noita-mapcap/AREAS.md
David Vogel 4551948460 Fix coordinate systems & Prepare for entity output
- More clearly describe which coordinate system is used
- Fix screen coordinates for CAPTURE_PIXEL_SIZE != 1
- Prepare entity output file
- Fix format of comments
2022-07-17 14:39:18 +02:00

1.5 KiB

Capture areas

A list of available capture areas. Coordinates are in in-game "virtual" or "world" pixels. Right and Bottom coordinates are not included in the rectangle.

The dimensions of the capture rectangle are exactly:

Width = Right - Left
Height = Bottom - Top

Depending on the virtual resolution you use, the resulting capture may be a bit larger. If you need the output to have exact dimensions, supply your needed coordinates to the stitcher tool.

Coordinate system:

Coordinate system

Base layout

This area features only the "base layout". Everything around this area uses a similar layout, but with different materials and a different seed.

Left = -17920
Top = -7168
Right = 17920
Bottom = 17408

The end result will have a size of 35840 x 24576 pixels ~= 880 megapixels.

Base layout

Main world

This area features only the "base layout" plus the area above (sky) and below (hell). It totals to a height of exactly 3 times the base layout's height.

Left = -17920
Top = -31744
Right = 17920
Bottom = 41984

The end result will have a size of 35840 x 73728 pixels ~= 2642 megapixels.

Base layout

Extended

This area consists of Main world plus fractions of the left and right parallel worlds.

Left = -25600
Top = -31744
Right = 25600
Bottom = 41984

The end result will have a size of 51200 x 73728 pixels ~= 3775 megapixels.

Base layout