Commit Graph

7 Commits

Author SHA1 Message Date
15e2b88ed5 Update the Capture.dll
- Increase hardcoded number of workers to 8.
- Export images temporarily, and then move them once they are fully exported. This prevents corrupt images.
2024-02-05 19:00:39 +01:00
d5cd88a30e Capture directly from OpenGL framebuffer
- Update capture.dll to read via glReadPixels
- Move coroutine wake up into OnWorldPostUpdate
- Update resolution checks for new capturing method
- Remove fullscreen mode check
- Increase screen capture delay
2024-01-04 19:36:36 +01:00
0126e706cb Update capturing stuff
- Add ability to capture while normally playing
- Calculate capture area based on coordinate transformations
- Improve and simplify captureScreenshot function
- Move dynamic library wrappers into libraries folder
- Update capture.dll to support cropping and resizing
- Recompile capture.dll with newer PureBasic compiler that uses C backend
- Increase capture.dll worker threads to 6
- Increase capture.dll queue size by one
- Add Round and Rounded methods to Vec2
- Split magic number XML files for easier debugging
- Fix some EmmyLua annotations
- And and fix some comments
2022-07-24 22:05:34 +02:00
c78a8b56ae Update capture method
- Capture hWnd HDC directly (Window can be behind other windows)
- Update README.md
2020-10-18 00:39:58 +02:00
c87a4d05d0 Several updates
- Change virtual resolution to 1280x720
- Change virtual to screen pixel ratio to 1:1
- Increase grid size to 420
- Make the mod capture only the window (and only the client area)
- Increase STREAMING_CHUNK_TARGET, so that chunks don't unload after some frames
- Add ingame warnings for wrong settings, and information how to fix these
- Update README.md
2019-11-01 02:40:21 +01:00
5f3c55823c Let capturer create output folder 2019-10-25 20:25:41 +02:00
a228b00815 Fix empty screenshots & add DLL 2019-10-23 20:04:36 +02:00