noita-mapcap/.vscode/settings.json
David Vogel f58b005155 Several fixes and improvements
- Change vscode Lua runtime to LuaJIT
- Remove worm entity overrides
- Remove preparePlayer() that sets HP and other stuff
- Change how entites are captured
- Increase entity capture radius
- Capture entities as soon as possible
- Modify entites immediately after they are captured
- Make stringArgs in print local
- Fix JSON marshaling of Noita vectors
- Fix NoitaEntity:GetComponents() and NoitaEntity:GetFirstComponent()
- Add varArg support to NoitaComponent:SetValue() and NoitaComponent:ObjectSetValue()
- Update some EmmyLua annotations
- Fix custom GamePrint
- Add table.pack function that is missing in LuaJIT
2022-07-18 22:07:53 +02:00

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JSON

{
"cSpell.words": [
"backbuffer",
"basicfont",
"cheggaaa",
"Downscales",
"downscaling",
"executables",
"Fullscreen",
"goarch",
"gridify",
"hacky",
"hilbertify",
"kbinani",
"Lanczos",
"ldflags",
"lowram",
"manifoldco",
"mapcap",
"nfnt",
"noita",
"prerender",
"promptui",
"schollz",
"svenstaro",
"tcnksm",
"Vogel",
"xmax",
"xmin",
"ymax",
"ymin"
],
"Lua.runtime.version": "LuaJIT"
}