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5 Commits

Author SHA1 Message Date
f7ac3c4009 Add support for more Noita builds
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Build and test / Build and test (push) Successful in 2m47s
- Build Aug 12 2024 21:10:13
- Build Aug 12 2024 21:48:01
2024-10-03 21:17:07 +02:00
David Vogel
09d8bcfe09
Merge pull request #31 from WUOTE/12-August-2024-latest
Add support for the latest Beta branch build
2024-09-02 13:59:12 +02:00
b76233caa4 Fix indentation of modifications.lua 2024-09-02 13:57:29 +02:00
b6224e657f Add support for newest dev build 2024-09-02 13:56:22 +02:00
WUOTE
3e5950810a Update modification.lua 2024-09-02 16:44:49 +06:00

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@ -248,6 +248,26 @@ function Modification.SetMemoryOptions(memory)
mPlayerNeverDies = function(value) ffi.cast("char*", 0x0131D8DC+6)[0] = value end,
mFreezeAI = function(value) ffi.cast("char*", 0x0131D8DC+7)[0] = value end,
},
{_Offset = 0x0118FD3C, _BuildString = "Build Aug 12 2024 21:10:13", -- Steam dev build.
mPostFxDisabled = function(value) ffi.cast("char*", 0x01327D3C+0)[0] = value end,
mGuiDisabled = function(value) ffi.cast("char*", 0x01327D3C+1)[0] = value end,
mGuiHalfSize = function(value) ffi.cast("char*", 0x01327D3C+2)[0] = value end,
mFogOfWarOpenEverywhere = function(value) ffi.cast("char*", 0x01327D3C+3)[0] = value end,
mTrailerMode = function(value) ffi.cast("char*", 0x01327D3C+4)[0] = value end,
mDayTimeRotationPause = function(value) ffi.cast("char*", 0x01327D3C+5)[0] = value end,
mPlayerNeverDies = function(value) ffi.cast("char*", 0x01327D3C+6)[0] = value end,
mFreezeAI = function(value) ffi.cast("char*", 0x01327D3C+7)[0] = value end,
},
{_Offset = 0x0118FD3C, _BuildString = "Build Aug 12 2024 21:43:22", -- Steam dev build.
mPostFxDisabled = function(value) ffi.cast("char*", 0x01327D3C+0)[0] = value end,
mGuiDisabled = function(value) ffi.cast("char*", 0x01327D3C+1)[0] = value end,
mGuiHalfSize = function(value) ffi.cast("char*", 0x01327D3C+2)[0] = value end,
mFogOfWarOpenEverywhere = function(value) ffi.cast("char*", 0x01327D3C+3)[0] = value end,
mTrailerMode = function(value) ffi.cast("char*", 0x01327D3C+4)[0] = value end,
mDayTimeRotationPause = function(value) ffi.cast("char*", 0x01327D3C+5)[0] = value end,
mPlayerNeverDies = function(value) ffi.cast("char*", 0x01327D3C+6)[0] = value end,
mFreezeAI = function(value) ffi.cast("char*", 0x01327D3C+7)[0] = value end,
},
},
},
[false] = {
@ -371,6 +391,20 @@ function Modification.SetMemoryOptions(memory)
ptr[0] = value -- This basically just changes the value that Noita forces to the "mods_have_been_active_during_this_run" member of the WorldStateComponent when any mod is enabled.
end,
},
{_Offset = 0x01007CA4, _BuildString = "Build Aug 12 2024 21:14:23", -- Steam build.
enableModDetection = function(value)
local ptr = ffi.cast("char*", 0x006B3925+6)
Memory.VirtualProtect(ptr, 1, Memory.PAGE_EXECUTE_READWRITE)
ptr[0] = value -- This basically just changes the value that Noita forces to the "mods_have_been_active_during_this_run" member of the WorldStateComponent when any mod is enabled.
end,
},
{_Offset = 0x01007CA4, _BuildString = "Build Aug 12 2024 21:48:01", -- Steam build.
enableModDetection = function(value)
local ptr = ffi.cast("char*", 0x006B3925+6)
Memory.VirtualProtect(ptr, 1, Memory.PAGE_EXECUTE_READWRITE)
ptr[0] = value -- This basically just changes the value that Noita forces to the "mods_have_been_active_during_this_run" member of the WorldStateComponent when any mod is enabled.
end,
},
},
},
}