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https://github.com/Dadido3/noita-mapcap.git
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6 Commits
Author | SHA1 | Date | |
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d178605856 | |||
f7ac3c4009 | |||
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09d8bcfe09 | ||
b76233caa4 | |||
b6224e657f | |||
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3e5950810a |
@ -1,4 +1,4 @@
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-- Copyright (c) 2022-2024 David Vogel
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-- Copyright (c) 2022-2025 David Vogel
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--
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-- This software is released under the MIT License.
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-- https://opensource.org/licenses/MIT
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@ -248,6 +248,36 @@ function Modification.SetMemoryOptions(memory)
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mPlayerNeverDies = function(value) ffi.cast("char*", 0x0131D8DC+6)[0] = value end,
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mFreezeAI = function(value) ffi.cast("char*", 0x0131D8DC+7)[0] = value end,
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},
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{_Offset = 0x0118FD3C, _BuildString = "Build Aug 12 2024 21:10:13", -- Steam dev build.
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mPostFxDisabled = function(value) ffi.cast("char*", 0x01327D3C+0)[0] = value end,
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mGuiDisabled = function(value) ffi.cast("char*", 0x01327D3C+1)[0] = value end,
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mGuiHalfSize = function(value) ffi.cast("char*", 0x01327D3C+2)[0] = value end,
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mFogOfWarOpenEverywhere = function(value) ffi.cast("char*", 0x01327D3C+3)[0] = value end,
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mTrailerMode = function(value) ffi.cast("char*", 0x01327D3C+4)[0] = value end,
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mDayTimeRotationPause = function(value) ffi.cast("char*", 0x01327D3C+5)[0] = value end,
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mPlayerNeverDies = function(value) ffi.cast("char*", 0x01327D3C+6)[0] = value end,
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mFreezeAI = function(value) ffi.cast("char*", 0x01327D3C+7)[0] = value end,
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},
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{_Offset = 0x0118FD3C, _BuildString = "Build Aug 12 2024 21:43:22", -- Steam dev build.
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mPostFxDisabled = function(value) ffi.cast("char*", 0x01327D3C+0)[0] = value end,
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mGuiDisabled = function(value) ffi.cast("char*", 0x01327D3C+1)[0] = value end,
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mGuiHalfSize = function(value) ffi.cast("char*", 0x01327D3C+2)[0] = value end,
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mFogOfWarOpenEverywhere = function(value) ffi.cast("char*", 0x01327D3C+3)[0] = value end,
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mTrailerMode = function(value) ffi.cast("char*", 0x01327D3C+4)[0] = value end,
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mDayTimeRotationPause = function(value) ffi.cast("char*", 0x01327D3C+5)[0] = value end,
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mPlayerNeverDies = function(value) ffi.cast("char*", 0x01327D3C+6)[0] = value end,
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mFreezeAI = function(value) ffi.cast("char*", 0x01327D3C+7)[0] = value end,
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},
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{_Offset = 0x01191A34, _BuildString = "Build Jan 25 2025 15:51:09", -- Steam dev build.
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mPostFxDisabled = function(value) ffi.cast("char*", 0x0132ADDC+0)[0] = value end,
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mGuiDisabled = function(value) ffi.cast("char*", 0x0132ADDC+1)[0] = value end,
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mGuiHalfSize = function(value) ffi.cast("char*", 0x0132ADDC+2)[0] = value end,
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mFogOfWarOpenEverywhere = function(value) ffi.cast("char*", 0x0132ADDC+3)[0] = value end,
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mTrailerMode = function(value) ffi.cast("char*", 0x0132ADDC+4)[0] = value end,
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mDayTimeRotationPause = function(value) ffi.cast("char*", 0x0132ADDC+5)[0] = value end,
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mPlayerNeverDies = function(value) ffi.cast("char*", 0x0132ADDC+6)[0] = value end,
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mFreezeAI = function(value) ffi.cast("char*", 0x0132ADDC+7)[0] = value end,
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},
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},
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},
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[false] = {
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@ -365,12 +395,33 @@ function Modification.SetMemoryOptions(memory)
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end,
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},
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{_Offset = 0x01001DF4, _BuildString = "Build Apr 8 2024 18:11:27", -- Steam build.
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enableModDetection = function(value)
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local ptr = ffi.cast("char*", 0x006B3355+6)
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Memory.VirtualProtect(ptr, 1, Memory.PAGE_EXECUTE_READWRITE)
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ptr[0] = value -- This basically just changes the value that Noita forces to the "mods_have_been_active_during_this_run" member of the WorldStateComponent when any mod is enabled.
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end,
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},
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enableModDetection = function(value)
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local ptr = ffi.cast("char*", 0x006B3355+6)
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Memory.VirtualProtect(ptr, 1, Memory.PAGE_EXECUTE_READWRITE)
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ptr[0] = value -- This basically just changes the value that Noita forces to the "mods_have_been_active_during_this_run" member of the WorldStateComponent when any mod is enabled.
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end,
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},
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{_Offset = 0x01007CA4, _BuildString = "Build Aug 12 2024 21:14:23", -- Steam build.
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enableModDetection = function(value)
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local ptr = ffi.cast("char*", 0x006B3925+6)
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Memory.VirtualProtect(ptr, 1, Memory.PAGE_EXECUTE_READWRITE)
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ptr[0] = value -- This basically just changes the value that Noita forces to the "mods_have_been_active_during_this_run" member of the WorldStateComponent when any mod is enabled.
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end,
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},
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{_Offset = 0x01007CA4, _BuildString = "Build Aug 12 2024 21:48:01", -- Steam build.
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enableModDetection = function(value)
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local ptr = ffi.cast("char*", 0x006B3925+6)
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Memory.VirtualProtect(ptr, 1, Memory.PAGE_EXECUTE_READWRITE)
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ptr[0] = value -- This basically just changes the value that Noita forces to the "mods_have_been_active_during_this_run" member of the WorldStateComponent when any mod is enabled.
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end,
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},
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{_Offset = 0x01009D3C, _BuildString = "Build Jan 25 2025 15:55:41", -- Steam build.
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enableModDetection = function(value)
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local ptr = ffi.cast("char*", 0x006B3AD5+6)
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Memory.VirtualProtect(ptr, 1, Memory.PAGE_EXECUTE_READWRITE)
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ptr[0] = value -- This basically just changes the value that Noita forces to the "mods_have_been_active_during_this_run" member of the WorldStateComponent when any mod is enabled.
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end,
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},
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},
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},
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}
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