f992748443
Add compatibility with Mar 11 2023 build
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closes #21
closes #20
2023-04-16 19:13:53 +02:00
b22b42a8d1
Update message text
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- Add possible fix to "resolution changed" message
2023-03-15 23:58:50 +01:00
f1a3010d72
Fix exception with memory modification
2023-03-15 23:57:17 +01:00
9494588e7b
Add example code for killing/removing creatures
2023-02-25 13:51:17 +01:00
f964f5d769
Remove debug print
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Getting error when starting new game #16
2022-08-29 16:21:50 +02:00
28a768a130
Fix package.path separators
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Getting error when starting new game #16
2022-08-29 16:21:01 +02:00
959b198e46
Fix typos
2022-08-27 14:32:01 +02:00
18682ed441
Fully implement "disable-mod-detection" setting
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- Catch exceptions in OnPausedChanged
- Unhide "disable-mod-detection" setting
- Add error message for unsupported modifications
- Change memory modification lookup to contain functions
- Don't (re)enable mod detection automatically
- Add memory.lua library that allows to change the protection of memory regions.
2022-08-27 14:07:37 +02:00
7a4dbeddf1
Fix output pixel scale option
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- When set to 0, correctly use the actual pixel scaling factor
- Scale player path by pixel scale factor
2022-08-11 10:56:24 +02:00
1e5249d436
Add player path tracking and drawing in live mode
2022-08-10 20:41:57 +02:00
9406b598f8
Change JSON number formatting to be more conform
2022-08-08 22:07:00 +02:00
baea6292f1
Test to disable mod detection
2022-08-08 02:54:48 +02:00
85144f4b8f
Change free camera speed
2022-08-08 02:52:49 +02:00
99fd8ce94f
Add more API functions to wrapper
2022-08-07 22:31:09 +02:00
5884b49518
Prepare for 2.0 release
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- Update README.md
- Add "Open stitch directory" button
- Add message box example
- Add example settings
2022-07-30 19:10:48 +02:00
403167b366
Fix compatibility stuff
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- Make dofile more conform to standard lua
- Move dofile from live-reload.lua to compatibility.lua
- Let dofile and require throw errors on script errors
- Fix bug in recursion detection
- Remove Noita's dofile annotation
- Fix some EmmyLua annotations
- Improve print replacement
2022-07-30 00:32:11 +02:00
e863ba459b
Split UI message text to fit on screen
2022-07-29 22:49:12 +02:00
eb552537c2
Improve capturing
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- Center viewport to grid cells, not chunks
- Check window size when taking screenshot
2022-07-29 22:48:42 +02:00
3fa95de8e6
Add capture grid size check
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- Check if capture grid size is smaller than the virtual resolution
- Automatically close resolved messages
2022-07-29 20:44:36 +02:00
a2cb806ffa
Add progress bar
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- Change process runner to return state table
- Add progress bar graphics
- Add progress bar UI
- Fill progress runner context state with more capturing info
2022-07-29 19:42:44 +02:00
014cba54af
Add mod setting to hide UI
2022-07-29 17:37:58 +02:00
62142101fc
Make fog black
2022-07-29 16:57:45 +02:00
6ab8903c9b
Reset virtual offset when no custom resolution is set
2022-07-29 16:34:25 +02:00
9af974cb10
Add more game modifications
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- Add more process memory based modifications
- Change virtual offset and border
- Set trailer mode with disable-shaders-gui-ai mod setting
2022-07-29 16:09:38 +02:00
b19c70c9d0
Disable screenshake by default
2022-07-29 15:29:15 +02:00
2f8a8b2718
Update coordinate transformation
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- Get rid of hardcoded pixel perfect virtual offset
- Add virtual border parameter
- Update tests
2022-07-29 13:49:15 +02:00
bb6fb51ef9
Fix perk.lua override
2022-07-29 11:51:20 +02:00
b4a0b26dfd
Add option to disable most post FX
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- Add file patching logic
2022-07-29 11:29:14 +02:00
58803cad1d
Add memory manipulation to set specific options
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#14
2022-07-29 00:26:57 +02:00
b81fcd8417
Decrease timeout until wiggle
2022-07-28 23:05:25 +02:00
63dd11fd2d
Add more checks & Other fixes
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- Rename Check:Resolutions to Check:Regular
- Add check for virtual offset
- Add check if specific mod settings are changed
- Revert scope of resolution mod settings to "runtime"
- Add restart request message
- Set virtual and internal resolutions to default if no custom resolution is defined
2022-07-28 22:34:56 +02:00
98f663f200
Add more game modification options
2022-07-28 19:42:43 +02:00
cc7aa35627
Add capture mode to start capture button tooltip
2022-07-28 18:54:44 +02:00
fd7fb31338
Change when CameraBound component is removed
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Remove CameraBound component when capturing entities, but not when modifying entities
2022-07-28 17:00:24 +02:00
25a28c8469
Change how DoesWorldExistAt is called
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Use Noita's bounds, in the hope that Noita uses the same coordinates for chunk loading.
2022-07-28 14:18:01 +02:00
321208ba8a
Query live capture settings while capturing
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- Change default capture interval to 30 frames
- Add todo comments
2022-07-28 14:01:44 +02:00
c4e59156c8
Make more clear that force closing noita can corrupt saves
2022-07-28 13:29:10 +02:00
f79d48fdc0
Set camera free based on mod settings
2022-07-28 13:27:02 +02:00
2cd9f1fc76
Always modify Noita's virtual offset
2022-07-28 12:49:03 +02:00
6becf72420
Start entity capturing based on mod settings
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- Rename disable-entity-components mod setting to modify-entities
- Add IsPlayer and IsInvisible methods to entity API
- Don't modify the player entity
2022-07-28 12:38:26 +02:00
640a241d38
Implement more capturing modes & Fix spiral
2022-07-28 12:06:47 +02:00
84dba8a9fa
Fix ctx.progressCurrent not being set
2022-07-28 11:57:47 +02:00
78b2812593
Display stacktrace with Message:CatchException
2022-07-28 11:56:14 +02:00
6a016ed0b9
Handle newline characters in UI messages
2022-07-28 11:55:34 +02:00
5d7f258973
Show any live reload errors in the user interface
2022-07-28 10:32:23 +02:00
1eb6c10286
Move SuspendDrawing method up
2022-07-28 10:07:47 +02:00
38f83d19c9
Update description of EnableTrailerMode
2022-07-28 10:07:08 +02:00
31fc11ef1b
Improve user experience
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- Modernise UI, and simplify its logic
- Add UI graphics
- Add modification.lua which contains everything to modify Noita settings
- Add message.lua which handles messages for users
- Add check.lua which checks things, triggers messages and suggest user actions
- Remove ACTIONS category from settings
- Add more live capturing parameters to settings
- Restrict vector input fields in settings
- Rename pixel-size setting to pixel-scale
- Let GetRect return two vectors instead of RECT object
- Add VirtualOffsetPixelPerfect and FullscreenMode field to Coords
- Fix captureScreenshot when the outputPixelScale is 0
- Show runtime errors in UI via message.lua
- Other small fixes
2022-07-28 01:48:49 +02:00
a4314f3e91
Fix missing default interval in LiveReload
2022-07-27 18:19:18 +02:00
6ca93b54d7
Add mod live reload ability
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Allow mod to reload script files while Noita is running.
2022-07-27 18:17:26 +02:00