- Replace MedianBlendedImage with StitchedImage, a general implementation of a stitcher
- Don't use hilbert curve when regenerating cache image
- Cut workload rectangles to be always inside the cache image boundaries
- Rename stitch.go to main.go
- Add interface for overlays
- Change how overlays are handled and drawn
- Reduce error returns to simplify a lot of code
- Add several blend functions
- Remove offset field from image tile
- Adjust coordinates, so that chunks are always in the center of the window
- Modify VIRTUAL_RESOLUTION_OFFSET_X/Y to match window output with expected coordinates
- Fix black line at the bottom of window
- Remove tile bleed/inset while stitching, as it is not needed anymore
- Use different progress bar
- Add bounds parameter to MedianBlendedImage
- Add progress to MedianBlendedImage
- Replace the `-lowram` flag with `-prerender`
- Update README.md
- Update README.md
- GameSetCameraPos(x, y) several time while waiting to get all chunks loaded
- Fix tile output coordinates (Top left corner coordinates instead of center)
- Hide some ui parts by default
- Change virtual resolution to 1280x720
- Change virtual to screen pixel ratio to 1:1
- Increase grid size to 420
- Make the mod capture only the window (and only the client area)
- Increase STREAMING_CHUNK_TARGET, so that chunks don't unload after some frames
- Add ingame warnings for wrong settings, and information how to fix these
- Update README.md
- Add integer downscale parameter
- Output information about the total bounding box
- Build workload chunks in a hilbert spiral to reduce memory consumption