- More clearly describe which coordinate system is used - Fix screen coordinates for CAPTURE_PIXEL_SIZE != 1 - Prepare entity output file - Fix format of comments
1.5 KiB
Capture areas
A list of available capture areas.
Coordinates are in in-game "virtual" or "world" pixels.
Right
and Bottom
coordinates are not included in the rectangle.
The dimensions of the capture rectangle are exactly:
Width = Right - Left
Height = Bottom - Top
Depending on the virtual resolution you use, the resulting capture may be a bit larger. If you need the output to have exact dimensions, supply your needed coordinates to the stitcher tool.
Coordinate system:
Base layout
This area features only the "base layout". Everything around this area uses a similar layout, but with different materials and a different seed.
Left = -17920
Top = -7168
Right = 17920
Bottom = 17408
The end result will have a size of 35840 x 24576 pixels ~= 880 megapixels
.
Main world
This area features only the "base layout" plus the area above (sky) and below (hell). It totals to a height of exactly 3 times the base layout's height.
Left = -17920
Top = -31744
Right = 17920
Bottom = 41984
The end result will have a size of 35840 x 73728 pixels ~= 2642 megapixels
.
Extended
This area consists of Main world
plus fractions of the left and right parallel worlds.
Left = -25600
Top = -31744
Right = 25600
Bottom = 41984
The end result will have a size of 51200 x 73728 pixels ~= 3775 megapixels
.