mirror of
https://github.com/Dadido3/noita-mapcap.git
synced 2024-11-18 17:17:31 +00:00
David Vogel
df6c27924b
- Combine all previous blend modes into one blend method - Optimize BlendMethodMedian
176 lines
5.1 KiB
Go
176 lines
5.1 KiB
Go
// Copyright (c) 2022 David Vogel
|
|
//
|
|
// This software is released under the MIT License.
|
|
// https://opensource.org/licenses/MIT
|
|
|
|
package main
|
|
|
|
import (
|
|
"fmt"
|
|
"image"
|
|
"image/color"
|
|
"runtime"
|
|
"sync"
|
|
)
|
|
|
|
// StitchedImageCacheGridSize defines the worker chunk size when the cache image is regenerated.
|
|
// TODO: Find optimal grid size that works good for tiles with lots and few overlap
|
|
var StitchedImageCacheGridSize = 512
|
|
|
|
// StitchedImageBlendMethod defines how tiles are blended together.
|
|
type StitchedImageBlendMethod interface {
|
|
Draw(tiles []*ImageTile, destImage *image.RGBA) // Draw is called when a new cache image is generated.
|
|
}
|
|
|
|
type StitchedImageOverlay interface {
|
|
Draw(*image.RGBA)
|
|
}
|
|
|
|
// StitchedImage combines several ImageTile objects into a single RGBA image.
|
|
// The way the images are combined/blended is defined by the blendFunc.
|
|
type StitchedImage struct {
|
|
tiles []ImageTile
|
|
bounds image.Rectangle
|
|
blendMethod StitchedImageBlendMethod
|
|
overlays []StitchedImageOverlay
|
|
|
|
cacheHeight int
|
|
cacheImage *image.RGBA
|
|
|
|
queryCounter int
|
|
}
|
|
|
|
// NewStitchedImage creates a new image from several single image tiles.
|
|
func NewStitchedImage(tiles []ImageTile, bounds image.Rectangle, blendMethod StitchedImageBlendMethod, cacheHeight int, overlays []StitchedImageOverlay) (*StitchedImage, error) {
|
|
if bounds.Empty() {
|
|
return nil, fmt.Errorf("given boundaries are empty")
|
|
}
|
|
if blendMethod == nil {
|
|
return nil, fmt.Errorf("no blending method given")
|
|
}
|
|
if cacheHeight <= 0 {
|
|
return nil, fmt.Errorf("invalid cache height of %d pixels", cacheHeight)
|
|
}
|
|
|
|
return &StitchedImage{
|
|
tiles: tiles,
|
|
bounds: bounds,
|
|
blendMethod: blendMethod,
|
|
overlays: overlays,
|
|
cacheHeight: cacheHeight,
|
|
cacheImage: &image.RGBA{},
|
|
}, nil
|
|
}
|
|
|
|
// ColorModel returns the Image's color model.
|
|
func (si *StitchedImage) ColorModel() color.Model {
|
|
return color.RGBAModel
|
|
}
|
|
|
|
// Bounds returns the domain for which At can return non-zero color.
|
|
// The bounds do not necessarily contain the point (0, 0).
|
|
func (si *StitchedImage) Bounds() image.Rectangle {
|
|
return si.bounds
|
|
}
|
|
|
|
// At returns the color of the pixel at (x, y).
|
|
//
|
|
// This is optimized to be read line by line (scanning), it will be much slower with random access.
|
|
//
|
|
// For the `Progress()` method to work correctly, every pixel should be queried exactly once.
|
|
//
|
|
// At(Bounds().Min.X, Bounds().Min.Y) // returns the top-left pixel of the image.
|
|
// At(Bounds().Max.X-1, Bounds().Max.Y-1) // returns the bottom-right pixel.
|
|
//
|
|
// This is not thread safe, don't call from several goroutines!
|
|
func (si *StitchedImage) At(x, y int) color.Color {
|
|
p := image.Point{x, y}
|
|
|
|
// Assume that every pixel is only queried once.
|
|
si.queryCounter++
|
|
|
|
// Check if cached image needs to be regenerated.
|
|
if !p.In(si.cacheImage.Bounds()) {
|
|
rect := si.Bounds()
|
|
// TODO: Redo how the cache image rect is generated
|
|
rect.Min.Y = divideFloor(y, si.cacheHeight) * si.cacheHeight
|
|
rect.Max.Y = rect.Min.Y + si.cacheHeight
|
|
|
|
si.regenerateCache(rect)
|
|
}
|
|
|
|
return si.cacheImage.RGBAAt(x, y)
|
|
}
|
|
|
|
// Opaque returns whether the image is fully opaque.
|
|
//
|
|
// For more speed and smaller file size, StitchedImage will be marked as non-transparent.
|
|
// This will speed up image saving by 2x, as there is no need to iterate over the whole image to find a single non opaque pixel.
|
|
func (si *StitchedImage) Opaque() bool {
|
|
return true
|
|
}
|
|
|
|
// Progress returns the approximate progress of any process that scans the image from top to bottom.
|
|
func (si *StitchedImage) Progress() (value, max int) {
|
|
size := si.Bounds().Size()
|
|
|
|
return si.queryCounter, size.X * size.Y
|
|
}
|
|
|
|
// regenerateCache will regenerate the cache image at the given rectangle.
|
|
func (si *StitchedImage) regenerateCache(rect image.Rectangle) {
|
|
cacheImage := image.NewRGBA(rect)
|
|
|
|
// List of tiles that intersect with the to be generated cache image.
|
|
intersectingTiles := []*ImageTile{}
|
|
for i, tile := range si.tiles {
|
|
if tile.Bounds().Overlaps(rect) {
|
|
tilePtr := &si.tiles[i]
|
|
intersectingTiles = append(intersectingTiles, tilePtr)
|
|
}
|
|
}
|
|
|
|
// Start worker threads.
|
|
workerQueue := make(chan image.Rectangle)
|
|
waitGroup := sync.WaitGroup{}
|
|
for i := 0; i < runtime.NumCPU(); i++ {
|
|
waitGroup.Add(1)
|
|
go func() {
|
|
defer waitGroup.Done()
|
|
for workload := range workerQueue {
|
|
// List of tiles that intersect with the workload chunk.
|
|
workloadTiles := []*ImageTile{}
|
|
|
|
// Get only the tiles that intersect with the destination image bounds.
|
|
for _, tile := range intersectingTiles {
|
|
if tile.Bounds().Overlaps(workload) {
|
|
workloadTiles = append(workloadTiles, tile)
|
|
}
|
|
}
|
|
|
|
// Blend tiles into image at the workload rectangle.
|
|
si.blendMethod.Draw(workloadTiles, cacheImage.SubImage(workload).(*image.RGBA))
|
|
}
|
|
}()
|
|
}
|
|
|
|
// Divide rect into chunks and push to workers.
|
|
for _, chunk := range gridifyRectangle(rect, StitchedImageCacheGridSize) {
|
|
workerQueue <- chunk
|
|
}
|
|
close(workerQueue)
|
|
|
|
// Wait until all worker threads are done.
|
|
waitGroup.Wait()
|
|
|
|
// Draw overlays.
|
|
for _, overlay := range si.overlays {
|
|
if overlay != nil {
|
|
overlay.Draw(cacheImage)
|
|
}
|
|
}
|
|
|
|
// Update cached image.
|
|
si.cacheImage = cacheImage
|
|
}
|