Commit Graph

13 Commits

Author SHA1 Message Date
12ea3f83ae Optimizations
- Update README.md
- GameSetCameraPos(x, y) several time while waiting to get all chunks loaded
- Fix tile output coordinates (Top left corner coordinates instead of center)
- Hide some ui parts by default
2019-11-03 00:58:03 +01:00
8cf46232de Several updates
- Add full map capture mode
- Show error on screen if screencapturing failed
- Add additional frame delay for jumps larger than the grid size
- Show progress for map capture mode
- Tweak streaming chunk target
- Update README.md
2019-11-02 21:37:10 +01:00
c87a4d05d0 Several updates
- Change virtual resolution to 1280x720
- Change virtual to screen pixel ratio to 1:1
- Increase grid size to 420
- Make the mod capture only the window (and only the client area)
- Increase STREAMING_CHUNK_TARGET, so that chunks don't unload after some frames
- Add ingame warnings for wrong settings, and information how to fix these
- Update README.md
2019-11-01 02:40:21 +01:00
638f6223c3 Update README.md 2019-10-26 21:50:43 +02:00
d585468f0b Update README.md 2019-10-26 16:10:39 +02:00
acc863c4b1 Update README.md 2019-10-25 23:22:42 +02:00
4ac74a66d1 RC1 2019-10-25 21:21:30 +02:00
4c6177676d Add parameters and a prompt to the stitcher 2019-10-25 19:45:23 +02:00
91efa7b4ba Stitching improvements
- Add integer downscale parameter
- Output information about the total bounding box
- Build workload chunks in a hilbert spiral to reduce memory consumption
2019-10-24 21:11:23 +02:00
2700cdb05e Update README.md 2019-10-24 03:06:52 +02:00
102f9f337c Update README.md 2019-10-23 04:02:43 +02:00
51d8e803a5 Update README.md 2019-10-23 03:58:44 +02:00
be48a75c25 Add README.md and rename to noita-mapcap 2019-10-18 22:58:20 +02:00