mirror of
https://github.com/Dadido3/noita-mapcap.git
synced 2024-11-18 17:17:31 +00:00
David Vogel
f58b005155
- Change vscode Lua runtime to LuaJIT - Remove worm entity overrides - Remove preparePlayer() that sets HP and other stuff - Change how entites are captured - Increase entity capture radius - Capture entities as soon as possible - Modify entites immediately after they are captured - Make stringArgs in print local - Fix JSON marshaling of Noita vectors - Fix NoitaEntity:GetComponents() and NoitaEntity:GetFirstComponent() - Add varArg support to NoitaComponent:SetValue() and NoitaComponent:ObjectSetValue() - Update some EmmyLua annotations - Fix custom GamePrint - Add table.pack function that is missing in LuaJIT
34 lines
624 B
JSON
34 lines
624 B
JSON
{
|
|
"cSpell.words": [
|
|
"backbuffer",
|
|
"basicfont",
|
|
"cheggaaa",
|
|
"Downscales",
|
|
"downscaling",
|
|
"executables",
|
|
"Fullscreen",
|
|
"goarch",
|
|
"gridify",
|
|
"hacky",
|
|
"hilbertify",
|
|
"kbinani",
|
|
"Lanczos",
|
|
"ldflags",
|
|
"lowram",
|
|
"manifoldco",
|
|
"mapcap",
|
|
"nfnt",
|
|
"noita",
|
|
"prerender",
|
|
"promptui",
|
|
"schollz",
|
|
"svenstaro",
|
|
"tcnksm",
|
|
"Vogel",
|
|
"xmax",
|
|
"xmin",
|
|
"ymax",
|
|
"ymin"
|
|
],
|
|
"Lua.runtime.version": "LuaJIT"
|
|
} |