mirror of
https://github.com/Dadido3/noita-mapcap.git
synced 2024-11-22 21:17:33 +00:00
David Vogel
f58b005155
- Change vscode Lua runtime to LuaJIT - Remove worm entity overrides - Remove preparePlayer() that sets HP and other stuff - Change how entites are captured - Increase entity capture radius - Capture entities as soon as possible - Modify entites immediately after they are captured - Make stringArgs in print local - Fix JSON marshaling of Noita vectors - Fix NoitaEntity:GetComponents() and NoitaEntity:GetFirstComponent() - Add varArg support to NoitaComponent:SetValue() and NoitaComponent:ObjectSetValue() - Update some EmmyLua annotations - Fix custom GamePrint - Add table.pack function that is missing in LuaJIT
34 lines
624 B
JSON
34 lines
624 B
JSON
{
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"cSpell.words": [
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"backbuffer",
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"basicfont",
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"cheggaaa",
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"Downscales",
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"downscaling",
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"executables",
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"Fullscreen",
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"goarch",
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"gridify",
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"hacky",
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"hilbertify",
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"kbinani",
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"Lanczos",
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"ldflags",
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"lowram",
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"manifoldco",
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"mapcap",
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"nfnt",
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"noita",
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"prerender",
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"promptui",
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"schollz",
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"svenstaro",
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"tcnksm",
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"Vogel",
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"xmax",
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"xmin",
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"ymax",
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"ymin"
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],
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"Lua.runtime.version": "LuaJIT"
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} |