Commit Graph

35 Commits

Author SHA1 Message Date
05e6b18745 Add support for Noita build Build Feb 14 2024 07:46:57 2024-02-20 17:43:25 +01:00
WUOTE
8b2fe81f42 Add support for Build Feb 12 2024 19:07:19 (beta branch) 2024-02-17 02:08:30 +06:00
WUOTE
a9141679f4 Add compatibility for beta build (Feb 9 2024) 2024-02-12 00:01:30 +06:00
690a2c55ab Add support for newest main builds of Noita
`Build Jan 18 2024 12:57:44` and `Build Jan 18 2024 13:01:21`.
2024-02-10 12:50:15 +01:00
b1a10870c1 Several changes
- Add compatibility for newest Noita beta
- Modify STREAMING_CHUNK_TARGET, GRID_MAX_UPDATES_PER_FRAME and GRID_MIN_UPDATES_PER_FRAME magic numbers for a more robust capturing process
- Add LimitGroup to util.go
- Add webp-level command line flag to define the webp compression level
- Rework progress bar to make it work in DZI export mode
- Refactor image exporter functions
- Use LimitGroup to make DZI export multithreaded
- Add BlendMethodFast which doesn't mix tile pixels
- Up Go version to 1.22
- Use Dadido3/go-libwebp for WebP encoding
2024-02-08 00:50:11 +01:00
47d570014d Make addon compatible with newest Noita beta 2024-02-05 22:31:56 +01:00
93a1283188 Add more PostFX stuff to disable
- Disable additive_overlay_color
- Disable color_grading

This prevents any color shift that may happen on freezing/snowing weather.
Which only happens in December, January or February.
2024-02-05 00:03:55 +01:00
ace1ab145a More QOL updates
- Give user the option to reapply resolution settings on detected mismatch
- Tell user to apply some modifications manually, if the mod can't do it automatically
- Always set mTrailerMode when DEBUG_PAUSE_GRID_UPDATE is set to prevent chunks from not rendering
2024-01-30 15:01:20 +01:00
4f3f5c594d Some QOL improvements
- Always try to disable `application_rendered_cursor`
- Only disable fullscreen when custom resolution is enabled in mod settings
- Update Message:ShowWrongResolution message
- Update README.md
2024-01-29 16:27:06 +01:00
9da52a3f70 Add compatibility with new beta versions
- `Build Dec 30 2023 19:37:04`
- `Build Dec 30 2023 19:40:49`
2023-12-30 23:21:26 +01:00
e83aa6803a Add support for new Noita versions
- Add support for Build Dec 29 2023 23:36:18
- Add support for Build Dec 29 2023 23:40:18
2023-12-30 14:05:16 +01:00
f7426f3ed5 Don't modify GRID_MAX and MIN magic numbers 2023-12-30 13:58:39 +01:00
478e1284fb Add code that stops grid updates in regular build
This is not exposed to the end user yet, as it is buggy.
2023-12-30 13:34:13 +01:00
905f629d2c Add support for newer Noita builds
- Add Build Dec 19 2023 18:34:31 support
- Add Build Dec 19 2023 18:38:23 support
- Add Build Dec 21 2023 00:07:29 support
- Add Build Dec 21 2023 00:11:06 support
2023-12-21 13:42:25 +01:00
8f729d3829 Add support for the Jul 26 2023 beta 2023-07-27 10:40:41 +02:00
a6a0cc14e1 Make compatible with Jun 19 2023 builds
Also change how the matching works, as offsets may not change between builds.

fixes #22
2023-06-21 18:43:57 +02:00
d69177cd3b Hide "Disable mod detection" in dev build 2023-04-17 11:19:16 +02:00
f992748443 Add compatibility with Mar 11 2023 build
closes #21
closes #20
2023-04-16 19:13:53 +02:00
f1a3010d72 Fix exception with memory modification 2023-03-15 23:57:17 +01:00
959b198e46 Fix typos 2022-08-27 14:32:01 +02:00
18682ed441 Fully implement "disable-mod-detection" setting
- Catch exceptions in OnPausedChanged
- Unhide "disable-mod-detection" setting
- Add error message for unsupported modifications
- Change memory modification lookup to contain functions
- Don't (re)enable mod detection automatically
- Add memory.lua library that allows to change the protection of memory regions.
2022-08-27 14:07:37 +02:00
baea6292f1 Test to disable mod detection 2022-08-08 02:54:48 +02:00
014cba54af Add mod setting to hide UI 2022-07-29 17:37:58 +02:00
62142101fc Make fog black 2022-07-29 16:57:45 +02:00
6ab8903c9b Reset virtual offset when no custom resolution is set 2022-07-29 16:34:25 +02:00
9af974cb10 Add more game modifications
- Add more process memory based modifications
- Change virtual offset and border
- Set trailer mode with disable-shaders-gui-ai mod setting
2022-07-29 16:09:38 +02:00
b19c70c9d0 Disable screenshake by default 2022-07-29 15:29:15 +02:00
2f8a8b2718 Update coordinate transformation
- Get rid of hardcoded pixel perfect virtual offset
- Add virtual border parameter
- Update tests
2022-07-29 13:49:15 +02:00
b4a0b26dfd Add option to disable most post FX
- Add file patching logic
2022-07-29 11:29:14 +02:00
58803cad1d Add memory manipulation to set specific options
#14
2022-07-29 00:26:57 +02:00
63dd11fd2d Add more checks & Other fixes
- Rename Check:Resolutions to Check:Regular
- Add check for virtual offset
- Add check if specific mod settings are changed
- Revert scope of resolution mod settings to "runtime"
- Add restart request message
- Set virtual and internal resolutions to default if no custom resolution is defined
2022-07-28 22:34:56 +02:00
98f663f200 Add more game modification options 2022-07-28 19:42:43 +02:00
f79d48fdc0 Set camera free based on mod settings 2022-07-28 13:27:02 +02:00
2cd9f1fc76 Always modify Noita's virtual offset 2022-07-28 12:49:03 +02:00
31fc11ef1b Improve user experience
- Modernise UI, and simplify its logic
- Add UI graphics
- Add modification.lua which contains everything to modify Noita settings
- Add message.lua which handles messages for users
- Add check.lua which checks things, triggers messages and suggest user actions
- Remove ACTIONS category from settings
- Add more live capturing parameters to settings
- Restrict vector input fields in settings
- Rename pixel-size setting to pixel-scale
- Let GetRect return two vectors instead of RECT object
- Add VirtualOffsetPixelPerfect and FullscreenMode field to Coords
- Fix captureScreenshot when the outputPixelScale is 0
- Show runtime errors in UI via message.lua
- Other small fixes
2022-07-28 01:48:49 +02:00