mirror of
https://github.com/Dadido3/noita-mapcap.git
synced 2024-11-22 21:17:33 +00:00
David Vogel
f58b005155
- Change vscode Lua runtime to LuaJIT - Remove worm entity overrides - Remove preparePlayer() that sets HP and other stuff - Change how entites are captured - Increase entity capture radius - Capture entities as soon as possible - Modify entites immediately after they are captured - Make stringArgs in print local - Fix JSON marshaling of Noita vectors - Fix NoitaEntity:GetComponents() and NoitaEntity:GetFirstComponent() - Add varArg support to NoitaComponent:SetValue() and NoitaComponent:ObjectSetValue() - Update some EmmyLua annotations - Fix custom GamePrint - Add table.pack function that is missing in LuaJIT
38 lines
853 B
Lua
38 lines
853 B
Lua
-- Copyright (c) 2019-2022 David Vogel
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--
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-- This software is released under the MIT License.
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-- https://opensource.org/licenses/MIT
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-- Some code to make noita's lua more conform to standard lua
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-- Globally overwrite print function to behave more like expected
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local oldPrint = print
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function print(...)
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local arg = {...}
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local stringArgs = {}
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for i, v in ipairs(arg) do
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table.insert(stringArgs, tostring(v))
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end
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oldPrint(unpack(stringArgs))
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end
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-- Overwrite print to copy its output into a file
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--[[local logFile = io.open("lualog.txt", "w")
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function print(...)
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local arg = {...}
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local stringArgs = {}
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local result = ""
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for i, v in ipairs(arg) do
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table.insert(stringArgs, tostring(v))
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result = result .. tostring(v) .. "\t"
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end
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result = result .. "\n"
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logFile:write(result)
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logFile:flush()
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oldPrint(unpack(stringArgs))
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end]]
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