Commit Graph

111 Commits

Author SHA1 Message Date
8bb8adf1ba Scan world line by line instead of using hilbert curve
This should prevent some glitches due to the way Noita generates the world.
2023-12-28 17:47:36 +01:00
905f629d2c Add support for newer Noita builds
- Add Build Dec 19 2023 18:34:31 support
- Add Build Dec 19 2023 18:38:23 support
- Add Build Dec 21 2023 00:07:29 support
- Add Build Dec 21 2023 00:11:06 support
2023-12-21 13:42:25 +01:00
8f729d3829 Add support for the Jul 26 2023 beta 2023-07-27 10:40:41 +02:00
a6a0cc14e1 Make compatible with Jun 19 2023 builds
Also change how the matching works, as offsets may not change between builds.

fixes #22
2023-06-21 18:43:57 +02:00
d69177cd3b Hide "Disable mod detection" in dev build 2023-04-17 11:19:16 +02:00
f992748443 Add compatibility with Mar 11 2023 build
closes #21
closes #20
2023-04-16 19:13:53 +02:00
b22b42a8d1 Update message text
- Add possible fix to "resolution changed" message
2023-03-15 23:58:50 +01:00
f1a3010d72 Fix exception with memory modification 2023-03-15 23:57:17 +01:00
9494588e7b Add example code for killing/removing creatures 2023-02-25 13:51:17 +01:00
f964f5d769 Remove debug print
Getting error when starting new game #16
2022-08-29 16:21:50 +02:00
28a768a130 Fix package.path separators
Getting error when starting new game #16
2022-08-29 16:21:01 +02:00
959b198e46 Fix typos 2022-08-27 14:32:01 +02:00
18682ed441 Fully implement "disable-mod-detection" setting
- Catch exceptions in OnPausedChanged
- Unhide "disable-mod-detection" setting
- Add error message for unsupported modifications
- Change memory modification lookup to contain functions
- Don't (re)enable mod detection automatically
- Add memory.lua library that allows to change the protection of memory regions.
2022-08-27 14:07:37 +02:00
7a4dbeddf1 Fix output pixel scale option
- When set to 0, correctly use the actual pixel scaling factor
- Scale player path by pixel scale factor
2022-08-11 10:56:24 +02:00
1e5249d436 Add player path tracking and drawing in live mode 2022-08-10 20:41:57 +02:00
9406b598f8 Change JSON number formatting to be more conform 2022-08-08 22:07:00 +02:00
baea6292f1 Test to disable mod detection 2022-08-08 02:54:48 +02:00
85144f4b8f Change free camera speed 2022-08-08 02:52:49 +02:00
99fd8ce94f Add more API functions to wrapper 2022-08-07 22:31:09 +02:00
5884b49518 Prepare for 2.0 release
- Update README.md
- Add "Open stitch directory" button
- Add message box example
- Add example settings
2022-07-30 19:10:48 +02:00
403167b366 Fix compatibility stuff
- Make dofile more conform to standard lua
- Move dofile from live-reload.lua to compatibility.lua
- Let dofile and require throw errors on script errors
- Fix bug in recursion detection
- Remove Noita's dofile annotation
- Fix some EmmyLua annotations
- Improve print replacement
2022-07-30 00:32:11 +02:00
e863ba459b Split UI message text to fit on screen 2022-07-29 22:49:12 +02:00
eb552537c2 Improve capturing
- Center viewport to grid cells, not chunks
- Check window size when taking screenshot
2022-07-29 22:48:42 +02:00
3fa95de8e6 Add capture grid size check
- Check if capture grid size is smaller than the virtual resolution
- Automatically close resolved messages
2022-07-29 20:44:36 +02:00
a2cb806ffa Add progress bar
- Change process runner to return state table
- Add progress bar graphics
- Add progress bar UI
- Fill progress runner context state with more capturing info
2022-07-29 19:42:44 +02:00
014cba54af Add mod setting to hide UI 2022-07-29 17:37:58 +02:00
62142101fc Make fog black 2022-07-29 16:57:45 +02:00
6ab8903c9b Reset virtual offset when no custom resolution is set 2022-07-29 16:34:25 +02:00
9af974cb10 Add more game modifications
- Add more process memory based modifications
- Change virtual offset and border
- Set trailer mode with disable-shaders-gui-ai mod setting
2022-07-29 16:09:38 +02:00
b19c70c9d0 Disable screenshake by default 2022-07-29 15:29:15 +02:00
2f8a8b2718 Update coordinate transformation
- Get rid of hardcoded pixel perfect virtual offset
- Add virtual border parameter
- Update tests
2022-07-29 13:49:15 +02:00
bb6fb51ef9 Fix perk.lua override 2022-07-29 11:51:20 +02:00
b4a0b26dfd Add option to disable most post FX
- Add file patching logic
2022-07-29 11:29:14 +02:00
58803cad1d Add memory manipulation to set specific options
#14
2022-07-29 00:26:57 +02:00
b81fcd8417 Decrease timeout until wiggle 2022-07-28 23:05:25 +02:00
63dd11fd2d Add more checks & Other fixes
- Rename Check:Resolutions to Check:Regular
- Add check for virtual offset
- Add check if specific mod settings are changed
- Revert scope of resolution mod settings to "runtime"
- Add restart request message
- Set virtual and internal resolutions to default if no custom resolution is defined
2022-07-28 22:34:56 +02:00
98f663f200 Add more game modification options 2022-07-28 19:42:43 +02:00
cc7aa35627 Add capture mode to start capture button tooltip 2022-07-28 18:54:44 +02:00
fd7fb31338 Change when CameraBound component is removed
Remove CameraBound component when capturing entities, but not when modifying entities
2022-07-28 17:00:24 +02:00
25a28c8469 Change how DoesWorldExistAt is called
Use Noita's bounds, in the hope that Noita uses the same coordinates for chunk loading.
2022-07-28 14:18:01 +02:00
321208ba8a Query live capture settings while capturing
- Change default capture interval to 30 frames
- Add todo comments
2022-07-28 14:01:44 +02:00
c4e59156c8 Make more clear that force closing noita can corrupt saves 2022-07-28 13:29:10 +02:00
f79d48fdc0 Set camera free based on mod settings 2022-07-28 13:27:02 +02:00
2cd9f1fc76 Always modify Noita's virtual offset 2022-07-28 12:49:03 +02:00
6becf72420 Start entity capturing based on mod settings
- Rename disable-entity-components mod setting to modify-entities
- Add IsPlayer and IsInvisible methods to entity API
- Don't modify the player entity
2022-07-28 12:38:26 +02:00
640a241d38 Implement more capturing modes & Fix spiral 2022-07-28 12:06:47 +02:00
84dba8a9fa Fix ctx.progressCurrent not being set 2022-07-28 11:57:47 +02:00
78b2812593 Display stacktrace with Message:CatchException 2022-07-28 11:56:14 +02:00
6a016ed0b9 Handle newline characters in UI messages 2022-07-28 11:55:34 +02:00
5d7f258973 Show any live reload errors in the user interface 2022-07-28 10:32:23 +02:00