the source code)
Using `noita_dev.exe` has the advantage that you can freeze pixel and rigid body simulations. Also, it uses a different location for its savegames, which means you don't have to worry about any save you may have left unfinished on the regular build.
Every setting you want or need to change can be found inside the `mod settings` tab of the game options.
By default the mod settings will be set to useful values.
An explanation for every setting can be found in the [Mod settings](#mod-settings) section.
Once you have changed the mod settings to your liking you can start or resume a game with the mod enabled.
You may see message boxes that suggest actions.
This can happen if the mod detects game settings that do not align with what you have set in the mod settings.
All you need to do is follow the given instructions, like:
> ![Hint](files/ui-gfx/hint-16x16.png) Most of the changes this mod does to Noita are non permanent and will be gone after a restart or a new game, except:
>
> - Window, internal and virtual resolutions, if requested.
> - Screen shake intensity, which will always be disabled.
>
> You can always *right* click ![Record button](files/ui-gfx/record-16x16.png) to reset the above mentioned settings back to Noita's default.
- ![Record button](files/ui-gfx/record-16x16.png)/![Stop button](files/ui-gfx/stop-16x16.png) Starts/Stops the capturing process based on your mod settings.
You can always restart a capture, and it will resume where it was stopped.
- ![Output directory button](files/ui-gfx/open-output-16x16.png) Reveals the output directory in your file browser.
-`Capture entities`: If enabled, the mod will capture all entities, their children, parameters and components and write them into `output/entities.json`.
> ![Warning](files/ui-gfx/warning-16x16.png) This can slow down capturing a bit, it may also make Noita more unstable.
![Area capture example settings](images/mod-settings-area.png)
## Troubleshooting
### Noita crashes a lot
There is not a lot you can do about it:
- You can try to increase the usable address space of your `.../Noita/noita_dev.exe` or `.../Noita/noita.exe` with [Large Address Aware](https://www.techpowerup.com/forums/threads/large-address-aware.112556/) or a similar tool.
This will help with any crashes that are related to out of memory exceptions.
- You can disable the replay recorder.
More information/details about this can be found [here](https://github.com/Dadido3/noita-mapcap/issues/7#issuecomment-723571110).
### I get "ASSERT FAILED!" messages
These can't really be prevented.
All you can do is to click `Ignore always`.
Alternatively you can run the same capture in the regular Noita (non dev build), which has these messages disabled.
You can read [this comment](https://github.com/Dadido3/noita-mapcap/issues/7#issuecomment-723591552) that addresses how you can view, convert or even self-host your images.