Commit Graph

6 Commits

Author SHA1 Message Date
98dfb5fbb0 Cleanup, Refactoring and Fixes
- Remove unused util functions
- Put util stuff into its own namespace
- Move all initialization stuff into root init.lua
- Move progressBarString function into ui.lua
- Fix ffi.load error message
- Fix DebugAPI.BiomeMapGetFilename
- Move JSON lib into Noita API wrapper
- Move Vec2 lib into Noita API wrapper
- Move compatibility stuff into Noita API wrapper
- Emulate package tables if in restricted API mode
- Emulate require if in restricted API mode
- Use require instead of dofile_once everywhere
- Fix WrapID method to accept nil
- Add EmmyLua annotations for the default Noita API
- Add README.md to Noita API wrapper
2022-07-23 17:36:21 +02:00
a6ff7f4bf9 Update copyright year 2020-05-30 18:16:50 +02:00
6065c26266 Prevent monitor standby & Update README.md 2019-11-03 23:13:55 +01:00
c87a4d05d0 Several updates
- Change virtual resolution to 1280x720
- Change virtual to screen pixel ratio to 1:1
- Increase grid size to 420
- Make the mod capture only the window (and only the client area)
- Increase STREAMING_CHUNK_TARGET, so that chunks don't unload after some frames
- Add ingame warnings for wrong settings, and information how to fix these
- Update README.md
2019-11-01 02:40:21 +01:00
f4db31f7e1 Cleanup 2019-10-20 16:32:48 +02:00
99ad91e67c Several changes
- Don't change effects, as it's not needed anymore
- Add capture library to be loaded by lua (go and PureBasic)
- Modify pixel size, to nicely fit into FullHD
- Move camera instead of player
- Add capturing routine
- Round position to fit into grid, and also render the world pixel perfect
- Add util/helper functions
2019-10-20 16:28:17 +02:00