mirror of
https://github.com/Dadido3/noita-mapcap.git
synced 2024-11-18 17:17:31 +00:00
David Vogel
6a9c32cd99
- "Full" map capture is now "extended" map capture - Made coordinates align with in-game chunks - Add images for different capture modes - Update README.md - Add AREAS.md
67 lines
1.5 KiB
Markdown
67 lines
1.5 KiB
Markdown
# Capture areas
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A list of available capture areas.
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Coordinates are in in-game "virtual" pixels.
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`Right` and `Bottom` coordinates are not included in the rectangle.
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The dimensions of the capture rectangle are exactly:
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``` lua
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Width = Right - Left
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Height = Bottom - Top
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```
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Depending on the virtual resolution you use, the resulting capture may be a bit larger.
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If you need the output to have exact dimensions, supply your needed coordinates to the stitcher tool.
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Coordinate system:
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![Coordinate system](images/coordinates.png)
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## `Base layout`
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This area features only the "base layout".
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Everything around this area uses a similar layout, but with different materials and a different seed.
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``` lua
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Left = -17920
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Top = -7168
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Right = 17920
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Bottom = 17408
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```
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The end result will have a size of `35840 x 24576 pixels ~= 880 megapixels`.
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![Base layout](images/scale32_base-layout.png)
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## `Main world`
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This area features only the "base layout" plus the area above (sky) and below (hell).
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It totals to a height of exactly 3 times the base layout's height.
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``` lua
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Left = -17920
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Top = -31744
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Right = 17920
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Bottom = 41984
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```
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The end result will have a size of `35840 x 73728 pixels ~= 2642 megapixels`.
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![Base layout](images/scale32_main-world.png)
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## `Extended`
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This area consists of `Main world` plus fractions of the left and right parallel worlds.
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``` lua
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Left = -25600
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Top = -31744
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Right = 25600
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Bottom = 41984
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```
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The end result will have a size of `51200 x 73728 pixels ~= 3775 megapixels`.
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![Base layout](images/scale32_extended.png)
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