Commit Graph

10 Commits

Author SHA1 Message Date
478a6262e8 Fix chunk/pixel alignment
- Adjust coordinates, so that chunks are always in the center of the window
- Modify VIRTUAL_RESOLUTION_OFFSET_X/Y to match window output with expected coordinates
- Fix black line at the bottom of window
- Remove tile bleed/inset while stitching, as it is not needed anymore
2020-10-17 17:27:26 +02:00
151d1d88bd Use DoesWorldExistAt() to speed up capturing
- Remove any delays
- Move UI rendering into capture coroutine, so wait(...) can be reduced
- Use wait(0) instead of wait(1) in coroutines
- Use default value of STREAMING_CHUNK_TARGET
- Don't suggest to change framerate to 600 Hz
- Don't suggest to disable mTrailerMode
- Add "Done!" screen
- Update README.md

fixes #1
fixes #5
2020-06-01 22:40:47 +02:00
8cf480dc37 Optimized parameters
- Reduce CAPTURE_DELAY
- Increase STREAMING_CHUNK_TARGET
2020-05-31 18:00:24 +02:00
12ea3f83ae Optimizations
- Update README.md
- GameSetCameraPos(x, y) several time while waiting to get all chunks loaded
- Fix tile output coordinates (Top left corner coordinates instead of center)
- Hide some ui parts by default
2019-11-03 00:58:03 +01:00
8cf46232de Several updates
- Add full map capture mode
- Show error on screen if screencapturing failed
- Add additional frame delay for jumps larger than the grid size
- Show progress for map capture mode
- Tweak streaming chunk target
- Update README.md
2019-11-02 21:37:10 +01:00
c87a4d05d0 Several updates
- Change virtual resolution to 1280x720
- Change virtual to screen pixel ratio to 1:1
- Increase grid size to 420
- Make the mod capture only the window (and only the client area)
- Increase STREAMING_CHUNK_TARGET, so that chunks don't unload after some frames
- Add ingame warnings for wrong settings, and information how to fix these
- Update README.md
2019-11-01 02:40:21 +01:00
b923ee6f51 Update capture script
- Make it possible to free roam before capturing
- Show coordinates (Also while capturing)
- Disable grid updates and some other magic number adjustments
2019-10-25 17:29:52 +02:00
99ad91e67c Several changes
- Don't change effects, as it's not needed anymore
- Add capture library to be loaded by lua (go and PureBasic)
- Modify pixel size, to nicely fit into FullHD
- Move camera instead of player
- Add capturing routine
- Round position to fit into grid, and also render the world pixel perfect
- Add util/helper functions
2019-10-20 16:28:17 +02:00
9b52f9e410 Implement spiral movement
Also:
- Disable polymorphing, teleportation
- Decrease camera smoothing
- Disable infuence of the mouse on the camera
- Disable parallax effect
- Add some useful effects to player
- Increase player HP
2019-10-18 22:35:51 +02:00
5af54b9289 Initial commit 2019-10-18 16:14:06 +02:00