- Rename disable-entity-components mod setting to modify-entities
- Add IsPlayer and IsInvisible methods to entity API
- Don't modify the player entity
- Modernise UI, and simplify its logic
- Add UI graphics
- Add modification.lua which contains everything to modify Noita settings
- Add message.lua which handles messages for users
- Add check.lua which checks things, triggers messages and suggest user actions
- Remove ACTIONS category from settings
- Add more live capturing parameters to settings
- Restrict vector input fields in settings
- Rename pixel-size setting to pixel-scale
- Let GetRect return two vectors instead of RECT object
- Add VirtualOffsetPixelPerfect and FullscreenMode field to Coords
- Fix captureScreenshot when the outputPixelScale is 0
- Show runtime errors in UI via message.lua
- Other small fixes
- Add process runner library that handles any processes
- Add global namespaces for main files
- Add config.lua and move capture area definitions into there
- Remove CAPTURE_PIXEL_SIZE and CAPTURE_GRID_SIZE variables
- Rename topLeftWorld in screen-capture.lua to topLeftOutput
- Rewrite all capturing processes and let them use the process runner
- Put UI redrawing outside of coroutine
- Clean up not needed stuff and get rid of most global variables
- Change how the UI is suspended when taking screenshots
- Start rewriting UI stuff
- Reformat ui.lua
- Fix comments
- Add ability to capture while normally playing
- Calculate capture area based on coordinate transformations
- Improve and simplify captureScreenshot function
- Move dynamic library wrappers into libraries folder
- Update capture.dll to support cropping and resizing
- Recompile capture.dll with newer PureBasic compiler that uses C backend
- Increase capture.dll worker threads to 6
- Increase capture.dll queue size by one
- Add Round and Rounded methods to Vec2
- Split magic number XML files for easier debugging
- Fix some EmmyLua annotations
- And and fix some comments
- Move utils into Noita API wrapper
- Always overwrite require, with a fallback to the original
- Add library directory of mod to package.path, instead of the files directory
- Add Noita data/scripts/lib to package.path
- Fix dofile error handling
- Fix require not working right when module returns false
- Add init.lua to Noita API wrapper, that contains a table of all modules
- Fix Utils.GetSpecialDirectory
- Update README.md
- Remove unused util functions
- Put util stuff into its own namespace
- Move all initialization stuff into root init.lua
- Move progressBarString function into ui.lua
- Fix ffi.load error message
- Fix DebugAPI.BiomeMapGetFilename
- Move JSON lib into Noita API wrapper
- Move Vec2 lib into Noita API wrapper
- Move compatibility stuff into Noita API wrapper
- Emulate package tables if in restricted API mode
- Emulate require if in restricted API mode
- Use require instead of dofile_once everywhere
- Fix WrapID method to accept nil
- Add EmmyLua annotations for the default Noita API
- Add README.md to Noita API wrapper