noita-mapcap/files
David Vogel b1a10870c1 Several changes
- Add compatibility for newest Noita beta
- Modify STREAMING_CHUNK_TARGET, GRID_MAX_UPDATES_PER_FRAME and GRID_MIN_UPDATES_PER_FRAME magic numbers for a more robust capturing process
- Add LimitGroup to util.go
- Add webp-level command line flag to define the webp compression level
- Rework progress bar to make it work in DZI export mode
- Refactor image exporter functions
- Use LimitGroup to make DZI export multithreaded
- Add BlendMethodFast which doesn't mix tile pixels
- Up Go version to 1.22
- Use Dadido3/go-libwebp for WebP encoding
2024-02-08 00:50:11 +01:00
..
libraries Capture directly from OpenGL framebuffer 2024-01-04 19:36:36 +01:00
magic-numbers Change free camera speed 2022-08-08 02:52:49 +02:00
overrides/perks Fix perk.lua override 2022-07-29 11:51:20 +02:00
ui-gfx Prepare for 2.0 release 2022-07-30 19:10:48 +02:00
capture.lua Let camera shake when it's waiting for a capture 2024-02-05 22:31:30 +01:00
check.lua Some QOL improvements 2024-01-29 16:27:06 +01:00
config.lua Change when CameraBound component is removed 2022-07-28 17:00:24 +02:00
message.lua Prevent duplicate modification entries in message 2024-02-05 16:14:48 +01:00
modification.lua Several changes 2024-02-08 00:50:11 +01:00
ui.lua Fix typos 2022-08-27 14:32:01 +02:00
use this for mod-specific files to avoid name conflicts between mods Initial commit 2019-10-18 16:14:06 +02:00